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Nahlásit problém s překladem
짧고 재밌는 맵입니다..특히 2챕 광대 탱크가 좀 신선했네요..ㅋㅋㅋ 하지만 3챕터 문 열고 나서 부터 무한 좀비 웨이브에 특좀까지 같이 나오는데 콘서트장까지 이어지는데..좀 빡세네요..도착하면 바로 구출이 아니라 다시 구출팀을 부르고 기다려야 되는데 기다리는거까지는 자리 선점 할 곳이 잘 되어있어서 방어가 꽤 쉬운편입니다! 특좀이 주변 지형에 의해 끼여서 안나올때도 있고요..ㅋㅋㅋ 구출팀 도착할때 배가 정박할때까지는 문이 안열려서 그때까지는 잘 버텨야됩니다..8.5/10
I've not had any other reports of crashes from any players but i'll keep an eye on it...
In the end the door doesn't open, could this be a bug?
okies
Fixing many things now
you start walking the hiking path down hill, you only see nothing but trees and when you look up a little, you can see the light source. The closer you get to the path, the closer to the destination of the entry point of the pier fairground
the scenery: you're surrounding is trees (similar as blood harvest 1st stage), and you on a hiking path down to the pier
Like when your going out of the saferoom and you see the pier view with light on the sky across the map, your team think that there's a survivor in there so you go through the hiking trail path to the place full of cars (same scenario as the intro of Dark Carnival). you see cars there, with some cars has alarm that you might have to be careful not to trigger. you see a scene of car damages, cars hitting the tree that has a dead body in it. Creating a indication that people that are trying to escape from (like a scenario of The last Of Us, but in the after math)
my gameplay: https://www.youtube.com/watch?v=pfoj6bTWDX0
I use the music mod for it
If you want an ideas, i got some
1 MAP: In the intro have a sign or a poster of the fairground that give the survivors the courage or wanting to go to in the fairground (creating a dialogue)
Utilize the lighthouse for an event. make a gate that block a path and have to force open (or break) the door that trigger the security alarm, going up the stairs to jump down on the other side. The alarm will keep going until reaching the safe room.
2 MAP: The second map was decent enough, should add a mini game for fun.
For even more fun activity, use the mini-game to proceed a path
mini-game i can thing of, is shooting the target. You shoot the target a lot that can cause the game to go haywire, that cause a loud noise to trigger tank to break open the path for you
Thanks for your kind comments
The assets and layouts are on point.
Difficulty feels well-balanced.
No significant bugs from my play through.
Good navigation.
Loved the ride.
Sick custom Tank model.
And fire finale!
Keep up the great work!