Left 4 Dead 2

Left 4 Dead 2

Pier Pressure (Beta)
53 Comments
MyoRi_(묘리)♥ 2 hours ago 
short but good and fun map! crown tank XD..However, after opening the door in Chapter 3, it is difficult because there are infinite zombie waves and special zombies come out... And when the rescue ship comes, the door does not open until the rescue ship docks, so you have to defend well until then...8.5/10 :steamhappy:

짧고 재밌는 맵입니다..특히 2챕 광대 탱크가 좀 신선했네요..ㅋㅋㅋ 하지만 3챕터 문 열고 나서 부터 무한 좀비 웨이브에 특좀까지 같이 나오는데 콘서트장까지 이어지는데..좀 빡세네요..도착하면 바로 구출이 아니라 다시 구출팀을 부르고 기다려야 되는데 기다리는거까지는 자리 선점 할 곳이 잘 되어있어서 방어가 꽤 쉬운편입니다! 특좀이 주변 지형에 의해 끼여서 안나올때도 있고요..ㅋㅋㅋ 구출팀 도착할때 배가 정박할때까지는 문이 안열려서 그때까지는 잘 버텨야됩니다..8.5/10
Jim_Partridge_Mapping  [author] 5 hours ago 
@BECKBRU the door does open but it takes a long time for the boat to arrive. looks like youre going down before it gets there.
Jim_Partridge_Mapping  [author] 5 hours ago 
@botlan i'll check the weapon spawns for replace/infitine spawning.
I've not had any other reports of crashes from any players but i'll keep an eye on it...
botian 7 hours ago 
In Chapter 2, after obtaining the SPAS and Autoshot, when picking up other weapons, these two guns will not fall to the ground or return to their original positions, but will disappear directly. In addition, Chapter 2 caused the game to crash, and my friends and I rarely encounter crashes. Yesterday, while we were playing this map, my friends crashed three times, and I crashed once. In the end, we had to stop playing this map.
BECKBRU 8 hours ago 
Map 1o/1o Gameplayer https://www.youtube.com/watch?v=rcJ8fG3KD7I&ab_channel=BECKBRU
In the end the door doesn't open, could this be a bug?
Jim_Partridge_Mapping  [author] 12 hours ago 
:)
okies
Jhoshua K. Wolfox 12 hours ago 
It's allright. I don't feel like taking the position of contributor, it's a big position >: ) if i had done anything in it then maybe yes, i would gladly accept it and have your mod show up in my workshop items as well. I am glad everybody is enjoying their time!
Jim_Partridge_Mapping  [author] 14 hours ago 
The Clown tank is a feature many are commenting on... i'd feel more comfortable that people knew i had your blessing to use it... same as Ed Vincents models...
Jhoshua K. Wolfox 15 hours ago 
Thank you for adding me as a contributor but i did not do anything except having my tank model in it! Good luck! : )
Jim_Partridge_Mapping  [author] 15 hours ago 
@nightraider so glad you enjoyed it... I'll consider making it a bit wider...
NightRaider 16 hours ago 
The campaign is so awesome 10/10. Wish that the Finale stage is a bit wider, there's no room to run around.
open 19 hours ago 
100/100 :steamthumbsup::dq3hd_helmet:
Jim_Partridge_Mapping  [author] 22 hours ago 
will add some soon...
Pluvillion 22 hours ago 
Where are the sniper rifles?
Nick 18 Nov @ 7:51pm 
You can actually repeat trigger the horde & tank spawn for the holdout before chapter 2 saferoom :steamthumbsup:
SanctusVulpes 18 Nov @ 7:18pm 
I haven't had the chance to play it yet lol
PlayerZero 18 Nov @ 5:19pm 
Overall, the map idea and concept is amazing, it has some bugs here and there and overall needs some more polishing, some areas could use some more detail as they are just a flat piece of ground to a void. The clown Tank was surprising and something fresh I was not expecting, the only part I struggled with was the crescendo event in the finale, I would change the crescendo event to be more bearable to allow the actual challenge to be the waiting for the boat itself, overall though, good campaign and definitely has potential to be as good as Valve's. Keep up the good work :steamthumbsup:
Jim_Partridge_Mapping  [author] 18 Nov @ 5:02pm 
@corvo yes the broken escape vehicle happened for me tonight too.. i'm fixing it now and will release an update tomorrow to fix it. Thanks for playing.
Corvo 18 Nov @ 5:01pm 
The campaign looks good, but there are some bugs, at least for me. In the end, I got into the rescue vehicle and nothing happened. I left and entered again to make sure and nothing happened.. I left and entered again, fell into the water and died (I closed the game) But the concept of the map is interesting, the Tank with the clown skin is something they could have inserted into Dark Carnival originally. The map just need some fixes.
Jim_Partridge_Mapping  [author] 18 Nov @ 4:43pm 
OK i just uploaded a fixed version
PlayerZero 18 Nov @ 4:11pm 
i'll play through it and provide some feedback here
Jim_Partridge_Mapping  [author] 18 Nov @ 3:51pm 
Well yes that's why it's in beta...
yrd 18 Nov @ 3:48pm 
I liked the campaign, but there's still work to be done
devlos 18 Nov @ 3:16pm 
Cool campaign , finale should have it's waves reduced as i found it a little bit to long.
Jim_Partridge_Mapping  [author] 18 Nov @ 3:12pm 
OMG this is so broken.. why did no one tell me!
Fixing many things now
SanctusVulpes 18 Nov @ 6:49am 
sickkkk
Jim_Partridge_Mapping  [author] 18 Nov @ 12:34am 
yep that's on my list at some point but wasn't a high priority for beta...
i agree 17 Nov @ 5:31pm 
well when you get to chapter 2 you can see the water cut off into the void which could be fixed by adding more water in the skybox i believe
Big_Cheese_5 17 Nov @ 3:47pm 
can't wait to see when you add more
Big_Cheese_5 17 Nov @ 3:46pm 
oh, that was my bad
Big_Cheese_5 17 Nov @ 3:46pm 
since you started on the top of a cliff, it's natural to go down on a hiking path to the pier, and you see destruction all the way to the street and see traffic to the pier, when CEDA is try to held on
Jim_Partridge_Mapping  [author] 17 Nov @ 3:46pm 
oh sorry no i was asking about the suggestion about the 3d skybox...
Big_Cheese_5 17 Nov @ 3:44pm 
What i have in mind is the path that the survivor is going through a hiking path, that you see the light source and going to follow the sources of the light.
you start walking the hiking path down hill, you only see nothing but trees and when you look up a little, you can see the light source. The closer you get to the path, the closer to the destination of the entry point of the pier fairground
the scenery: you're surrounding is trees (similar as blood harvest 1st stage), and you on a hiking path down to the pier
17 Nov @ 3:43pm 
gg
Jim_Partridge_Mapping  [author] 17 Nov @ 3:31pm 
it already has one.. that's where the thunderstorm is coming from... what did you have in mind?
i agree 17 Nov @ 3:27pm 
a 3d skybox would be great especially for chapter 2
Big_Cheese_5 17 Nov @ 3:21pm 
If you add another map, make sure it's between the 1st and second.

