Space Engineers

Space Engineers

Energy Shields
4,514 Comments
TheUnluckyOne 20 Nov @ 3:52am 
Does the shield cap and flux only change the values of the generators they are on?

So if I have a large ship large shield gen, stacked with capacitors, and 2 large ship small shield gens, stacked with flux capacitors, will they affect each-other, or just themselves?
CORR3QU3T3M4TO 29 Oct @ 9:38pm 
This mod is awesome! Thank you for your work
nick74racing 27 Oct @ 7:26am 
can i use this on my base
Masterbuilder2.0 21 Oct @ 12:10pm 
it is sqaures
Masterbuilder2.0 21 Oct @ 12:09pm 
hey the damage color isnt gradual and doesnt have the hexagon shape
X-Ziler YT/V 20 Oct @ 1:39am 
Does this add shields to the bots/Ai also or not?
The Wrat 5 Oct @ 1:09pm 
Do multiple generators stack when all placed on one large ship?
metal-warrior 5 Oct @ 10:52am 
Hi. Could i ask permission to upload a version for my personal server? The shields are too strong so I would nerf the stats.I would adjust other things as well. For example that HP wouldn´t add up with generator blocks.
King_Bee01 3 Oct @ 3:50pm 
Cython is there anyway I can favorite this 999999999999999999999999999 more times that's how much I love this mod
King_Bee01 3 Oct @ 3:47pm 
@DD.maaArbs the shields are on there's is no shield being seen cuz SE is being sad right now
DD.maaArbs 30 Sep @ 6:08am 
how do i activate the shield? i cant see them being activated or what
MangyFurball 24 Sep @ 5:35pm 
Ive been having a problem where no matter how many shields I put on a grid, it always takes the same amount of time to completely deplete them from full charge. Is that a known bug or is it just something im doing?
Zyion 23 Sep @ 4:56pm 
How do the efficiency, yield, and speed modules effect the shield generator?
Cython  [author] 18 Sep @ 11:31am 
@Hethan757 It is only partially possible. Visible effects on the client are completely out. While serverside damage blocking would be possible, if that damage is not also blocked on the client side, it used to lead to blocks still deforming and damage numbers were async. That's why I gave up on a mod.io version for xbox. :(
Masterbuilder2.0 18 Sep @ 12:25am 
AMAZING MOD
blueWinter 2 Sep @ 6:20am 
Nice mod remember havin alot of fun with it
Hethan757 26 Aug @ 11:05am 
would it be at all possible to make a version of this using only server side scripts for xbox? and if so could you point me in the direction of how to do it
Vhargon 22 Jun @ 7:43pm 
@Spoontactics I'm pretty sure the shield generator was copied from the refinery code in order to easily add support for adding modules to the block. This also explains why the shield generators have a refinery inventory, despite having no conveyor ports.

In other words, the mod is functional but unpolished.
Spoontactics 16 Jun @ 6:10pm 
what do speed and yield modules even do on the large shield generator? the power efficiency one is pretty self explanatory but why is there a yield rate and refine speed in the control panel of the generator?
PanicOregon281 7 Jun @ 12:53am 
MadMex, a new version of this mod has been released called DeflectorShields.
Mad maX 29 May @ 1:42am 
Another request to please update. I really like this mod...but there seems to be a growing consensus (on Reddit) that this mod is causing random crashes, which I've been experiencing since the Signals update.
Chastiser 16 May @ 3:42pm 
I cannot find this config file “EnergyShieldsRelease.cfg” on my server. Can someone tell me the path where this file is installed on a server?
titanius anglesmith 2 May @ 7:08am 
how do you or even can you limit the number of shield generators on grids? like 1-2 per grid
titanius anglesmith 27 Apr @ 9:52am 
mod still worked on ?
Arkolis 18 Apr @ 8:11pm 
Hit me up if you ever want updated models :D
specopsbarton 16 Apr @ 8:52am 
Thanks for this mod, it's working!
Tyo Atrosa 28 Mar @ 6:15pm 
is it possible to add upgrade slots to the small ship energy shields at all, even non-graphically? or would that require rewriting the entire mod? I kinda want to make a variant of this mod to go along with the other shields mod as a complement, because as it they work very differently.

