Imperator: Rome

Imperator: Rome

Imperator Rome Redefined V1
16 Comments
kiorobbo  [author] 28 Dec, 2024 @ 2:22pm 
big update ai now disbands legions if they have -10000 money and a lot of tweaks
kiorobbo  [author] 25 Dec, 2024 @ 7:14pm 
this update a lot has changed in my testing the ai if given too much manpower and money will make endless legions as it goes over the legion limit so i had to rework the hole mod
kiorobbo  [author] 19 Dec, 2024 @ 7:11am 
FMO does not work with this
kurai 18 Dec, 2024 @ 8:16pm 
amazing mod, I feel it is more realistic, but I have a problem how would I set the loading order with the FMO mod.
kiorobbo  [author] 18 Dec, 2024 @ 8:12am 
new update fixed a major bug that gave to many units in legions for AI so to fix this i had to rework manpower
kiorobbo  [author] 18 Dec, 2024 @ 2:12am 
no i dont think any mod does that
𝕯𝖆𝖓 17 Dec, 2024 @ 4:38pm 
Does this add a way to remove roads?
kiorobbo  [author] 16 Dec, 2024 @ 3:51pm 
i have only changed the generic missions maybe ask the guys at invic
Cerberus 16 Dec, 2024 @ 2:56pm 
there is a problem with epirus missions, you maybe wanna check them out, and yea i only have this mod and the 2 that are required.
kiorobbo  [author] 13 Dec, 2024 @ 6:44am 
if you mean Terra-Indomita no
Zimad01 13 Dec, 2024 @ 6:09am 
Does this work with TI?
rs543 13 Dec, 2024 @ 3:01am 
Thank you! I'll subscribe and try it out. One comment, though. :)

"city's are your main generator of money manpower and tec"

Interesting design choice! Historical observation rather than criticism: for manpower, this may well be true of the Diadochi, where the Seleucid obsession with founding cities was driven largely by the need to produce Hellenistic phalangites (heavy infantry) in order to maintain their military edge; but not so true of Republican Rome, whose heavy infantry manpower came primarily from the already-Romanized countryside. So it's difficult to get it right, whatever you do!
kiorobbo  [author] 8 Dec, 2024 @ 12:44pm 
cool
Hawks 8 Dec, 2024 @ 12:41pm 
thanks i just did a sort of test and it runs good.
kiorobbo  [author] 8 Dec, 2024 @ 12:39pm 
this mod has events but mainly deals with game play so i think it should be ok just put my mod on the bottom in load order
Hawks 8 Dec, 2024 @ 12:30pm 
hi there does this mod work with the timeline extension for invictus mod ?