Left 4 Dead 2

Left 4 Dead 2

Oxxy's TRS Survivors 2007
94 Comments
McLovin420 29 Sep @ 11:28am 
no worries. just reporting a possible issue like you asked in description
i'm not sure if it happens with the other survivors, including your other sets
lemme know if you need a screenshot and i'll ask my friend to get one for you
that could help pinpoint down the issue
Oxxy (Real)  [author] 29 Sep @ 11:24am 
When I have the opportunity I'll look into it further, I've just been busy.
McLovin420 29 Sep @ 11:24am 
i don't think you're necessarily "missing" anything, but lemme double check my notes
if you don't mind a minor spam of copy paste:

Teen Angst Zoey had the Clavicle bone weight problem. That bone, if weighted to any mesh in the arms rig, caused stretched triangles using some melee weapons (and other custom items). Also, the arms cannot be simply plopped in the arms rig and used without changing the way it's weighted. It mostly shows when someone animates to the extremes. Some animators would use simplified skeletons to animate with. Sometimes these skeletons would lack all the bones the standard Valve biped would use. The arms of the survivors were weighted to use each bone in the Valve biped skeleton. Meaning if you had a mesh that was weighted with every joint in an animation set that didn't use all those joints, the weighted areas would have nowhere to place, so they'd stretch to origin as a fallback to prevent the game from crashing from an index error.
Oxxy (Real)  [author] 29 Sep @ 11:22am 
Weird, I'm really not sure what's up with that. I'll see if I can mess with it, but I have no clue what attachment is missing from him, last I checked I added everything needed.
McLovin420 29 Sep @ 11:15am 
hey, just to follow up about Bill and that melee weapon concern
i've confirmed it wasn't just me
sent this over to a friend of mine who also streams on twitch
been watching him, and it is definitely a legit issue
although, yes, it seems to just stand out with custom melee
however, the fact it even happens only with that model confirms it
using the same melee weapon with other survivor models doesn't show it
like i said earlier, it could be related to arby26's teen angst zoey, clavicle bone weight
totally confident you could figure it out when you have time
oh, and i do understand, as per your profile, modding is at the bottom of your list
just thought it was a good idea to mention i confirmed this didn't happen to just me
Oxxy (Real)  [author] 3 Sep @ 8:04am 
yes
mastorakos aggelos 3 Sep @ 3:04am 
So cool


They also replace the passing models, right?
Oxxy (Real)  [author] 30 Jul @ 8:03pm 
The bump maps are all within the "zbrush" folder, btw. The viewmodel ones *I* made are in the "out" folder within said folder.
Oxxy (Real)  [author] 30 Jul @ 7:59pm 
Honestly I think the 2008 survivors I uploaded uses his 2007 texture, it was a legitimate bug in development where they used the wrong texture, which results in the infamous "void armpit" issue. I don't remember if I fixed it or not, I used the official textures used during that era.
meowsandstuff 30 Jul @ 7:59pm 
Got it, thanks!
Oxxy (Real)  [author] 30 Jul @ 7:55pm 
I did provide the source exports of the bump maps within the source files, but 2008 Louis's bumps and texture are not compatible with the 2007 model, and vice versa
It's possible to do your own though, I just never got around to it. IIrc Francis has a slightly different UV between 2008 and 2007, but I believe there's a 2k version of his 2008 texture in the sources under the "unknown" folder in the textures.
meowsandstuff 30 Jul @ 7:22pm 
I'd figure that's not doable with Louis
meowsandstuff 30 Jul @ 7:22pm 
Neat - sounds like what I'd want to use is the 2008 survivors then.

Using the source files linked in the description, would I be able to use the higher res textures from the 2007 survivors with the 2008 bump maps, or are the textures themselves too different for that?
Oxxy (Real)  [author] 30 Jul @ 10:14am 
'06 is also slightly outdated at the moment, I need to fix up some things with them, but haven't had the time.
Oxxy (Real)  [author] 30 Jul @ 10:12am 
2006 is like an old source game, they have static eyes, and one texture sheet for most of everything
2007 is an upgrade, they have a separate texture for the mouth, they have shine, and moving eyes
2008 is a massive step up with normal maps for all survivors, but the textures were downgraded for Xbox 360 optimization, and Louis got a bandoleer and a hoodie
If you don't care about texture quality, I go with 2008 most times, the normal maps make them look amazing, but if you REALLY want them 2k textures, or just don't like the new Louis model, 2007 is the next best thing
meowsandstuff 30 Jul @ 2:18am 
What's the differences between '06, '07 and '08 survivors? what's the best all-around one to pick?
McLovin420 29 Jul @ 2:42pm 
right, i understand. i'm not trying to accuse you of anything
lord knows we've both had our fair share of drama lately
i just know, like mapping, sometimes there are some oversights in modding
and sometimes things don't stand out unless you go fully custom with items

