Total War: WARHAMMER III

Total War: WARHAMMER III

New Empire Unit: Imperial Combat Medics
36 Comments
Sergeant Juster 14 Jul @ 3:10pm 
for some reason they dont wanna appear for recruitment for wissenland and nuln campaign for me but work for everything else, that aside brilliant mod!
Bee Da Bnunny 26 Jun @ 1:00pm 
never-mind, i quite literately did it myself, if youd like i can post it or something.
Cheers <3
Bee Da Bnunny 26 Jun @ 12:36pm 
This mod works fine for me on 6.1, however i would like to request if your interested

Request: if there is a way to increase the heal amount.

Reason: seeing as they can take up the slot of a full 120 units of shieldsmen doubling their healing potential could be useful for both balance and use in battle.

thank you <3
ThrobbingforMorbius 22 Jan @ 2:52pm 
fair enough
Driblex™  [author] 27 Dec, 2024 @ 6:21am 
@ThrobbingforMorbius Greetings. Sorry, but the answer is "no". Not only because this mod here was just a small side project and I'm just maintaining it, in case something is broken but also the mod is from Warhammer 2. Converting it into 3 is always extra work which I personally don't wanna spend. Beside, the model itself is looking fine, but I don't think it is suitting this unit here. Sorry again and kind regards
ThrobbingforMorbius 27 Dec, 2024 @ 4:58am 
Any chance of using the Priestess of Shallya model from this mod https://steamproxy.com/sharedfiles/filedetails/?id=2541921216&searchtext=shallya
the Author said people are free to use the model as they dont mod anymore
Driblex™  [author] 26 Dec, 2024 @ 11:59pm 
@battourye919 The mod is working fine and do not need an update. You can use them. Regards
battourye919 26 Dec, 2024 @ 11:20pm 
i havent got to test it yet because its outdated, so when update?
Ca Bong 1 Dec, 2024 @ 10:22pm 
hi, thank you for adding more unit :D
Balancing wise:
1/ Combat medic should be cheaper and in tier 1 (middle game and late game we could replace it with medic wagon) respected with its ability because as I said before, it takes more than 20m to revive a Halbert unit from haft into full HP, which is too much because 1 battle usually end at 20-25m.
OR you could keep 0.2% like the last update. or the unit is no worthy to take a slot in an army.

2/ Medic "ambulance" wagon: it should heal at least 3 units per time with 0.2% is okay :D
Coach Awesome 1 Dec, 2024 @ 2:48pm 
Neat. Can't wait to try the new additions!
Driblex™  [author] 1 Dec, 2024 @ 1:53pm 
Greetings everyone. Originally this was just a small mod that I made but I've added another unit to the roster. The Ambulance Wagon. It is limited to 3 units and they are better in every way. I've slighty nerfed the Combat Medics, to make the Wagon more unique. The Wagon heals faster, can resurrect units (removed from medics) and provide cover to the healed unit against ranged attacks. They are still vulnerable against melee attacks though. Let me know if the balance is off or something. See ya.
Ca Bong 27 Nov, 2024 @ 5:04am 
Driblex™ : hey, thank you for the update and this good mod :D
Please keep up your great work <3
Driblex™  [author] 27 Nov, 2024 @ 4:18am 
Hello everyone,

I've edited the healing skill for the medics. The healing rate is now better and faster but in return I've also increased the risk/penalties. The stat loss is slighty increased and units cannot block incoming missiles attacks anymore. while being healed. Additionally, the skill is now usable, only when the battle outcome is undecided. This way, players cannot heal/ressurect fallen entities until the actual timer runs out. The tooltip has been edited for better clarity → Shows now that it will ressurect fallen entities (Check new screenshot for an impression)

Kind regards
Driblex™  [author] 27 Nov, 2024 @ 2:20am 
@Ca Boong The actual healing rate is indeed a little bit slower than shown in the tooltip but not by much. I did not wanted them to be to strong. 0,10% healing is the "Normal" healing rate. I'll check it again and see what I can do.
Ca Bong 26 Nov, 2024 @ 11:04am 
@alcibiades003: you could use this mod to get rid of trouble from sigmas's heir: https://steamproxy.com/sharedfiles/filedetails/?id=3179981583

