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Relatar problema de tradução
https://support.keenswh.com/spaceengineers/pc/topic/48101-shielding-upvote-if-you-want-se2-to-have-new-technologies
I just had another parking accident so I am finally going to give the mod a try.
go nuke em
I want to change some models and script behavior (Tiered version), would it be ok for you if I reupload the mod for our server unlisted / hidden?
I tried to change it with ModAdjuster but I am not able to setup the collision boxes correct....
Textures\GUI\Icons\buttons\tool_highlight.dds
Resource not found, setting to null. Resource path: E:\SteamLibrary\steamapps\workshop\content\244850\484504816\Textures\GUI\Icons\buttons\tool_highlight.dds
MOD_ERROR: Energy Shields, in file: E:\SteamLibrary\steamapps\workshop\content\244850\484504816\Data\BlueprintClasses_EnergyShields.sbc
Resource not found, setting to null. Resource path: E:\SteamLibrary\steamapps\workshop\content\244850\484504816\Textures\GUI\Icons\buttons\tool_highlight.dds
It seems to work in the control panel, but is it broken in version 1.205?
So if I have a large ship large shield gen, stacked with capacitors, and 2 large ship small shield gens, stacked with flux capacitors, will they affect each-other, or just themselves?
In other words, the mod is functional but unpolished.
I personally use this mod alongside the other shields mod with weaponcore. it reduces damage very little to weaponry, but I use the settings to make these function more as a Hull Integrity Field, because it works very well against collisions and grinding, as well as protection from atmospheric entry, which the other mod doesn't touch at all as far as I noticed. it also works extremely well with modded or tiered upgrade modules, I personally use RIM's Tiered modules with it to greatly improve the power efficiency and recharge speed, but the small grid blocks get kinda left out since they have no upgrade slots.