Garry's Mod

Garry's Mod

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Team Fortress 2 Bots [2025]
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Content Type: Addon
Addon Type: NPC
Addon Tags: Cartoon, Fun
File Size
Posted
Updated
102.877 MB
7 Dec, 2014 @ 11:49am
8 Oct @ 3:20pm
33 Change Notes ( view )

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Team Fortress 2 Bots [2025]

Description
TEAM FORTRESS 2 BOTS
Experience Team Fortress 2 in an entirely new way with these custom-built NPCs, featuring all nine TF2 classes with unique AI, plus 42 MvM Robots for epic battles! Craft your perfect merc with the Bot Customization tool, loaded with over 4,000 cosmetic items and 199 unique weapons. Use the Bot Spawnpoint tool to stage massive TF2 showdowns, or mix things up with the Friend-or-Foe editor, letting bots ally or clash with any GMod entity! Have the Mercs fight for control points, steal the Intelligence, or battle an endless hoard of robots, you decide!

Team Fortress 2 brought to life - in Garry's Mod.


FEATURES
• All nine classes from each team with unique AI code
• 42 unique MvM Robots
• Bot Customization tool to apply loadouts
• Over 4000 cosmetics
• 199 unique weapons for the Bots
• Save/Load feature that allows saved bot loadouts to appear in-game
• In-depth control panel for bot behavior and performance balancing
• Comprehensive Friend-or-Foe editor
• Bot Spawnpoints for endless battles, which also may act as control points
• Fully functional facial animations
• Medieval Mode
• Ubercharge system
• Rocket/Sticky jumping for Soldier and Demoman
• Special death effects for weapons
• Nemesis system for a serious challenge
• Pyro deflection mechanics
• Engineer building mechanics


THINGS TO BE AWARE OF
Please read before posting about a bug

Team Fortress 2 must be installed and mounted!

The Team Fortress 2 Bots work best on maps with a nav-mesh!

Spawning large amounts of bots will cause lag, be aware of your hardware capabilities when using the TF2 Bots

Your game may freeze briefly when loading item icons. This is normal, and will only happen once.

WARNING: >THIS< addon and other Team Fortress 2 weapon packs will break the weapon models and cause the weapons to appear at the Bots' feet. Do not post about this issue unless you have tested them without any TF2 weapon packs installed.

Animations may appear choppy in mutiplayer, and on non-meshed maps.



A message from the developer...
Wow, I really cannot believe it's been over ten years since I released this in a caffeine-fueled coding spree. It's been a heck of a journey, and I love that you all are still able to enjoy the Team Fortress 2 Bots after all this time. So here it is, folks: The 2025 Update. I really poured my heart and soul into this update, and I do believe this is something special.

Given the tremendous amount of time and energy I've dedicated to this project, I humbly ask for your support to fuel continuous updates.

MrNiceGuy518 on Patreon[www.patreon.com]

Heartfelt thanks to everyone in the community for your support, encouragement, and hype!

Enjoy!
Popular Discussions View All (296)
27
1 hour ago
PINNED: Bug Thread [2025]
MrNiceGuy518
130
2
6 Oct @ 12:03pm
PINNED: The 2025 Update
MrNiceGuy518
508
5 hours ago
PINNED: Suggestions
Cigarette
6,880 Comments
VerLalala 1 hour ago 
this is awesome been awaiting this update for a long time thank you
Destroyer_Jayy 8 hours ago 
oh cool i thought this addon was dead
Donuts 23 hours ago 
I meant that when you directly look at a medic, it will show the ubercharge of them, not while being healed.
They can already fight any npc, you need to put it in yourself using the friend or foe editor
MR.T 10 Oct @ 9:15am 
i hope somewhere in the future if the TF2 bots will get updated like adding the MVM bomb carrier or the Huntsman sniper bot or making the bots to fight Drgbase, VJbase, and Zbase npcs,
Froze 10 Oct @ 3:55am 
?! official update?!
amazing dedication sir! thank you !
MrNiceGuy518  [author] 9 Oct @ 4:16pm 
@Donuts
If a medic following you has an ubercharge ready, He'll activate it as soon as you take any damage.
President Banana 9 Oct @ 3:51pm 
LESS GOO YOU UPDATED IT
Donuts 9 Oct @ 1:55pm 
Maybe you should add a UI for when you look at a medic it tells the Ubercharge?
MrNiceGuy518  [author] 9 Oct @ 12:11pm 
@Cebi
Good question, but changing the relationships of other custom NPCs towards the TF2 Bots is significantly more difficult then changing the TF2 Bots relationships. Every custom NPC base handles targeting differently, and there isn't a surefire way to change the targeting behavior of every possible NPC that the TF2 Bots come in contact with. Perhaps in the future I'll implement reciprocal relationships for VJ and DRG base, but as of right now I can't think of a way to affect every possible custom npc.