Garry's Mod

Garry's Mod

Team Fortress 2 Bots [2025]
6,878 Comments
Donuts 1 hour ago 
I meant that when you directly look at a medic, it will show the ubercharge of them, not while being healed.
They can already fight any npc, you need to put it in yourself using the friend or foe editor
MR.T 7 hours ago 
i hope somewhere in the future if the TF2 bots will get updated like adding the MVM bomb carrier or the Huntsman sniper bot or making the bots to fight Drgbase, VJbase, and Zbase npcs,
Froze 12 hours ago 
?! official update?!
amazing dedication sir! thank you !
MrNiceGuy518  [author] 9 Oct @ 4:16pm 
@Donuts
If a medic following you has an ubercharge ready, He'll activate it as soon as you take any damage.
President Banana 9 Oct @ 3:51pm 
LESS GOO YOU UPDATED IT
Donuts 9 Oct @ 1:55pm 
Maybe you should add a UI for when you look at a medic it tells the Ubercharge?
MrNiceGuy518  [author] 9 Oct @ 12:11pm 
@Cebi
Good question, but changing the relationships of other custom NPCs towards the TF2 Bots is significantly more difficult then changing the TF2 Bots relationships. Every custom NPC base handles targeting differently, and there isn't a surefire way to change the targeting behavior of every possible NPC that the TF2 Bots come in contact with. Perhaps in the future I'll implement reciprocal relationships for VJ and DRG base, but as of right now I can't think of a way to affect every possible custom npc.
Cebi 9 Oct @ 9:26am 
@MrNiceGuy518 weird question, can you make a Friend of Foe standalone mod?
There are some NPCs that I want the TF2 teams to be friendly to but it doesn't exactly mean that the npcs will be friendly back.

Is it possible to someow take the name (by copying it in the context menu) and change its relationships by default?
911+ 9 Oct @ 9:25am 
and how are you still busy on the chat, isnt it hard?
911+ 9 Oct @ 9:24am 
its out at the same day as i come lol
MrNiceGuy518  [author] 9 Oct @ 12:31am 
@gm_Redlerman16
You can use the Friend-or-Foe editor to make the TF2 Bots ally or attack any entity class
MrNiceGuy518  [author] 9 Oct @ 12:30am 
@daymilt2004
Désolé, l'addon ne contrôle pas ce que fait VJBase.
kyleph72yt 8 Oct @ 10:23pm 
It's here yeeeeeeeeeeeeeeeeeeaaaaah :steamhappy::steamhappy:
gm_Redlerman16 8 Oct @ 10:08pm 
Will the tf2 bots fight the npcs from drgbase?
daymilt2004 8 Oct @ 9:47pm 
sa marche avec hostile mai pas avec allié les vj attack tf2
daymilt2004 8 Oct @ 9:46pm 
comment sa marche vj soi allié avec tf2
MrNiceGuy518  [author] 8 Oct @ 9:27pm 
@The Celestial
100% glad to hear you're enjoying it!
The Celestial 8 Oct @ 8:43pm 
OH MY GOSH, THANKS FOR UPDATING IT I REALLY LOVE THIS MOD THANKS
MrNiceGuy518  [author] 8 Oct @ 8:14pm 
@★ Lone Star Engi ★
Glad you enjoy it!
MrNiceGuy518  [author] 8 Oct @ 8:14pm 
@John Warhammer 40,000
Ensure AI is enabled and that the Friend-or-Foe settings are configured properly
MrNiceGuy518  [author] 8 Oct @ 8:14pm 
@-DASH-
Try running it without mods, as well as updating Team Fortress 2
★ Lone Star Engi ★ 8 Oct @ 7:56pm 
@MrNiceGuy518 Just seen the new update! Awesome job man! I'm really happy with it!
John Warhammer 40,000 8 Oct @ 7:19pm 
Blu and red aint fighting am I geeked
-DASH- 8 Oct @ 7:07pm 
I admit I have other freak fortress addons installed, but they haven’t caused any issues
It’d be a stretch to say they’re the cause, since none of them include the Pyro
-DASH- 8 Oct @ 7:06pm 
I deleted every addon that contains Pyro as an NPC or PM, but still not appearing
I’ve noticed that the medigun breaks when the Medic uses the crossbow or syringe gun before healing

