Project Zomboid

Project Zomboid

[B42] Knox Event Expanded NPC mod [alpha v0.3.11-1]
3.051 comentarios
Snejk  [autor] Hace 28 minutos 
Patch v0.3.11-1 is now live.

If you are using the old installation method, remember to reinstall the mod, so it's up to date.
The*****Meme22 hace 13 horas 
i click the npc list button it throws up error
DRAGO1212 hace 19 horas 
Hello, great mod but I wanted to share a small problem that is happening after the last update, apparently the looted houses system and any mod that applies an overlay to the outside seem to no longer be working with this mod.
Snejk  [autor] hace 23 horas 
@lonnar It works just fine. See the installation guide.

@Petty Crocker No, they go visit their neighbours to chat with them and eventually make them group up. Scavenging (for food initially) is still WIP.
lonnar hace 23 horas 
is not worki in b42?
Petty Crocker hace 23 horas 
Do NPCs not in our group go out and scavenge? I see they seem to stay in one place most of the time.
zecereee 5 OCT a las 11:52 
does this mod cause any issues with the bandit mod i have installed on b42??
II OMEGA101 II 5 OCT a las 7:09 
Do NPC's gradually group and do things over time, without player involvement, or do they mainly stick to their spawn points? Just curious how long I need to play for things to start changing.
xdPleiades🗿 4 OCT a las 22:23 
@Snejk Thank you so much!
Youfool 4 OCT a las 20:30 
Nevermind, i went to sleep and it solved it's self, no need to reply anymore i fixed it
Youfool 4 OCT a las 20:05 
Great mod, i just have one issue with it, when i updated to the 42.12.1 hotfix it seems that after a while of playing (about 2 hours irl) my group will just freeze in place, i cant interact with them other than looting their bags. anyone know a fix? mod was working fine when i installed it in 42.12.0
KANO 4 OCT a las 17:36 
@Snejk bro you are awesome btw! I have over 1900 hours into this game and i stopped playing awhile back but now since i found out about this mod(last year) this is the only reason why i play this game again.
KANO 4 OCT a las 17:10 
I intentionally gave my NPC food, then i spoke to them asking if they have food and they just keep lying to me. LoL. hope we can fix that. Also is there an option for us to offer food instead of opening up there inventory and adding the food itself?
KANO 4 OCT a las 17:09 
@3454381604 You need to open the map and there is an option there for them to go out and loot. Hope that helps.
3454381604 4 OCT a las 15:23 
How to let the NPC go out to search for supplies? I really like this module.
Trixxite 4 OCT a las 15:05 
This mod still works great as of the latest update but it looks like NPC aiming is broken now, and when they shoot at zombies they'll barely land any shots, if at all. I don't have any mods that affect weapon aiming/shooting.

Just a small issue, when using melee the NPCs are still amazing.
comanderkiller3pro3 4 OCT a las 12:56 
i want to say, you have done an incredible job. you are the reason why i still play the game as the end game doesnt feel boring with npcs
Snejk  [autor] 4 OCT a las 10:29 
@xdPleiades Not yet, but I'm planning to add different simulation modes similar to what you describe.
xdPleiades🗿 4 OCT a las 9:42 
One question, can the NPCs only simulate in one town? i.e. If only in West point and only West point would be good as a custom option, like a centralisation tool :spiffo:
Snejk  [autor] 3 OCT a las 15:21 
I tested the mod with 42.12.1 and it works fine with patch 0.3.10-1.

If you are having trouble with the mod after the 42.12.1 hot fix, reinstall the mod. If it persists, report it in the Discord.
ALL2 3 OCT a las 8:45 
your projectzomboid64 json probably reset like mine if you downloaded this before do the installation guide again
Mo xiaobai 3 OCT a las 8:40 
can not start a new save,plea fix it
拉丝 2 OCT a las 19:03 
模组失效了求更新!
Neon 2 OCT a las 14:40 
Should generation start when loading a save? I just don't get it. I thought it only happened once at startup, but for me it happens every time I load a save. Please tell me if this is normal or not?
KANO 1 OCT a las 20:03 
@Epsilon I noticed, when I have the npc loot for certain items like only food and water they seem to not get it? Is it because they only loot food that are not perishable? I stood in front of a fridge and there were tons of food but they seem not do anything? But I still love the mod I dont even think ill play it without this mod it just makes it so much real.
KANO 1 OCT a las 19:31 
@Epsilon Thank you so much bro. I appreciate that.
Shabloom 1 OCT a las 17:21 
@Snejk thank you so much. Im glad that I dont have to be with Superb survivors for much longer. I am so happy for this mod man
SIMD 1 OCT a las 14:56 
@imanerd345
The Week One Npc's are technically zombies.
The Knox Event Npcs are Npcs.
That mean, that the Knox Event Npc's kill the week one Npc's.
But the Week one Npc's don't know the knox event npc's.
imanerd345 1 OCT a las 13:20 
Is this compatible with Week One?
Snejk  [autor] 1 OCT a las 13:09 
@Player It's a bug I'm aware of, but I've only seen it twice and haven't been able to figure out what causes it. All I know is that it started with 42.12.0.

