XCOM 2
Always Bleed Out
67 Comments
Stuurminator 4 Dec @ 7:22pm 
Coming back to XCOM 2 after playing Chimera Squad, I'd gotten into the groove of having a consistent pool of "heroes" that never die, only get knocked out of future missions for more or less time. This mod provides that gameplay by making soldiers practically unkillable - or at least, their deaths very avoidable - but still punishing you for letting them get so badly wounded. I recommend combining this mod with this one to provide more interaction to the bleedout mechanic and force another layer of tactical choice. Highly recommended (if you don't mind making the game less punishing). Thumbs up!
TheDoctrDan 23 Nov @ 11:26am 
Did not work for me playing WOTC with some Long War standalone mods.

How I fixed it:
In the "Steam\steampps\common\XCOM2/XCom2-WarOfTheChosen\XComGame" folder
Open DefaultGameCore.ini with Notepad
Set BLEEDOUT_BASE=0
Set BLEEDOUT_ROLL=0
Save

Worked for me so far.
There is another DefaultGameCore.ini that is in the XCom2Game folder which I imagine will work the same if you are not plating WOTC.
SDS-PAGE 16 Sep @ 11:22pm 
I'm not. I had difficulties with it but I'll try it again.
Mr.Zombie 15 Sep @ 7:59pm 
Are you using the Alternative Mod Launcher?
SDS-PAGE 15 Sep @ 4:52pm 
does'nt work for me in WOTC
J0SHY 000 15 Sep @ 4:30pm 
this still work?
Morozova 9 Aug @ 9:24am 
Mod works fine in WOTC (tested 8 would-be deaths).
obama 5 Apr @ 5:58pm 
does this really not work with wotc? i need this, please
a.mcbob 9 Feb @ 4:06pm 
not working for WOTC anymore :(
Funny Ragdoll.mp4™ 30 Jan @ 7:44am 
I know it's been a while, and you probably stopped playing Xcom 2, but do you think you could fix the mod ? I think the last update where they removed their awful 2k launcher may have broken the mod, and this mod is really fun to use, since I care a lot about certain soldiers.
Peta 16 Jan @ 10:36am 
not working
Selmo 19 Nov, 2023 @ 1:37pm 
It works perfectly fine with "Rescue Denmother", she has the configured turns (8 by default) before bleeding out.
Torblorone 13 Aug, 2023 @ 5:58pm 
@Gumball yes it works perfectly fine with LWOTC
Zaku II (Alias WatcherZigzagoon) 21 Apr, 2022 @ 7:13pm 
this may or may not conflict with "Rescue Denmother". I can't be sure, but I think it does
Gumball 16 Jan, 2022 @ 6:02am 
Does it work with LWOTC ?
Deacon Ivory 19 Nov, 2021 @ 11:38am 
This mod definitely works with WOTC. Can't speak to LW2 or LWOTC.
CptVodka 1 Feb, 2021 @ 6:50am 
This doesn't seem to work with the base game either (non-wotc).
However maybe it's colliding with long war 2? I don't think it changes anything about bleed outs, but it's an extensive mod.. So maybe.
KingMob4313 24 Sep, 2020 @ 8:45pm 
Doubling back, the AML (Advanced Mod Launcher) has re enabled this mod.
KingMob4313 6 Sep, 2020 @ 12:38pm 
Okay, not sure why it stopped working. But go to

and change the following lines in XComGameCore.ini in the WOTC folder

BLEEDOUT_BASE=0
BLEEDOUT_ROLL=0
BLEEDOUT_BONUS_ROLL=0
KingMob4313 5 Sep, 2020 @ 7:44pm 
Doesn't work with WOTC all-of-the-sudden.
KingMob4313 5 Sep, 2020 @ 5:43pm 
What is the AML?
Aklyon 5 Sep, 2020 @ 9:27am 
Just use the AML instead.
Daddy Takeda 30 Aug, 2020 @ 6:16pm 
It doesn't work with the new launcher. It needs to be updated to work now.
Actual Literal Santa 7 Aug, 2020 @ 9:23am 
@Mayor Rev
@Prydain
Sadly it does not work with WotC. I've had this installed from the start of my campaign and only 3 out of 7 casualties resulted in a bleed-out timer.
Rev 19 Jul, 2020 @ 2:51pm 
Can anyone confirm if this works for WOTC? I'm seeing mixed results in the comments but they're from years ago.
Prydain 7 May, 2020 @ 4:43pm 
Assuming this works fine still with WOTC? Love the idea of the mod since you get to play around with wounded soldiers more but would just like confirmation?
Stolas Suzie 26 Mar, 2020 @ 8:59am 
k think I found the mod that crashes the game but it worked with a wotc file up until august and then just stopped was XCOM 2 updated again?
|r.τ.α| Somm 27 Sep, 2019 @ 6:06pm 
This mod still works with WOTC, I don't know what you are talking about.
Pvt. Pirate 16 Jun, 2019 @ 3:49am 
my soldiers somehow always just die and their corpse vanishes. - i got no chance to get them and their equipment. but after the mission is finished, they are shown as captured.
Oats 2 Jun, 2019 @ 2:59am 
This mod no longer works with WotC.
vandujr 31 May, 2019 @ 4:45pm 
is there a wotc version?
Shavy( ͡° ͜ʖ ͡°) 17 Feb, 2019 @ 8:43am 
is there a way so that it doesn't make mock operatives always bleed out?
Raidey 9 Sep, 2017 @ 8:45am 
Works just fine with WoTC so far.
KZFKreation 4 Sep, 2017 @ 1:05am 
Is there any confirmation whether or not this is WoTC Friendly or Compatible?
Rarky 31 Aug, 2017 @ 2:36pm 
I have no idea what's going on but to begin with this mod worked flawless, I love it. Now i'm getting this really weird issue where if I stabilize a wounded soldier bleeding out he apparently returns back to life.. as a ragdoll? I'm then able to use him as if he's not unconsious and even shoot and get shot by enemies but like, with this really messed out ragdoll instead of the actual animations and hell, the soldier won't even move if I try and perform any movement actions, it just gets stuck and does sometime knock out of it to perform those said actions in a really weird manner.
Doc_Calm 28 Jun, 2017 @ 3:01pm 
I recommend using Easy Unit Customizer with the following two lines:
+ModifyUnitAbilities=(UnitTemplateName="Soldier", AddAbilities=("Resilience"))
+ModifyUnitAbilities=(UnitTemplateName="Soldier", AddAbilities=("Sustain"))
This achieves an almost identical effect & it's GREAT! It means you can take a beating, but avoid death & random deaths due to enemy criticals.
Crayon Flux 28 May, 2017 @ 11:48am 
It would be greatly appreciated if this mod got up and running again for LW2. Thanks in advance!
Furfante 5 Feb, 2017 @ 3:14pm 
Would it be possable to make this compadable with LW2? I need every handycap I can get
Kanario97 24 Jan, 2017 @ 2:42am 
Don't work with LW2 :(
eldadmaster 12 Jul, 2016 @ 4:38am 
Hi. I started using this mod, but so far none of my soldiers bleed out, instead they die immediatly...
Invertin 28 Feb, 2016 @ 2:57am 
Hm, I'm honestly not sure if they were shaken or not, but it's entirely possible. The next time someone dies outright I'll have to pay closer attention.
sq_paradox 27 Feb, 2016 @ 12:17pm 
You may very well be right. My advice was based on the understanding I got from this reddit thread.
Sirbloke  [author] 27 Feb, 2016 @ 11:48am 
Hey sq_paradox, I may be mistaken but I was under the impression using +/- is actually what causes the configuration changes to stick around after unsubscribing from a mod. For example I use this mod and my XComGameCore.ini still has:

