Total War: WARHAMMER III

Total War: WARHAMMER III

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New Empire Unit: Imperial Combat Medics
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Tags: mod
File Size
Posted
Updated
20.934 MB
17 Nov, 2024 @ 6:04pm
3 Dec, 2024 @ 7:21am
7 Change Notes ( view )

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New Empire Unit: Imperial Combat Medics

Description


General

This mod adds 2 units to the Empire roster: The Imperial Combat Medics and the Ambulance Wagon. Both units are specialized in healing other troops. They are getting killed easily in combat, but both units are fast enough to avoid combat, especially the ambulance wagon. The Combat Medics are cheap and early available and have no recruitment limit. The Wagon is shortly after them available and perform better in every aspect, though the recruitment is limited to 3 units. They are faster, way more resistance and their healing ability is better.



Unit Cards





Credit: r1kko



Details

Combat Medics:

- Tier 2 unit
- Can be recruited in Barracks 2
- Can heal other units
- Units will receive heavy penalties for their stats, while being healed
- Will easily get killed in combat, so keep them out of the fight
- Fast infantry unit, to either flee from charging enemies or reach wounded troops

Ambulance Wagon:

- Tier 4 unit
- Can be recruited in Barracks 3 → Stables 4 is required too
- Faster than Combat Medics
- Way more resistance to everything, especially missile units
- Healed units will receives minor penalties against melee units, but provides heavy buffs vs. ranged units. The Wagon is designed to cover units, while getting patched up
- Compared to the Combat Medis, the Wagon is able to heal the mot fatal wounds and make them ready to fight once more (Resurrection effect)



So how does it actually work?

The units are having an active ability which can be targeted to any friendly unit. They have to reach the unit very close to use it. Once active, both units will regenerate health. While the ability is active, both troops cannot move and will receive penalties for their stats, so use it wisely when they are currently safe to getting patched up. It cannot be used in combat and will be deactivated once they are engaged. Watch out for flanking units or ranged units, because the healed unit will receive way more damage than normal during the process.





Compatibility

Mod is technically compatible with basically anything, because it is just adding a new custom unit. It might need a submod for overhauls like SFO or Radious to match the stat changes.



Known issues

- The tent of the wagon is only visible from the outer side. When you zoom in and look right into the wagon, it becomes invisible
- The model for the destroyed wagon is currently still vanilla. Might look a little bit off when destroyed (But when do you watch a destroyed model that much anway?)

35 Comments
Bee Da Bnunny 16 hours ago 
never-mind, i quite literately did it myself, if youd like i can post it or something.
Cheers <3
Bee Da Bnunny 16 hours ago 
This mod works fine for me on 6.1, however i would like to request if your interested

Request: if there is a way to increase the heal amount.

Reason: seeing as they can take up the slot of a full 120 units of shieldsmen doubling their healing potential could be useful for both balance and use in battle.

thank you <3
ThrobbingforMorbius 22 Jan @ 2:52pm 
fair enough
Driblex™  [author] 27 Dec, 2024 @ 6:21am 
@ThrobbingforMorbius Greetings. Sorry, but the answer is "no". Not only because this mod here was just a small side project and I'm just maintaining it, in case something is broken but also the mod is from Warhammer 2. Converting it into 3 is always extra work which I personally don't wanna spend. Beside, the model itself is looking fine, but I don't think it is suitting this unit here. Sorry again and kind regards
ThrobbingforMorbius 27 Dec, 2024 @ 4:58am 
Any chance of using the Priestess of Shallya model from this mod https://steamproxy.com/sharedfiles/filedetails/?id=2541921216&searchtext=shallya
the Author said people are free to use the model as they dont mod anymore
Driblex™  [author] 26 Dec, 2024 @ 11:59pm 
@battourye919 The mod is working fine and do not need an update. You can use them. Regards
battourye919 26 Dec, 2024 @ 11:20pm 
i havent got to test it yet because its outdated, so when update?
Ca Bong 1 Dec, 2024 @ 10:22pm 
hi, thank you for adding more unit :D
Balancing wise:
1/ Combat medic should be cheaper and in tier 1 (middle game and late game we could replace it with medic wagon) respected with its ability because as I said before, it takes more than 20m to revive a Halbert unit from haft into full HP, which is too much because 1 battle usually end at 20-25m.
OR you could keep 0.2% like the last update. or the unit is no worthy to take a slot in an army.

2/ Medic "ambulance" wagon: it should heal at least 3 units per time with 0.2% is okay :D
Coach Awesome 1 Dec, 2024 @ 2:48pm 
Neat. Can't wait to try the new additions!
Driblex™  [author] 1 Dec, 2024 @ 1:53pm 
Greetings everyone. Originally this was just a small mod that I made but I've added another unit to the roster. The Ambulance Wagon. It is limited to 3 units and they are better in every way. I've slighty nerfed the Combat Medics, to make the Wagon more unique. The Wagon heals faster, can resurrect units (removed from medics) and provide cover to the healed unit against ranged attacks. They are still vulnerable against melee attacks though. Let me know if the balance is off or something. See ya.