Like when your going out of the saferoom and you see the pier view with light on the sky across the map, your team think that there's a survivor in there so you go through the hiking trail path to the place full of cars (same scenario as the intro of Dark Carnival). you see cars there, with some cars has alarm that you might have to be careful not to trigger. you see a scene of car damages, cars hitting the tree that has a dead body in it. Creating a indication that people that are trying to escape from (like a scenario of The last Of Us, but in the after math)
Jim_Partridge_Mapping  [author] 17 Nov @ 3:15pm 
great ideas.. thanks
Big_Cheese_5 17 Nov @ 3:12pm 
3 MAP: The 3rd stage need some task after starting the Finale sequence, after you kill the tank the power when off (the tank broke it when it show up). You go open the door back and run to the saferoom to grab the item that was place there to fixed the powerline that the tank broke off, then grab 2 gas can to filled the generator so it won't cut off the power . The generator location is by the saferoom and one of the gas can is there (inside the saferoom), the other one is by the the gnome or inside the room when you open the door. After that task it will bring the second finale sequence to start, you must run back to the concert so the second finale can start

my gameplay: https://www.youtube.com/watch?v=pfoj6bTWDX0
Big_Cheese_5 17 Nov @ 3:12pm 
Great map
I use the music mod for it

If you want an ideas, i got some
1 MAP: In the intro have a sign or a poster of the fairground that give the survivors the courage or wanting to go to in the fairground (creating a dialogue)
Utilize the lighthouse for an event. make a gate that block a path and have to force open (or break) the door that trigger the security alarm, going up the stairs to jump down on the other side. The alarm will keep going until reaching the safe room.
2 MAP: The second map was decent enough, should add a mini game for fun.
For even more fun activity, use the mini-game to proceed a path
mini-game i can thing of, is shooting the target. You shoot the target a lot that can cause the game to go haywire, that cause a loud noise to trigger tank to break open the path for you
Toothless stan 17 Nov @ 2:42pm 
Absolute 10/10! I loved the lack of invisible walls that allowed me to cheese a spot or 2, which was actually cool to find. Taking the gnomes to the end was a cool adventure too!
Jim_Partridge_Mapping  [author] 17 Nov @ 7:26am 
@Nam so glad you enjoyed it!!! thanks for playing!
Nam 17 Nov @ 7:25am 
chapter 2 is so good , just look like I go to a fairs :steamhappy:
Jim_Partridge_Mapping  [author] 17 Nov @ 6:56am 
@JohnTecson05 its a campaign... that i just made... all good?
JohnTecson05 17 Nov @ 6:24am 
what is this all about ? who made this map ?
Jim_Partridge_Mapping  [author] 17 Nov @ 12:24am 
@bobby pls can you give this a thumbs up if you enjoyed it :)
Jim_Partridge_Mapping  [author] 17 Nov @ 12:15am 
@LuckyRoot Well i only released it 6 hours ago... so lets give it some time... lol
Thanks for your kind comments
LuckyRoot 17 Nov @ 12:13am 
Underrated campaign for sure, and it’s one of the best theme park ones I’ve played.
The assets and layouts are on point.
Difficulty feels well-balanced.
No significant bugs from my play through.
Good navigation.
Loved the ride.
Sick custom Tank model.
And fire finale!

Keep up the great work!:gearthumbsup:
Lozzendo 16 Nov @ 10:57pm 
can you add some images of your map?
bobby 16 Nov @ 9:58pm 
That was a lot of fun :-)