BLEEDINGOUT_TURNS=4
BLEEDOUT_BASE=50
BLEEDOUT_SIGHT_RADIUS=3
BLEEDOUT_ROLL=100
BLEEDOUT_BONUS_ROLL=50

Also if I switch my mod off soldiers start dying again without any need for fixing the config or verifying game cache, which seems to be a good sign that not using +/- doesn't cause the changes to stick around.
sq_paradox 27 Feb, 2016 @ 11:35am 
Disregard that theory. Can't duplicate with a simple test. Clearly I'm wrong.

As for mod conflicts, I may have been running Second Wave Reborn's Red fog, which was very buggy at the time (it was causing permanent solder stat loss).

The mod was definitely on. Some soldiers bleed out (rookies, who would otherwise have 0 chance of bleeding out) and others died out right. The only thing I noticed was that the soldiers who died outright had all bled out on previous missions but been rescued and recovered. I'll let you know if it happens again and if I can pull out any trends. This happened on an Ironman game so I have no saves to check.

Also, you probably want XComGameCore.ini to be:
[XComGame.X2StatusEffects]
-BLEEDOUT_BASE=50
+BLEEDOUT_BASE=-200
-BLEEDOUT_ROLL=100
+BLEEDOUT_ROLL=0
-BLEEDOUT_BONUS_ROLL=50
+BLEEDOUT_BONUS_ROLL=0

As it is the values might stick around in even after the mod has been turned off, just like ModClassOverrides stick around in XComEngine.ini.
Sirbloke  [author] 27 Feb, 2016 @ 7:53am 
Hey Fiesbert, no I've not experimented with this. Its an interesting idea but not the goal of this mod, as I said to MigPost - "As far as this mod is concerned, I won't be making a change to the bleed out chance as the purpose of the mod is simply to make soldiers always bleed out, thus the name. :D"

Hey invertin and sq_paradox, can you confirm if the soldiers had will <= 0? As far as I am aware this shouldn't be an issue - I'm not aware of any bugs in uc with comparing 0 values but could be wrong. Are you sure you had the mod active and were not running any conflicting mods? I've not had any other reports of this happening and haven't seen it myself.
sq_paradox 23 Feb, 2016 @ 5:31pm 
@invertin Were the soldiers shaken? If not then disregard the below, I'm probably talking out of my ass.

Long story short, a 0 is being misinterpreted as a a false statement and therefore the game thinks your unit should not bleed out.

Shaken soldiers have a will of 0. The bleed out function is a boolean function that compares a soldier's will to a random number (which the mod has set to 0). Even though 0 <=0 is true, 0 in a boolean statement generally means false.

I think this is an edge-case glitch in the game progrmming that the mod is triggering due to the way this mod is trying to guarantee the bleedout effect.
Invertin 23 Feb, 2016 @ 5:53am 
Uh, at some point this mod stopped working. People are dying now, just from taking regular damage.
Fiesbert 20 Feb, 2016 @ 5:09am 
@Berlew Did you experiment with the overkill stuff? I'd like bleedout to be more consinstent. The 100% bleedout seems to be too surefire. I just can wait for my 1 health soldier to bleed out and health him up later. I'd much rather have some kind of "bleed out health" which influences the bleedout-timer. For example: 10 HP, 4 turn-bleedout. So 14 dmg would instakill him while 13 would leave him with 1 bleedout-turn.
x2ruff4u 19 Feb, 2016 @ 6:22pm 
@kanaiko this mod is perfect for early/mid game. Late game it's so so