Don't Starve Together

Don't Starve Together

Nature's Still Wild
89 Kommentare
Conquest and Death 5. Aug. um 15:51 
Can we get config please
murat ▨ⓉⒽ︎Ⓔ︎Ⓞ▨ 17. Nov. 2018 um 12:19 
add more pictures pls
Vladistad Von Pootistine 30. Juli 2018 um 17:46 
can you make it so natrual things don't spawn near player-made things? so if you have a base it won't be over-run by grass and trees and make it harder to move around or do anything and so if you build a pig house or farm, and it starts multiplying or grows in a direction that disalings your orderly pig farm / twig farm / grass farm.
Sakuya 7. Apr. 2017 um 0:17 
Interesting mod, I like it, but as I planted some marble trees and mined them all down new ones kept on growing on and on in that place and I couldn't get rid of them when I had enough
I better keep in mind that I now grow my marble farther away of my base o.o
Nettle 11. März 2017 um 9:49 
Absolutely a must! - Some of us are only seeking for hound mounds, some want pig houses, but nothing too wild. Please consider making these things configurable. :)
BRAVESTEAK2 26. Feb. 2017 um 14:18 
yes, enabling a config for the spawns would make this mod much better
Eusong 3. Jan. 2017 um 12:06 
I'm loving the look of the mod, but do you think you could make it so different items can be configuarable as to if they spread or not? There are a few items on the list I'd rather didn't spawn more of.
Doctor Sex 19. Nov. 2016 um 7:11 
@UnderwearApprentice thanks
UnderwearApprentice  [Autor] 16. Nov. 2016 um 17:44 
@king homunculongo - The only problem is that may make an impassable wall over time
Doctor Sex 16. Nov. 2016 um 16:44 
how about ponds?
Bobble_Hat_Lord 2. Okt. 2016 um 3:31 
Please make this configerable to stop stuff like hound mounds
postmortem 23. Mai 2016 um 8:38 
Normal spider nests cant spread?
Katrina 27. Apr. 2016 um 19:24 
Can you add a version where you can customize how fast it happens?
Kitche Vadimas 6. Nov. 2015 um 12:31 
Do killer beehives respawn? I have this and another respawn mod running, and am having issues with killer beehives I burned down, or sicked bearger on coming back again and again.
SuckForPoltosu 30. Sep. 2015 um 6:04 
-120 рублей за установку:steambored:
Umbra Animo 16. Juli 2015 um 16:50 
so flowers and evil flowers regrow
Paimania 21. Juni 2015 um 6:27 
YES I KILLED ALL THE TENTACLES WITH ONE HEALTH LEFT!!!
Doesn't Notice ground moving...
Gets recked by tentacle...
MARO [1532] 16. Mai 2015 um 20:58 
Just tweek the timing to add a multiplier. so keep it 1 for default, 0.5 is slower and 20 is ludicrous overstimulation of nature actively trying to ruin your being.

I'll be willing to test what causes lag to an extreme.
UnderwearApprentice  [Autor] 16. Mai 2015 um 20:04 
@HULK HOGAN [1532] - The idea is that you never really notice it. I may look at a config in the future, though due to the random nature of the mod, that may be more work than it is worth.
MARO [1532] 16. Mai 2015 um 17:56 
Can you add a config for speeds and what not? just s suggestion, I've had this installed a long time and never really felt the effects of it.
Backhafy 13. Mai 2015 um 11:06 
@Farnsworth - Thank you, I missed that one:)
UnderwearApprentice  [Autor] 13. Mai 2015 um 10:33 
@Backhafy - Look at my mods for DS. This one is called "Nature's Wild".
Backhafy 13. Mai 2015 um 7:33 
Great mods:) Can you make this one to Dont Starve (I mean singleplayer version) if its not a problem? Im searching for some re-spawner mod for singleplayer but cant find one so far. +I love this mod in DST:)
UnderwearApprentice  [Autor] 8. Mai 2015 um 14:03 
@Sephtis - Yes they compliment each other in fact. I recommend using that one with this one.
Mazz 8. Mai 2015 um 8:08 
hi , would this mod with natural respawn mod ?
Hexerin 30. Apr. 2015 um 20:39 
@Farnsworth - I was considering that mod as well. I'm one of those people who likes everything being infinite, but still requires putting in the effort to go get it. Hence why mods like yours are right up my alley.
UnderwearApprentice  [Autor] 30. Apr. 2015 um 20:37 
@Hexerin - I just hadn't incorporated that into the mod. When the "Renewable World" mod was released, there was no reason to. These two mods work well with eachother.
Hexerin 30. Apr. 2015 um 19:36 
This mod piqued my interest, but then I saw it doesn't create new things if the map has been exhausted. Is there any particular reason why?
Melt for Me 20. Apr. 2015 um 18:48 
This mod needs to be configurable, so players can choose for themselves which things have an ability to multiply.
UnderwearApprentice  [Autor] 12. Apr. 2015 um 9:24 
@Lying Cake - Should be. I haven't crashed, but let me know if you have any issues.
mathem99 12. Apr. 2015 um 1:44 
Comp with DST RoG?
Mickmane 10. März 2015 um 2:41 
Is this configurable?

