Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
I better keep in mind that I now grow my marble farther away of my base o.o
Doesn't Notice ground moving...
Gets recked by tentacle...
I'll be willing to test what causes lag to an extreme.
Looks good, but mainly I'm looking for something that (re-)spawns Tentacles (for the Tentacles, not the Tentacle Spikes - we already don't know how to use up all of the latter). I wouldn't want some of the other stuff multiplying recklessly. :)
Respawning of Clockwork Knights would also be nice. The Renewable World mod seems to only dump the occasional Bishop somewhere, none of the others. (Also, it seems abandoned.)
@ᗜੂͦFlate⌨ - Sinkholes could be added, though the probability would have to be very low. I may do something like my "Can't Live Forever" mod for DST, which spawns more giants during end game.
( like they do in reallife ) and when ROG comes out if u leave a giant behind U might regret it (more spawn )
Desblat/Обломов - I love it. Great idea.
Hey. I have awesome idea about map re-newing.
What if the BIOMS themselves will move?
What if the ocean will turn into soil sometimes and visa-versa?
So the world will be 100% wild and nothing will be permanent, even ground.
It'll be better if we can configure the growth rate & enable/disable which one can grow.