And some hats don’t apply properly, they end up floating above the merc’s head
I’ve got a screenshot of these glitches
MrNiceGuy518  [author] 8 Oct @ 5:57pm 
@-DASH-
It sounds like one of your addons may be interfering with the models - make sure the pyro model is working correctly
-DASH- 8 Oct @ 5:52pm 
question: why i can't see pyro? is the only class that seems invisible for me
MrNiceGuy518  [author] 8 Oct @ 3:52pm 
Hey guys, I love watching YouTube videos you guys make with the TF2 Bots. If you have any, please link them so I can watch!
go to the friend or foe editor
daymilt2004 8 Oct @ 11:44am 
laisser tomber, j'ais réussi
daymilt2004 8 Oct @ 11:37am 
comment sa marche, a t'il un moyen avoir une video
you need to manually input the class name of every npc you want the tf2 bots to be able to attack or team with, theres no problem with either of those bases
daymilt2004 8 Oct @ 10:02am 
le problem est vj base et drgbase
Endangered Luke-Crab 8 Oct @ 6:53am 
IT'S! T! F! 2! TIIIIIMMMMMMEEEEEEEEEE!
yay finally a new update i thought there wouldn't be an update and as soon as it came out my mosc was blown up i'm old
zubarm 8 Oct @ 2:37am 
fix pyro reflecting his teammate's projectlie
gm_Redlerman16 8 Oct @ 2:11am 
will the bots fight the drg npcs?
_Scooberino_ 7 Oct @ 10:42pm 
How can i, changed The Mercenaries Cosmetics, or just default weapons/No hats?
_Scooberino_ 7 Oct @ 10:40pm 
@_MrNiceGuy518
it's nothing....:lunar2019scowlingpig: But, Thx for updating This mod! the loading time issue indeed fixed.
MrNiceGuy518  [author] 7 Oct @ 8:28pm 
@_Scooberino_
Suspicious? What could I possibly be up to other than getting more involved in the GMod community?
_Scooberino_ 7 Oct @ 7:58pm 
yeah ikr?
it's, very suspicious. But, we must wait another 3 years. to update.
WesleyPlaysGames 7 Oct @ 5:41pm 
I did not expect this addon to be updated 3 years later...
Lady Alcina Dimitrescu 7 Oct @ 4:56pm 
The loading time issue indeed fixed.

Also, is there a way to add a general filter that includes all NPC's on THAT specific base ?
For example, adding npc_vj to the filter list will add every NPC with the similar name on the attacking list.

My NPC culling script using a similar smart detection system for that, where it takes sample names from most other Scripted Weapon mods on workshop to add them into exclude list.
So even if the developers adds new weapon attachments, name sample detection system I made will find it and add it to the list.

So basically can you make it so adding "npc_vj" would add every VJBase related NPC into the list ?
MrNiceGuy518  [author] 7 Oct @ 3:20pm 
@Lady Alcina Dimitrescu, Mushypepito123
The extremely long load times were due to an old loop that was pre-caching every single cosmetic. I disabled that code block and that dramatically improved load times. The draw back is that you might experience some small hiccups when spawning bots with cosmetics, which are nearly negligible when spawning with less than 4 cosmetics at once. That being said, load times have been improved by 400% !
ヅSakiyaNoombaヅ 7 Oct @ 3:19pm 
@3f4ded I'll be making the bosses but No ETA
MrNiceGuy518  [author] 7 Oct @ 2:57pm 
@3f4ded
I'm not planning to make any bosses at this point, there currently some mods that add bosses.
3f4ded 7 Oct @ 2:49pm 
Is it possible to add Saxton Hale, or really any boss from the game?
MrNiceGuy518  [author] 7 Oct @ 2:37pm 
@DeliciousProlapseJuice
They already don't collide with teammates
DeliciousProlapseJuice 7 Oct @ 1:17pm 
Do you think you can add a quick option to disable collision for bots amongst teammates?