Looks good, but mainly I'm looking for something that (re-)spawns Tentacles (for the Tentacles, not the Tentacle Spikes - we already don't know how to use up all of the latter). I wouldn't want some of the other stuff multiplying recklessly. :)

Respawning of Clockwork Knights would also be nice. The Renewable World mod seems to only dump the occasional Bishop somewhere, none of the others. (Also, it seems abandoned.)
UnderwearApprentice  [Autor] 19. Feb. 2015 um 19:28 
@Zrektiklink - As far as I know they work properly together.

@ᗜੂͦFlate⌨ - Sinkholes could be added, though the probability would have to be very low. I may do something like my "Can't Live Forever" mod for DST, which spawns more giants during end game.
LinkSword 19. Feb. 2015 um 12:44 
Does this work with the renewable world mod?
Caliđa Myriad 4. Feb. 2015 um 18:42 
Had another idea when ROG and sinkholes come out sinkholes can show up radomly in worlds
( like they do in reallife ) and when ROG comes out if u leave a giant behind U might regret it (more spawn )
Caliđa Myriad 4. Feb. 2015 um 18:37 
I know what all set pieces look like and it had no tenticales in it
UnderwearApprentice  [Autor] 4. Feb. 2015 um 18:22 
@ᗜੂͦFlate⌨ - Thanks for the report, sometimes it spawns repetitively in one spot. I've never seen more than 3 though, so 20 is odd. Not sure why it happens yet.

Desblat/Обломов - I love it. Great idea.
Desblat \ Обломов 4. Feb. 2015 um 6:48 
@Farnsworth
Hey. I have awesome idea about map re-newing.
What if the BIOMS themselves will move?
What if the ocean will turn into soil sometimes and visa-versa?
So the world will be 100% wild and nothing will be permanent, even ground.
beatricegatta 2. Feb. 2015 um 23:31 
u sure it's not a set piece?
Caliđa Myriad 2. Feb. 2015 um 18:53 
1 bug i found 20 reeds in the same spot (probly unfixeable ) but it was weird
UnderwearApprentice  [Autor] 2. Feb. 2015 um 18:22 
@beatricegatta - Not from my mod, would love to see it though, sounds fun.
beatricegatta 2. Feb. 2015 um 8:06 
just enabled this mod and my pigs have started eating flying bees O_O what does this mod exactly do?
Caliđa Myriad 28. Jan. 2015 um 18:34 
add tihs with kolafant familys and u got a almost 100% regenative world
RhialityCat 15. Jan. 2015 um 16:26 
I agree with Veldz, some kind of configuration file for growth rate or individual enable/disable would be great for this. It looks like a really cool mod, I always thought flowers, bushes, trees, etc should spread naturally
Nyx 5. Jan. 2015 um 4:07 
@Farnsworth, dooh nooo.. I so want dis little creatures in DST .. ;u;
UnderwearApprentice  [Autor] 4. Jan. 2015 um 20:59 
@Teneko - No, I just did not update the list from the other version. Lazy modders, am I right? :)
Nyx 3. Jan. 2015 um 15:02 
Catcoons spawn in DST?
Veldz 3. Jan. 2015 um 2:18 
Cool mod!

It'll be better if we can configure the growth rate & enable/disable which one can grow.
UnderwearApprentice  [Autor] 2. Jan. 2015 um 18:00 
@Bankai of Exile That is rough RNG. I will probably change the spawn rate when all 4 seasons come to together.
Жмых 2. Jan. 2015 um 10:28 
Норма