Age of Wonders 4

Age of Wonders 4

2 Skill Points
22 Comments
Trill  [author] 29 Apr @ 4:33pm 
@EverydayJoe yea i had talks with Sky about the infusion feature and just never got back around to it, as applying a dependency with their rpk's was more of a pain than i had thought. Truthfully it probably won't be added back in, if this is indeed only happening with 6 cost infusions and not any others than i believe that is because this mod overwrites the same rpk file that the items costs and craft times are associated with, and when it overwrites it's deleting the vanilla cost for 6 infusion because i never added the dependency file that would store that data. I'll see what i can do later about a fix when i get some time, thanks for the info helps a ton with narrowing it down.
EverydayJoe 29 Apr @ 10:39am 
Not in that run. I switched to yours specificially to not have 10 infusion points and instant craft, which comes with SkyPhoenix's mod. (While in yours that feature is on pause.)
Before i wrote the message i also tested it. Saved, switched of only your mod, checked, and it worked normaly. Switched it back on, 0 cost and 1 turn again. Only for 6 infusion items, the rest normal.

It might still be a conflict with another mod though. I run about 50, and yours is rather late in the list. I might do some more testing, should i play another giant session, and then let you know. For now, if i'm the only one with the issue, i suppose it really isn't one.
Trill  [author] 29 Apr @ 8:49am 
@EverdayJoe I did a pass through the rpk's i didn't see any edits to that would affect crafting time or cost are you by chance using SkyPhoenix's hero and item tweak mod as well? I know he fixed an issue similar in one of his last updates.
EverydayJoe 22 Apr @ 5:43am 
I played a while with your mod as a Stone Giant King. They can get a skill that allows crafting items with 6 infusions. Doing so with your mod active reduces their ressource cost to 0, and the crafting time to 1.

I saw that you don't own the dlc, so this might be of little interest and/or tricky to fix. No pressure from my side, i just thought i should let you know.
Trill  [author] 18 Apr @ 7:22pm 
@Outset thanks!
Outset 18 Apr @ 7:16pm 
Hey I tried this out it works in giant kings
Trill  [author] 15 Apr @ 11:49am 
Found some free time today, updated as best i could; unfortunately i don't own giants king dlc so i couldn't playtest it. If someone could start a game with them and let me know if they obtain 2 points per level thanks!
Trill  [author] 14 Apr @ 4:00pm 
There is a good chance it might, but if there is a new faction leader's heroes ect they may not work. Probably get around to updating it this next friday.
FrenzyBee 14 Apr @ 3:33pm 
Does this mod work with the Giant Kings Update?
Trill  [author] 17 Jan @ 8:22pm 
@TheNecromancerWendigo Thanks for the heads up, fixed for dragon lords starting skill points; update was pushed should be available any minute.
TheNecromancerWendigo 14 Jan @ 9:39am 
This currently does not grant dragon lords the starting 2 points, as for wizards and champions, it does work. I have not checked an eldritch lord yet
Trill  [author] 31 Dec, 2024 @ 6:36pm 
@BBQuasar Just checked got 2 points on turn 1, do you have any other mods enabled?
BBQuasar 31 Dec, 2024 @ 2:01pm 
the mod isnt granting my leader the starting 2 skill points
Trill  [author] 12 Dec, 2024 @ 3:08am 
For now i have disabled the item forge infusion points, until i can figure out why it won't let me link custom rpk's as a dependency i'm at a loss for now why it's not working; you can try using another mod that alters infusion points separately but this may cause issues as it will override a few rpks that are used in this one.
Sulphuric_Glue 11 Dec, 2024 @ 11:34am 
The only mods I have enabled are this one and a mod for more faction colours and more banner emblems.
Trill  [author] 11 Dec, 2024 @ 10:47am 
Are you sure you don't have any other mods enabled affecting forge?
Sulphuric_Glue 11 Dec, 2024 @ 8:40am 
As well as crashing when adding a 5th property, it also causes overflows with the time to craft. It can be 0 turns, -1 turns (so never) or over 2 million turns. In a late-stage game I've been playing that had this mod enabled since the beginning, at a certain point it just started crashing whenever I opened the forge.
Trill  [author] 10 Dec, 2024 @ 2:47pm 
Ye this is a problem i have been dealing with, currently it won't let me link my custom rpk to HEROGLOBALSETTINGS.RPK; for now just don't add a 5'th property to items try to limit crafting to 4 properties until i can figure this out. Their modding software is super finicky about touching well literally anything.
Zombie 9 Dec, 2024 @ 5:40pm 
well so far every thing seams good except best to start a new save. The one I had going ended up crashing on the end turn every time. On this new save I am getting a crash while trying to craft anything. Sometimes I can get to 8 points other times on the first item (the damage one) :steamsad:
2017年北京市高考理科状元 6 Dec, 2024 @ 4:05pm 
pls keep update
2017年北京市高考理科状元 6 Dec, 2024 @ 4:04pm 
very good
Zombie 1 Dec, 2024 @ 6:31am 
as someone that does not mod but someone that either uses mmo2 or workshop stuff, I have no clue what so ever what mod adjusts/modifies what file. so I qeus I will have to try mods one at a time to see which it will conflict if any. The good thing I do not use a lot of mods. :steammocking: