RimWorld

RimWorld

MoeLotl Faction Expand
189 Comments
wstls 16 Oct @ 9:20am 
用了新的好像也还是会报错()不过最近没试着加载过新版的,我再试试
Daethstalker 14 Oct @ 4:00am 
Config error in Axolotl_TaotieWarplate: description has trailing whitespace
Type Celes_Gizmo_MutiFunctionalShieldStatus probably needs a StaticConstructorOnStartup attribute, because it has a field FullShieldBarTex of type Texture2D. All assets must be loaded in the main thread.
本体(benti) 13 Oct @ 10:10pm 
@八云太守 期待!想问一下大大这个重制版能支持在中途加入吗?三个星期没玩环了有的撑不下去了:steamfacepalm:
八云太守  [author] 8 Oct @ 3:43am 
@压缩不了 这个模组已经停止维护和更新了,我目前正在着手制作派系拓展重制版,以解决这么久收集的各路问题
压缩不了 5 Oct @ 1:40am 
大佬可以考虑给血螈更多的功法吗
八云太守  [author] 26 Sep @ 8:14am 
@wstls 正常情况你直接发报错就行了,我写的代码我看得懂,可能是你使用了旧版本的螈本体/外星人框架导致新版血螈找不到对应方法?
wstls 23 Sep @ 6:47am 
触发点:游戏在计算 pawn(角色)"水玉簪" 的 Axolotl_WearCultApparel 心情状态时发生异常

调用链:

情绪系统尝试获取角色当前状态 (ThoughtWorker.CurrentState)

情境情绪处理器创建情绪 (SituationalThoughtHandler.TryCreateThought)

外星种族模组 (Alien Race) 的前缀补丁拦截了这个过程

AI的解析是这样,不过没看明白这个要怎么修,请问大佬可以帮忙看看吗。这种红字玩的时候会循环报
wstls 23 Sep @ 6:45am 
Exception while recalculating Axolotl_WearCultApparel thought state for pawn 水玉簪: System.MissingMethodException: void Axolotl.Debug.WarningInTry(string,System.Exception)
[Ref 9198288]
at RimWorld.ThoughtWorker.CurrentState (Verse.Pawn p) [0x00010] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at RimWorld.SituationalThoughtHandler.TryCreateThought (RimWorld.ThoughtDef def) [0x00051] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- PREFIX rimworld.erdelf.alien_race.main: Boolean AlienRace.HarmonyPatches:TryCreateThoughtPrefix(ThoughtDef& def, SituationalThoughtHandler __instance, List`1& ___cachedThoughts)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
skoomy 20 Sep @ 11:38pm 
Config error in Axolotl_TaotieWarplate: description has trailing whitespace

It's in folder 1.6 > Languages > English > DefInjected > Thing Def > AFE_Appparel.xml

