Stellaris

Stellaris

United Sci-Fi Races (Ever Universe)
32 Comments
Ever Universe  [author] 21 Sep @ 8:35pm 
It isn't as simple as copying it over, since a lot of things changed. I just need to add the portrait set to the MACHINE class. But for that I need to make a separate portrait set so that it doesn't get bugged.
Rocket Legion 21 Sep @ 4:46pm 
Wait just saw the lower comments. Sorry for repeating the question. However, could you possibly just copy them over and change the trait? Example - Geth as normal race and a copy in the machine list? Just asking thats all. Great job on the mod btw
Rocket Legion 21 Sep @ 4:44pm 
Hey do you intend to add a machine race patch? I know the mod like this from a few years back had a second mod to go with it that added the geth and such to the machine list too. Is that possible for you to do? I ask because the game needs the machine trait for me to use that government style.
Ever Universe  [author] 20 Sep @ 10:07am 
Yeah, because this mod overwrites that one. This mod already has those portraits.
Sigmar 20 Sep @ 10:04am 
Seems to cause some issues with the Sith race mod and Sartek's Star Trek Universe where the portraits will sometimes get bugged hair floating and outfits?
FenFenScreeScree 12 Sep @ 10:21pm 
Huge issue: Mass Effect species like the Reapers, Geth and Rachni are incapable of using gestalt consciousness which is a *HUGE* issue.
G-Man 8 Sep @ 2:21pm 
We appreciate the enjoyment of our work in our Star Trek New Horizons mod.
Even though we are happy to share our work, we insist on receiving credit for it.

Please add the credit with a link to our Steam page here and to all other borrowed creations and assets from our mods, such as ‘Star Trek: New Horizons’.

Thank you.
Ever Universe  [author] 8 Sep @ 2:59am 
As I said, I won't be doing that since sorting 200+ portraits on vanilla categories is very time consuming. If anyone wants to do it on their own time, feel free to make a fork of this mod, and I'll link it in the description for those who want it.

As I can't do graphical design for stellaris, I can't add new flags or icons to the mod. (it took me 2 hours to make a single icon for my Become the Dragon mod)
KayinDreemurr 8 Sep @ 1:58am 
First, a thought, regarding most recent comment- would it be possible to individually tweak some of the species to have access to those kinds of species class traits?

Second, will this mod ever seek to incorporate any of the icon/flag collections as well?
Ever Universe  [author] 7 Sep @ 9:57am 
@Ulthar; The portraits in this mod are assigned to special species classes, so they won't be recognized as any of the functional classes like Mammalian, Reptilian etc. They are just far too diverse for me to assign each one to a vanilla species class, so traits dependent on the class won't work for them.
Ulthar 7 Sep @ 9:50am 
fantastic. thank you for doing that. sometimes for evolution purposes there are specific race traits like laying eggs and wings by race type. how's that work here?
Ever Universe  [author] 7 Sep @ 5:25am 
@Ulthar; The portraits of this mod have random spawning disabled, which means that you won't encounter them in your runs unless you create a custom empire with them and spawn it yourself.
clyde 6 Sep @ 11:53pm 
@truelove101992 Under the "Portrait" section of the description it lists which portraits have animations. It seems majority do not.
truelove101992 6 Sep @ 10:20pm 
Dumb question, but do these move or are they static images?
Ulthar 6 Sep @ 9:29pm 
Thank you! is there a way to delete a few of these races and/or set them to not auto generate as they may break immersion for me.

Additionally, how do these additional categories play with the origins on ultimate predator?
Ever Universe  [author] 6 Sep @ 5:05pm 
@RoZelMac; I'm not currently planning on expanding this mod, I've only updated what was already there.
Ever Universe  [author] 6 Sep @ 5:01pm 
@jtbush00; I may make a separate variant of this mod in the future with only animated portraits.
Ever Universe  [author] 6 Sep @ 5:01pm 
@That Random Alien; The mod only includes the base portraits.
Ever Universe  [author] 6 Sep @ 5:00pm 
@Zau; What's wrong with Reptilians?
jtbush00 6 Sep @ 4:56pm 
I would like an only animated version of this. Would def cut down the amount of species there are
That Random Alien 6 Sep @ 4:31pm 
Does this include the robot versions as well? :0
Zau 6 Sep @ 3:32pm 
Never ask a xenophile what his opinions on reptiles is.
RoZelMac 6 Sep @ 5:07am 
hey, great job ! Is it possible to incorporate the StarCraft's races please ?
Ephemeral 4 Sep @ 2:41pm 
Can I add you as a friend? I have some coding questions.
tredavidson77 4 Sep @ 7:49am 
So if you're picking up a bunch of old mods can you have a look at picking up this mod. https://steamproxy.com/sharedfiles/filedetails/?id=2522923816&searchtext=frontier+worlds?
Ever Universe  [author] 4 Sep @ 6:02am 
As it is mentioned in the description, these portraits have random spawning off. There isn't currently a submod that enables it, I might make one in the future.
Proxy 4 Sep @ 5:32am 
Is Random spawning included? does it work with the original and the patch?
Red Skull 3 Sep @ 11:11am 
Very nice @Ever Universe!
fisherb1986 3 Sep @ 8:45am 
OMG! THANK YOU!
Ever Universe  [author] 3 Sep @ 4:21am 
I don't know. I haven't looked into that one. They should still work fine. If they don't, I'll probably try to update that one as well in the near future.
Them8 3 Sep @ 4:19am 
how does these work with the portait specific traits?
tilarium 2 Sep @ 7:07am 
Have some gold, good sir or madam