I personally use this mod alongside the other shields mod with weaponcore. it reduces damage very little to weaponry, but I use the settings to make these function more as a Hull Integrity Field, because it works very well against collisions and grinding, as well as protection from atmospheric entry, which the other mod doesn't touch at all as far as I noticed. it also works extremely well with modded or tiered upgrade modules, I personally use RIM's Tiered modules with it to greatly improve the power efficiency and recharge speed, but the small grid blocks get kinda left out since they have no upgrade slots.
endeyfire 18 Mar @ 3:54pm 
best sheild mod imo. works 100% of the time as opposed to the god awful weaponcore sheild mod.
YamiKevin 7 Mar @ 5:27am 
Is it allowed to reupload the mod with some changes? I made a new components and want to add it to this mod recipes. Can i do that?
Commander Beaver 27 Feb @ 3:07pm 
How may I reduce shield damage on non shield blocks?
Lasagna_777 24 Feb @ 5:23am 
based mod :steamhappy:
Hethan757 17 Feb @ 3:18pm 
would it be at all possible to make it run with only server side scripts and not client side?
Takeshiwa 7 Feb @ 9:17am 
Legendary mod
McCloud Jr 18 Jan @ 3:40pm 
@irishman702

Quite a few WeaponCore mods have weapons that do damage more damage to shields and very little to Armor.

best place to look
irishman702 18 Jan @ 3:28pm 
any good mods that have anti-shield weapons that work against this mod
kinngrimm 16 Jan @ 8:42am 
are there any visual or audio ques that the shield would have been hit?
AngelMarc 18 Dec, 2023 @ 5:01am 
MOD_ERROR: Energy Shields, in file: I:\SteamLibrary\steamapps\workshop\content\244850\484504816\Data\BlueprintClasses_EnergyShields.sbc
Resource not found, setting to null. Resource path: I:\SteamLibrary\steamapps\workshop\content\244850\484504816\Textures\GUI\Icons\buttons\tool_highlight.dds
MOD_ERROR: Energy Shields, in file: I:\SteamLibrary\steamapps\workshop\content\244850\484504816\Data\BlueprintClasses_EnergyShields.sbc
Resource not found, setting to null. Resource path: I:\SteamLibrary\steamapps\workshop\content\244850\484504816\Textures\GUI\Icons\buttons\tool_highlight.dds
Rabblerouser 17 Dec, 2023 @ 5:53am 
Will this work with static grids/bases?
Conradical 14 Dec, 2023 @ 1:17pm 
Someone correct me if im wrong but is this the way it works: the more power you have in your ship the faster the shield coil recharges?
xenomorph 5 Dec, 2023 @ 1:36am 
same here cant find blocks i have the mod enabled but cant find blocks
Moose-caboose 29 Nov, 2023 @ 10:15pm 
why can't i find the small shields ?
troubled_offspring 27 Nov, 2023 @ 9:59pm 
how do the shields handle missiles? i loaded a small grid up to 40,000 shield hp and hit it will a modded missile with about 2k damage. dropped shields to 10k and it still managed to penetrate and destroy blocks
xXShadowNinjaXx 15 Nov, 2023 @ 7:29am 
Does this shield mod still run well? like does it not cause lag? Also, how are the models, have they had an update yet?
CreepWallk 15 Oct, 2023 @ 4:25am 
i was running a mod pack and wanted to test this out i am running the other shield mod and my game instantly crashed after trying to select a shield in my hot bar
Kobra 11 Oct, 2023 @ 2:10pm 
Mod ID: 484504816
Daniel "Nero" Drake 10 Oct, 2023 @ 9:38am 
hello @Cython would you be interested in new models ?
Vaine 17 Sep, 2023 @ 2:22pm 
is there anyway to make the MES ships spawn with one or more shields? and do i have to build the shield to get the config file? cuz if not its not being created =/
MistakingManx 13 Sep, 2023 @ 11:51am 
Is there an API or resource wiki that explains how to use these with Programmable Blocks? I'd like to implement a shield health bar into my base
titanius anglesmith 9 Sep, 2023 @ 7:38pm 
im getting a warning saying this mod is slowing down my game. is this normal ?