At the bottom <Axolotl_TaotieWarplate.description> has a space at the end of it.
本体(benti) 18 Sep @ 11:24pm 
@八云太守 了解了,辛苦作者大大了:steamthumbsup:
八云太守  [author] 15 Sep @ 11:12pm 
@本体(benti)这个模组暂时停止更新了,那个武器也没有写完。我计划在10月1日整个重做,后续关于这个模组的bug也不太会维护了
本体(benti) 10 Sep @ 9:02pm 
大佬,勾魂幡这个武器有什么用啊?我好不容易做了一把,打起来感觉也没什么特别的?
水游鱼 23 Aug @ 8:15am 
讲一个很有趣的事情,是关于赤血宗ai的。
因为家里俘虏了一大批赤血成员,在挑走了自己需要的人才之后剩下的完全没法处理,于是全交给帝国的募徽队。
然后改变了阵营的赤血宗成员开始疯狂转化我仓库里的尸体(本来是留给僵尸吃的),全变成肉块了。。。
OK,谢谢大大,能用了,继续逃亡之旅了
Cinderella 21 Aug @ 6:06am 
我也是mod全下了,好像是与旧版本的萌螈本体不兼容,
八云太守  [author] 20 Aug @ 7:28pm 
再说一遍,我已经修复了地图生成错误还有不兼容本体的bug。我自己测试时都没有这些问题,检查自己的更新
Rmo Kique 20 Aug @ 6:03pm 
今天给我游戏炸了,mod全被泰南下了
磁盘装不下了 20 Aug @ 7:34am 
无法生成地图
八云太守  [author] 20 Aug @ 4:40am 
Eheieh 20 Aug @ 2:51am 
这链接咋打不开
乐乐私文 19 Aug @ 8:11pm 
来个旧版qwq
有医保的先上 19 Aug @ 7:36pm 
佬,求个旧版:winterbunny2023:
Bro, can u remain the old version,and new update cause game conflicts in old save.:steamthumbsup:
GDNB 19 Aug @ 8:34am 
我也想要赤血宗旧版本,我还想继续我的旧档TAT
传奇耄耋突破手 19 Aug @ 7:57am 
作者大大能不能也上传一个赤血宗的旧版本备份,因为萌螈本体更新后不兼容旧档,所以玩旧档的会用萌螈旧版本,但萌螈旧版本就无法与现在的赤血宗兼容,有必要出一个旧版本的备份,球球大佬了T-T
PATCHU RAGI 19 Aug @ 7:55am 
Is there a way to get the old version?
Latest updates cause conflicts
Raf's 19 Aug @ 7:18am 
Update still makes you unable to get past scenario selection or throws a error when trying to load a save, the main mod by itself seems to work fine.
海胆 19 Aug @ 6:24am 
怎么单独开这个也触发红字
海胆 19 Aug @ 6:23am 
牛魔
M4A1 19 Aug @ 5:37am 
加了这个扩展,会导致开不了新档
aaaaaa 19 Aug @ 4:43am 
Thanks for the update,this mod is amazing:steamthumbsup:
海胆 19 Aug @ 4:05am 
只加本mod跟烟烬会导致的bug
海胆 19 Aug @ 4:05am 
at Verse.Root_Play+<>c.<Start>b__1_2 () [0x00007] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00008] in <cb53cd4422904947932d33f561ad8d15>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
海胆 19 Aug @ 4:04am 
Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 81FC90D7]
at Verse.GenTypes.SameOrSubclassOf (System.Type baseType, System.Type parentType) [0x00009] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.GenTypes.SameOrSubclassOf[T] (System.Type baseType) [0x00000] in <cb53cd4422904947932d33f561ad8d15>:0
at RimWorld.ReadingPolicyDatabase.GenerateStartingPolicies () [0x0003e] in <cb53cd4422904947932d33f561ad8d15>:0
<0x243210c5010 + 0x0007a> <unknown method>
<0x243210bc6c0 + 0x006ca> <unknown method>
at Verse.Root_Play.SetupForQuickTestPlay () [0x0000b] in <cb53cd4422904947932d33f561ad8d15>:0
爱丽丝·达斯 19 Aug @ 3:21am 
现在就变成,玩新版用不了僵尸,玩旧版用不了邪修了
LAMIA 19 Aug @ 3:14am 
无法生成存档地图,下了还会出现空引用问题o(╥﹏╥)o
LRlicious 19 Aug @ 3:02am 
诶等会,那些旧档刚把旧的萌螈mod按回来继续玩,这扩展mod又更新了不会又把存档炸了?
八云太守  [author] 19 Aug @ 1:57am 
本次与萌螈本体的冲突已经修复,我作为本模组的主要负责人表示歉意,没有提前通知到各位。另外本模组的效果不符合我的预期,所以会在未来重做并发布2.0,本模组今后只会修复bug,不会继续更新,后续内容会发布在之后上线的2.0中。
The conflict with the MoeLotl Race has been fixed. As the main person in charge of this module, I apologize for not notifying everyone in advance. In addition, the performance of this mod did not meet my expectations, so it will be remade and released as version 2.0 in the future. This mod will only fix bugs and will not continue to be updated. The subsequent content will be released in the upcoming version 2.0.
默_画灰✿❀ 19 Aug @ 1:36am 
我终于定位到这个mod了
possessed by phoenix 19 Aug @ 12:50am 
for a gameplay question, is there any reason why they are psychically deaf? it would be nice to have blood axolotls using psycasts
维新 18 Aug @ 11:46am 
排查了2小时……作者加油
刚找到这个不兼容,作者真的辛苦了,感谢:steamthumbsup:
liubge4754 18 Aug @ 10:54am 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
liubge4754 18 Aug @ 10:53am 
Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
[Ref B4A669F5]
at Verse.GenTypes.SameOrSubclassOf (System.Type baseType, System.Type parentType) [0x00009] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.GenTypes.SameOrSubclassOf[T] (System.Type baseType) [0x00000] in <cb53cd4422904947932d33f561ad8d15>:0
at RimWorld.ReadingPolicyDatabase.GenerateStartingPolicies () [0x0003e] in <cb53cd4422904947932d33f561ad8d15>:0
<0x2e3a539b190 + 0x0007a> <unknown method>
<0x2e3a53925c0 + 0x006ea> <unknown method>
at HugsLib.Quickstart.QuickstartController.ApplyQuickstartConfiguration () [0x00008] in <e92fb9c535b84355b807623efc376846>:0
at HugsLib.Quickstart.QuickstartController+<>c.<InitiateMapGeneration>b__7_0 () [0x00007] in <e92fb9c535b84355b807623efc376846>:0
at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00008] in <cb53cd4422904947932d33f561ad8d15>:0
liubge4754 18 Aug @ 10:53am 
貌似跟hugslib有冲突
FAWwaff 18 Aug @ 6:29am 
终于找到你还好我没放弃:cattiva:
找你找的好苦啊~(指排红)
送个奖励安慰下,大佬辛苦了
Maxpaynes 18 Aug @ 4:49am 
谢谢模组作者,太谢谢你们了,没有你们我都不知道我还能玩什么:steamthumbsup:
八云太守  [author] 18 Aug @ 2:44am 
我晚上熬个夜把这个兼容一下:Gifting:
laoeee 18 Aug @ 2:35am 
昨晚用ai通宵排查,ai知道是萌螈但不知道是赤血宗,今天下午才排查出来,bug会导致地图加载失败,无法创建存档和加载存档