Portal 2

Portal 2

HEXAGON 3 (v1.1)
11 Comments
DЯ. FADEwhoЯe 28 Sep, 2019 @ 3:22pm 
sweeeeeeeeeeeeet puzzle! Please make more...

:steamhappy:
zeo1337 1 Feb, 2019 @ 3:25pm 
Yus I trapped myself :D
Turrets Turret 9 Aug, 2015 @ 11:19am 
good puzzle!
The Sojourner 30 Jun, 2015 @ 9:44pm 
One thing I forgot to mention (probably because it's so unusual among Hammer-made workshop maps): at some point in your map, the player may begin to get trapped and activate the "trapped" state when they aren't actually trapped — they still have a portal to the laser plus a redirection cube (or something like that), which they can use to get out.
Mowsferatu 30 Jun, 2015 @ 6:52am 
This probably took me a good hour of figuring it out. Good job.
Portalnerd  [author] 28 Jun, 2015 @ 7:39am 
Yes it uses worldportals. I couldn't find anyother way to get that effect. Unfortunately the worldportals can be glitchy with the visleafs as you could probably tell from playing the map.
automorphism111 28 Jun, 2015 @ 6:58am 
Nice worldportal trickery :P (At least it looks to be)
The Sojourner 24 Jun, 2015 @ 7:03pm 
Ah. I wonder if the same is true of some other good mappers like Skyferret....
Portalnerd  [author] 24 Jun, 2015 @ 5:05pm 
It might take a bit longer to update than I originally thought. I think I found the problem but my computer requires mainatence first.
Portalnerd  [author] 24 Jun, 2015 @ 2:22pm 
Thanks p0rtalmaster. I didn't forget the trigger this time but I forgot to add the instance with the actual relay in it. I forgot to do the hdr too. Thanks for noticing, it'll be updated right away. Thank you for your support and I'm glad you enjoyed it, it has certianly been a while since I've made something for the community
The Sojourner 23 Jun, 2015 @ 10:48pm 
Good to see you back :p2cube:
Awesome puzzle, as before; has a fair bit of challenge and difficulty in it.
Unfortunately the level didn't end again (don't forget to trigger @relay_pti_level_end in the global_pti_ents instance!). It could also use one of these , as well as a soundscape (env_soundscape; room03.race_02 could be a good one).