Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Cheers <3
Request: if there is a way to increase the heal amount.
Reason: seeing as they can take up the slot of a full 120 units of shieldsmen doubling their healing potential could be useful for both balance and use in battle.
thank you <3
the Author said people are free to use the model as they dont mod anymore
Balancing wise:
1/ Combat medic should be cheaper and in tier 1 (middle game and late game we could replace it with medic wagon) respected with its ability because as I said before, it takes more than 20m to revive a Halbert unit from haft into full HP, which is too much because 1 battle usually end at 20-25m.
OR you could keep 0.2% like the last update. or the unit is no worthy to take a slot in an army.
2/ Medic "ambulance" wagon: it should heal at least 3 units per time with 0.2% is okay :D
Please keep up your great work <3
I've edited the healing skill for the medics. The healing rate is now better and faster but in return I've also increased the risk/penalties. The stat loss is slighty increased and units cannot block incoming missiles attacks anymore. while being healed. Additionally, the skill is now usable, only when the battle outcome is undecided. This way, players cannot heal/ressurect fallen entities until the actual timer runs out. The tooltip has been edited for better clarity → Shows now that it will ressurect fallen entities (Check new screenshot for an impression)
Kind regards
@Driblex™ : the mod works very well in my game, however, balance talking, I used medic to revive my Halberd unit, it is showed: 8 hp/s, which is too little+6, it takes like 20m to restore my unit HP into full again,
So a buff should take place, 16 hp/s (0.2 or 0.3%) could be better
An "Ambulance" wagon unit should be the higher tier of this unit :D
Can hardly wait to give them a try......