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i'm not sure if it happens with the other survivors, including your other sets
lemme know if you need a screenshot and i'll ask my friend to get one for you
that could help pinpoint down the issue
if you don't mind a minor spam of copy paste:
Teen Angst Zoey had the Clavicle bone weight problem. That bone, if weighted to any mesh in the arms rig, caused stretched triangles using some melee weapons (and other custom items). Also, the arms cannot be simply plopped in the arms rig and used without changing the way it's weighted. It mostly shows when someone animates to the extremes. Some animators would use simplified skeletons to animate with. Sometimes these skeletons would lack all the bones the standard Valve biped would use. The arms of the survivors were weighted to use each bone in the Valve biped skeleton. Meaning if you had a mesh that was weighted with every joint in an animation set that didn't use all those joints, the weighted areas would have nowhere to place, so they'd stretch to origin as a fallback to prevent the game from crashing from an index error.
i've confirmed it wasn't just me
sent this over to a friend of mine who also streams on twitch
been watching him, and it is definitely a legit issue
although, yes, it seems to just stand out with custom melee
however, the fact it even happens only with that model confirms it
using the same melee weapon with other survivor models doesn't show it
like i said earlier, it could be related to arby26's teen angst zoey, clavicle bone weight
totally confident you could figure it out when you have time
oh, and i do understand, as per your profile, modding is at the bottom of your list
just thought it was a good idea to mention i confirmed this didn't happen to just me
They also replace the passing models, right?