@Driblex™ : the mod works very well in my game, however, balance talking, I used medic to revive my Halberd unit, it is showed: 8 hp/s, which is too little+6, it takes like 20m to restore my unit HP into full again,
So a buff should take place, 16 hp/s (0.2 or 0.3%) could be better
Driblex™  [author] 26 Nov, 2024 @ 2:22am 
@alcibiades003 Greetings. Thanks for the feedback. I do not use/play this mod and I have not planned to make any submods, because maintaining these can be torture. However, everyone is welcome to create one.
alcibiades003 25 Nov, 2024 @ 8:32pm 
Great mod . . . sigmars heirs sub-mod so the elector barracks can build the unit as opposed to the vanilla?
Coach Awesome 24 Nov, 2024 @ 4:04pm 
This is such a cool unit, and so unique. Great work!
Driblex™  [author] 24 Nov, 2024 @ 7:56am 
@Ca Boong Glad you like it. That idea is actually not too bad. I might create something like that in the future.
Ca Bong 24 Nov, 2024 @ 7:19am 
thanks for the good mod :D the Empire looks much more professional with your mod :D
An "Ambulance" wagon unit should be the higher tier of this unit :D
Driblex™  [author] 21 Nov, 2024 @ 4:18am 
@Dairak Logrus I'm not sure if such a unit existed in the rulebooks but I think even if it is not lore friendly, I think it fits the Imperial military structure.
Dairak Logrus 21 Nov, 2024 @ 4:02am 
lor friendly?
Private Godfrey 21 Nov, 2024 @ 3:50am 
I really like the idea of this, looking forward to giving it a try when I'm off work.
Snek 20 Nov, 2024 @ 7:41am 
I would not want to just take your content, but let's connect on Discord and I can get you the assets sorted out. I probably have them named something weird.
Tingu 20 Nov, 2024 @ 6:38am 
医生来啦~
Driblex™  [author] 20 Nov, 2024 @ 2:27am 
@Snek Greetings! Thanks for the feedback, glad you like it. Thanks for the offer. I was looking into the mods but couldn't spot the tex for the celestial body. I found one in your variants mod, but that is just the vanilla tex? Could you point me in the right direction (or send it via Discord if you like), tha I might replace it. I made these boys in maybe 1-2h in total, so yeah, they are pretty basic but it gets the job done I guess (; If you're interested to integrate them into your mod, feel free to use them or copy the tables.
Snek 19 Nov, 2024 @ 9:24pm 
Very cool idea for a support unit. I have some textures for the celestial wizard body to make it look more like a regular cloth tunic (should be in both Guns of the Empire and Extra Variants) which you're welcome to use it you're interested.
Chicorito94 18 Nov, 2024 @ 6:43pm 
Ah that was on my end, my apology. I must have overlook it and mistaken it with some other unit cards.
MadRevenant 18 Nov, 2024 @ 4:50pm 
awesome
Driblex™  [author] 18 Nov, 2024 @ 4:43pm 
@Chicorito94 As I thought, there are no problems between these 2 mods. I've just tested it. Works fine.
Driblex™  [author] 18 Nov, 2024 @ 4:35pm 
@Chicorito94 Are you sure that Mixu's LL is the problem? Because afaik it just changes the vanilla LLs. My mod is just adding a unit. They shouldn't be any problems with each other.
Chicorito94 18 Nov, 2024 @ 4:29pm 
Can someone make a submod for Mixu's LL? Tried with it and couldn't get it to work.
Woizer 18 Nov, 2024 @ 2:37pm 
Very classy
g 18 Nov, 2024 @ 10:33am 
good, great idea
minnimega 18 Nov, 2024 @ 10:29am 
A Michelangelo to you kind Sir for your Creativity/Ingenuity.

Can hardly wait to give them a try......
Redpinggu 18 Nov, 2024 @ 5:13am 
great addition to the Empire roster. Nice mod.