https://steamproxy.com/sharedfiles/filedetails/changelog/673768792
Oxxy (Real)  [author] 29 Jul @ 2:30pm 
I can't at this moment but I guess I'll take a look later, but I have no idea what would need to be fixed, my models are updated to the TLS skeleton
McLovin420 29 Jul @ 1:18pm 
Try with a custom melee
Things usually stand out with customs
Oxxy (Real)  [author] 29 Jul @ 1:15pm 
I just loaded up Bill in HLMV, loaded the fire axe, and it works fine, so I'm not sure what was going on.
McLovin420 29 Jul @ 1:13pm 
i forgot to mention it could be the clavicle thing related to arby's teen angst zoey
Oxxy (Real)  [author] 29 Jul @ 1:13pm 
Last time I checked the melee weapons worked fine, but I'll look into it.
McLovin420 29 Jul @ 12:50pm 
did you test with melee weapons?
maybe it's a custom melee weapon issue
i only checked with bill, with this 2007 version
"stuff" is on the screen, you'll know when you see it
was using custom lightsaber melee weapon set
but it only happens with the ones you hold with both hands
https://steamproxy.com/sharedfiles/filedetails/?id=855661211
Brasduri 25 Jul @ 12:58pm 
thank you for the answer, hopefully someone could make retail style survivor icons of trs survivors:er_heart:
Oxxy (Real)  [author] 25 Jul @ 11:26am 
I already had to heavily edited Splinks' stuff for these, I used his hairs as somewhat of a base, and his jigglebones, the VMTs are also based off his, as there's commented out values I presume to be the original.
Oxxy (Real)  [author] 25 Jul @ 11:24am 
I just don't have time, and if I made any updates I'd have to push them to every individual survivor for all 3 eras. As for the icons, Splinks used his models as a base for them, so, they wouldn't look right, I'd have to make my own to style in with the retail HUD, but honestly VGUI was the least of my worries, I didn't feel like rendering all of them and doing the artistic stuff.
Brasduri 25 Jul @ 10:22am 
ok fair
Oxxy (Real)  [author] 25 Jul @ 10:19am 
No to all of that
Brasduri 25 Jul @ 2:22am 
any chance for individual survivors? and if possible, could you make a version with Splinks original l4d1 icons? as they fit better with retail hud :leatherneck:
ChaoticSpaceKitten 23 Jul @ 9:41am 
Thanks for fixing.
common_male_rural01.mdl 22 Jul @ 5:56pm 
he changed
Oxxy (Real)  [author] 22 Jul @ 5:32pm 
You changed
Cuba 22 Jul @ 5:19pm 
what chantged
Oxxy (Real)  [author] 22 Jul @ 1:23pm 
I have finished fixing them, the update will be later today, I have some things to do before I can get around to updating 2007 and uploading to the drive.
Oxxy (Real)  [author] 22 Jul @ 11:41am 
I'll fix it and some other VTA issues I've noticed, hopefully it'll be the last update to these
Oxxy (Real)  [author] 22 Jul @ 11:06am 
Like I said, instead of modifying the files for these new uploads I tried to use as much of the original content as possible, so I never fully fixed that.
Oxxy (Real)  [author] 22 Jul @ 11:06am 
Ah, I see why, it's an issue with his facial expression file, they did some weird stuff to it during the E3 era, tried modifying it for the new Bill model, I managed to fix it for the most part but it was corrupted to a degree, guess that's an issue I never saw.
Oxxy (Real)  [author] 22 Jul @ 11:01am 
A hole? I haven't noticed it
goMOU5E 22 Jul @ 5:20am 
this is so sad that bill has a hole near his mouth in 2007 and 2008 versions
thanks for keeping the old versions they don't have this problem
ChaoticSpaceKitten 21 Jul @ 4:03pm 
Also, you are one of the best and most honest modders I've seen.
ChaoticSpaceKitten 21 Jul @ 3:54pm 
It was cruel of me to ask someone who's retired to do work for me.
ChaoticSpaceKitten 21 Jul @ 3:53pm 
Good luck. I was the one being rude, not you. Sorry.
Oxxy (Real)  [author] 20 Jul @ 7:58pm 
I don't mean to sound rude to people but I've been doing this for a very long time and I'm sick of it, I did this as my final release to the beta community, I'm moving on
Oxxy (Real)  [author] 20 Jul @ 7:16pm 
90% of my mods are ports to L4D2
Like animation ports, survivor ports, etc.
I don't work on L4D1 stuff anymore really, and I have no want to release anything more to this community
I've given out sources to a ton of my stuff, and files extracted from paid-for programs, if people want more, they can make it themselves, the L4D0 Mega file is STILL up, and has more than enough content for people to make mods with
Oxxy (Real)  [author] 20 Jul @ 7:13pm 
No
ChaoticSpaceKitten 20 Jul @ 6:59pm 
Can you please release some of your unreleased mods that are L4D beta related?
Oxxy (Real)  [author] 19 Jul @ 11:13pm 
I don't really make mods anymore, at least not ones I release, I often times spend a day or two on a project and then jump to another one when I'm bored
Oxxy (Real)  [author] 19 Jul @ 11:08pm 
What blood
If you mean decals they had like several versions of them
ChaoticSpaceKitten 19 Jul @ 9:15pm 
Oxxy, please recreate the old TRS blood.
common_male_rural01.mdl 12 Jul @ 7:04pm 
always....