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At first - I was bored, there was nothing much new, then I formed Japan and found a couple of new missions and reforms - THEN I TOOK CHINA AND THE GAME STARTED! Awesome mod for those who feel bored after 1550-1600! Monuments are fun - more flavor than huge buffs, I would just recommend to reduce rewards a bit to few missions like the one that gives you Engineer trait, its OP.
And no, unfortunately there is no unique content related to the piracy. Though in the future I wouldn't be opposed to add some, because it is kind of a cool idea
At first I thought you could have Daimyos like the Shogunate you have by playing Ashikaga, but I was wondering if adding the possibilty to make Daimyos is in your plans ?
I know that is would make Japan a lot stronger, but in reality.. That's something already doable byt Ashikaga, so.. Why not granting the ability once Japan is formed ? Theoretically, nothing was preventing the Japanese Shogunate to vassalize into Daimyos other countries around it.
I don't know, I think that it could be something players would enjoy, instead of choosing to not reform into Japan to be able to create endless Daimyos.
What do you think about it ?
Anyway, what do you think about the expanded family mods ? Is there a way to make some of them compatible ? Like Flavor & Events or Government ? I don't the Government for now because your mod is proposing something that would create a conflict or simlply not working.
I still use the Flavor & Event as there are many many event that are pretty cool to see. Of course there's some that are a pain x) But if it's possible to have some compatibility, I think it would be great.
I also hope someone will add some provinces and come to you to make a compatibility tho.
Thanks for the reply !
@aaro.halme Thanks for notifying. Both the mission and the name-change thing has been fixed.
You could add maybe 5-6 Daimyos by doing so and giving us a greater experience of your mod
I hope that something you would consider making, I found mods about adding some provinces to japan while excluding everything else but unfortunately, it's always outdated and some of them are bugged.. There also are mods that ad some provinces but it's for the whole world.
Anyway, great work ! I hope this mod will not be discontinued !
@Masterboss The ship durability definitely shouldn't be there (it was from a previous idea I had for the monument that I forgot to remove). I'll eventually get to updating the mod, and also adding in a list of the reforms since people are asking for it.
@Stacks I'm not really too interested in uploading multiple versions of the mod. However, you can just go into the files and delete the monuments file from the 'great_projects' folder and it'll work perfectly fine
It is very tedious to look through everything
Otherwise the mod is very nice
Only minor details is the renaming to "The Shogunate" doesn't happen and it immediately abolishes the new reform letting you switch to any other T1 reform including itself but otherwise it has worked thank you again
I'll probably have to do some more investigative journalism to determine if its truly the cause of this mod (I have other mods but neither should have any effect on colonies ((and they have worked before you made the update)) but it might just be a random compat issue that arose)
Thanks for the update, the other issues seem to be fixed
Also, if you want to get the province modifier from examination system without having to back through your saves, typing "mission = mng_examination_system" into the console will fix it.
There are some bugs:
- The reward for the Examination System mission giving the province modifier doesn't work
- Forbidden City monument is inaccessible to Celestial Regency
- Modifiers for owning and not controlling Canton, Beijing, and Nanking don't seem to be present
- Modifier giving mandate when using Unify China CB is not present
- Also for some reason colonies in colonial regions no longer auto convert to owner culture and religion?