Left 4 Dead 2

Left 4 Dead 2

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Oxxy's TRS Survivors 2007
   
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Survivors: Survivors, Bill, Francis, Louis, Zoey
File Size
Posted
Updated
121.129 MB
14 May @ 9:16pm
22 Jul @ 1:51pm
4 Change Notes ( view )

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Oxxy's TRS Survivors 2007

In 1 collection by Oxxy (Real)
Oxxy's Turtle Rock Survivors
8 items
Description
I really wish my mom was here to help me. - Zoey

If anyone finds any issues please *do* report them to me, in comments, discussions, whatever. I don't play this game anymore, and don't have a full care to play-test every single thing. I will not be making anything more, but I will be keeping these updated as much as I can.

To further encourage this, I have hidden the old 2006/2007/2008 versions.

These uploads are intended to be the same thing but better. I do not want people reverting because there's an issue, I want to fix the issue so they can continue using the new version.

A new version of my TRS survivors, with better QC work, updated textures, changed up VMTs, edited viewmodels, more accurate models, and as much original content as I could physically get working without edits.
This time I'm including the source files for anyone to mess with, including as much of the original content I could find and/or export.

https://drive.google.com/drive/folders/1UNt7SYElDaQMAUR9yVAhS5InOt0axIrW?usp=drive_link

The old versions of my ports have a lot of issues, and are honestly very inaccurate. Now this new version still isn't pixel perfect, but I'm not going to make any false claims or extra versions, now you're getting the two base ones, and anything else you can make yourself via the sources.

Includes:
- VGUI
- Viewarms
- The survivors themselves

Credits:

L4D0 - Source file releases

Splinks - Hair textures, jiggle bones, other misc.

Oxxy - QC work, L4D2 ports, texture recreations, model adjustments.
94 Comments
McLovin420 29 Sep @ 11:28am 
no worries. just reporting a possible issue like you asked in description
i'm not sure if it happens with the other survivors, including your other sets
lemme know if you need a screenshot and i'll ask my friend to get one for you
that could help pinpoint down the issue
Oxxy (Real)  [author] 29 Sep @ 11:24am 
When I have the opportunity I'll look into it further, I've just been busy.
McLovin420 29 Sep @ 11:24am 
i don't think you're necessarily "missing" anything, but lemme double check my notes
if you don't mind a minor spam of copy paste:

Teen Angst Zoey had the Clavicle bone weight problem. That bone, if weighted to any mesh in the arms rig, caused stretched triangles using some melee weapons (and other custom items). Also, the arms cannot be simply plopped in the arms rig and used without changing the way it's weighted. It mostly shows when someone animates to the extremes. Some animators would use simplified skeletons to animate with. Sometimes these skeletons would lack all the bones the standard Valve biped would use. The arms of the survivors were weighted to use each bone in the Valve biped skeleton. Meaning if you had a mesh that was weighted with every joint in an animation set that didn't use all those joints, the weighted areas would have nowhere to place, so they'd stretch to origin as a fallback to prevent the game from crashing from an index error.
Oxxy (Real)  [author] 29 Sep @ 11:22am 
Weird, I'm really not sure what's up with that. I'll see if I can mess with it, but I have no clue what attachment is missing from him, last I checked I added everything needed.
McLovin420 29 Sep @ 11:15am 
hey, just to follow up about Bill and that melee weapon concern
i've confirmed it wasn't just me
sent this over to a friend of mine who also streams on twitch
been watching him, and it is definitely a legit issue
although, yes, it seems to just stand out with custom melee
however, the fact it even happens only with that model confirms it
using the same melee weapon with other survivor models doesn't show it
like i said earlier, it could be related to arby26's teen angst zoey, clavicle bone weight
totally confident you could figure it out when you have time
oh, and i do understand, as per your profile, modding is at the bottom of your list
just thought it was a good idea to mention i confirmed this didn't happen to just me
Oxxy (Real)  [author] 3 Sep @ 8:04am 
yes
mastorakos aggelos 3 Sep @ 3:04am 
So cool


They also replace the passing models, right?
Oxxy (Real)  [author] 30 Jul @ 8:03pm 
The bump maps are all within the "zbrush" folder, btw. The viewmodel ones *I* made are in the "out" folder within said folder.
Oxxy (Real)  [author] 30 Jul @ 7:59pm 
Honestly I think the 2008 survivors I uploaded uses his 2007 texture, it was a legitimate bug in development where they used the wrong texture, which results in the infamous "void armpit" issue. I don't remember if I fixed it or not, I used the official textures used during that era.
meowsandstuff 30 Jul @ 7:59pm 
Got it, thanks!