@Shabloom I worked on it a bit yesterday to get a feel for roughly how much work it is to fix properly. The inventory bug is the least problem there is. The next patch will probably see it improved somewhat, but it's going to take some time to fix it properly.
Player 1 OCT a las 5:19 
After a few minutes of normal gameplay, a crazy error message suddenly appeared, and then almost all the elements on the map disappeared until the game completely froze. After uninstalling the mod, it returned to normal.
Celebrimbor_of_Feanor 1 OCT a las 1:55 
Mod works great no errors and AI logic is working correctly with jobs via my married npc but one problem I am having is I have now reached 100 trust with two different npc groups and neither will join me. Not sure whats going wrong there. No errors and definitely no conflicting mods.
Starzivell 30 SEP a las 21:13 
Hey, can you update it so that if I set my safehouse under ground like in the march ridge bunker the npcs wont act up? They dont go under ground even if i select the area down there. They just stay above ground walking back and forth
Maple 30 SEP a las 20:49 
i get close to the companions and instantly hundreds of errors pop up and almost everything but buildings disappear from the map
hes_madyes 30 SEP a las 16:37 
Constable Scoobs Multiplayer isnt even on b42 now there is a b41 verison of the mod made for MP
Constable Scoobs 30 SEP a las 15:09 
This work on MP
Shabloom 29 SEP a las 20:59 
Will split screen ever be fixed? I prefer this mod wayy more than Superb survivors because that mod and its NPC's are trash compared to this. Yet the inventory bug is making it not usable for two players. If there's anything I can try to help with I will try because I love this mod yet Split Screen is puttin it off for me.
Xerox 29 SEP a las 20:28 
Every time I go out to loot, the group members who should be staying at the safe house simply walk away and don't come back. It doesn't matter what order I give, whether they're in the group or directed to the house. I have to go get them one by one... Does anyone know if it's a bug or if I'm doing something wrong?
Xerox 29 SEP a las 20:16 
@Zepehr yes
Zepehr 29 SEP a las 15:55 
still works with .12?
cockasaurus 29 SEP a las 1:19 
no clue why your mod does not get the recognition it deserves you are an unsung hero
PsychoticHobo 28 SEP a las 23:27 
When i open my spouses inventory its half on minimap half offscreen, anyone know how to close it?
Epsilon 28 SEP a las 23:01 
@KANO Hold TAB key you will find it there, 3 different type (1. Lets Get out of here), (2. Stay and Fight), (3. Search and Destroy)
1. Means they will not attack unless attacked
2. Means They attack at medium range
3. Means They attack Longer Range and find the zombie in the area and attack
Alea iacta est 28 SEP a las 22:44 
can i add this to a playthrough mid way?
Xerox 28 SEP a las 20:02 
@danny I had the same problem, but after reloading, the problem went away.
KANO 28 SEP a las 13:49 
Before there used to be an option where you can tell the npc to run or stay and fight or everyone is an enemy in the bottom right corner. Agter 2 updates it's still not there. Was it removed or put somewhere else?
Halfdan 28 SEP a las 12:12 
@ryderstout00 as far as I can tell it is, but it's best to turn off friendly bandits - KEE NPCs see all bandits as zombies and will kill them on sight
odranoel 28 SEP a las 10:16 
map not working and also not getting that spawn npc screen on start
danny 28 SEP a las 9:59 
While my group member was dumping bodies from a corpse clear zone to a corpse dump zone they froze in place holding the body? Is there any fix for this I dont really want to get rid of my settler. It wont let me reload into the save when I attempt to reconnect hopefully get them to drop the body.
Falcon 28 SEP a las 9:20 
@Freak if you have the most up to date version of KEE you should have a dialogue option to invite person or group when speaking to someone. Even speaking to non leader you can choose all join option and sometimes they all will