Half-Life 2

Half-Life 2

Additions in EP2
29 Comments
Adrian Shephard Gaming  [author] 1 Nov @ 10:14am 
@Sharkivan5 I can do that for sure. If I have the time.
Sharkivan5 1 Nov @ 1:15am 
Could you make EP1 additions ?
Badge Collector 13 Aug @ 12:09pm 
Thank you
Adrian Shephard Gaming  [author] 13 Aug @ 11:51am 
@Raphy154 I forgot I had that model on there. I'll remove it soon. eventually.
Badge Collector 12 Aug @ 5:17pm 
@raphy same man
Raphy154 1 Aug @ 3:29pm 
Ok but why is your addon causing me to have a different hunter chopper model
Squishysqoushii 28 Jun @ 2:33am 
can you make a version of this for HL2 and for EP1?
Adrian Shephard Gaming  [author] 26 Jun @ 7:43pm 
@BetaConsul I'll do that
ttlmorex 26 Jun @ 3:57pm 
map replacement
Adrian Shephard Gaming  [author] 26 Jun @ 3:53pm 
@BetaConsul sure. as like a npc replacement mod or like a map replacement mod?
ttlmorex 26 Jun @ 11:05am 
can you make scientist seperately?
City 17 Railway Worker 23 Jun @ 10:01pm 
Okay :steamthumbsup:
Adrian Shephard Gaming  [author] 23 Jun @ 4:25pm 
@HECU soldier yes eventually
City 17 Railway Worker 23 Jun @ 10:51am 
Hey can you guys make version like this to EP1
Adrian Shephard Gaming  [author] 15 Jun @ 8:16am 
@k.Davemiller you have to uninstall the mod. and restart the game or disable it so it can fix.
K.DaveMiller 15 Jun @ 12:53am 
Hl2 main campaign and ep1, most of the citizens and npc not talking or say their lines .When ı check it,this mod cause it please fix it
Lore3921 10 Jun @ 12:40pm 
I love mini characters with lore.
Adrian Shephard Gaming  [author] 9 Jun @ 8:26pm 
@Tonyyo45 Good luck and let me know when it's completed
Tonyyo45  [author] 9 Jun @ 8:24pm 
I might see if I can use it to make your mod compatible with that mod, but it flooded the console with some weird error saying that the texture wasn't compatible with the model.
Adrian Shephard Gaming  [author] 9 Jun @ 8:23pm 
well edited both of maps to fix it
Adrian Shephard Gaming  [author] 9 Jun @ 8:23pm 
@Tonyyo45 I fixed the files for both of my addons.
Adrian Shephard Gaming  [author] 9 Jun @ 8:20pm 
the fixed version anyway
Adrian Shephard Gaming  [author] 9 Jun @ 8:19pm 
@Tonyyo45 I think we're using the same files but mine's edited. but you can use mine for your mod. idm. credit me if you want
Tonyyo45  [author] 9 Jun @ 8:07pm 
Also the mods seem to cause issues with Specific models for some citizens by making some of the character's torsos invisible.
Tonyyo45  [author] 9 Jun @ 8:04pm 
No problem!
Adrian Shephard Gaming  [author] 9 Jun @ 8:02pm 
@Tonyyo45 thanks for letting me know.
Adrian Shephard Gaming  [author] 9 Jun @ 8:01pm 
@Tonyyo45 I'll fix those right away it's maybe the map versions. I can take a look
Tonyyo45  [author] 9 Jun @ 7:41pm 
I really like these mods, but the other two have some issues that leads to a softlock in the uprising, for Jacob's maps the citizens getting rations get stuck when trying to leave the line and they also get stuck on the force fields while the player can go through them, and in Carlson's maps in the uprising level the dropships carrying striders get stuck on buildings which causes the striders to get stuck on the dropships meaning they can't blow up parts of the building to let you proceed.
eidonabramm 9 Jun @ 7:18pm 
NICE.