Jagged Alliance 3

Jagged Alliance 3

Wardrobe WW2 Edition - Vol I
24 Comments
TexMcQuade 19 Oct, 2024 @ 6:57am 
Cannot get CODWW2_ca_gl_m_ht_01 to fit on head under Origin or any other. Played with sliders. All other your hats fit perfectly
TexMcQuade 6 Oct, 2024 @ 3:41am 
@Sir Ni - it's kind of my thing though.
Sir Ni  [author] 5 Oct, 2024 @ 9:00am 
@TexMcQuade maybe, if you stop breaking mods
TexMcQuade 5 Oct, 2024 @ 8:19am 
Wow!! What a talent, we salute you!!

Any plans to do Vietnam-era? Or perhaps modern warfare (year 2000+) ?
Sir Ni  [author] 2 Oct, 2024 @ 11:07am 
@WOLK this can be done yes, if I am not mistaken there is a mod that does something similar to another game with the same engine
WOLK 2 Oct, 2024 @ 11:00am 
Dear Sir Ni.
I want to express my gratitude to you for your help with advice.
Thanks to you, I was able to do what I asked you about))
I want to ask, is it possible within the framework of this game, to make a mod that over time restores buildings destroyed by battles with the Legion?
Because in sector H9, the warehouse building was completely destroyed.
And the site in its place looks very deserted.
The trouble with this sector is that the Legion soldiers find themselves under a wooden platform at the beginning of the battle.
Because the platform itself was repeatedly subjected to explosions.
It would be really cool! If the buildings (local residents) were rebuilt.
Sir Ni  [author] 2 Oct, 2024 @ 3:55am 
@WOLK the paints are just for the 2 heads added, I couldn't export the rest because it's missing textures and meshes
WOLK 1 Oct, 2024 @ 5:06am 
Please tell me, does facial paint work with all faces now or only with those that your mod adds? Thank you.
Sir Ni  [author] 28 Sep, 2024 @ 1:16am 
Alright, I couldn't make the facial paint work again so I imported as much as I could, there are more files related to the heads and facial paint in the folders and if I manage to make it work I will import it later.
Sir Ni  [author] 25 Sep, 2024 @ 9:26pm 
ATTENTION!
my plan is to import all the assets available from the COD files, but the textures are very different from the ones used in JA3 engine, right now the mod is broken in my GPU, I don't know if this is the case for everyone but I am re-exporting all the assets from the beginning, sorry for the delay this will cause. If the issue remains I will need to skip some of the assets, I will try to fix as many as I can.
Sir Ni  [author] 24 Sep, 2024 @ 10:43pm 
@WOLK try changeproperties moditem -> unitdefcomposite -> select the merc -> select the property to change
WOLK 23 Sep, 2024 @ 11:19pm 
Dear Sir Ni, then if you allow me one more question.
Please tell me how to change not only the appearance of the selected mercenary, but also, say, change his name or biography?
I'm trying to do something similar with "Wolf" or "Scope", but the mod editor eventually freezes and does not allow me to change anything!
Thank you.
Sir Ni  [author] 23 Sep, 2024 @ 3:41pm 
With time and dedication is possible to create any mod in this engine
WOLK 23 Sep, 2024 @ 12:51pm 
Dear Sir Ni, is it possible to create this mod?
Sir Ni  [author] 23 Sep, 2024 @ 8:07am 
There is no such mod
WOLK 23 Sep, 2024 @ 5:11am 
I want to know something from you) Do you know such a mod and does it even exist, in which the combat starts like JA2. That is, you don't need to place your soldiers in blue fields every time, but in advance, seeing the enemy approaching the sector, place your mercenaries in those places where it is most tactically advantageous? Thank you.
WOLK 22 Sep, 2024 @ 10:18pm 
I looked at the link. And yes, I know how to use the mod editor.
I started making mods and changing the appearance of some mercenaries)) I tried to fix some inaccuracies with offsets, but some flaws cannot be fixed with them.
For example, rare hair with bald spots.
They are rare in themselves.
They can be raised higher, lower, twisted, but they will remain rare) The editor functions will not change their texture) As well as the head divided (from above) into four color cells)
WOLK 22 Sep, 2024 @ 10:08pm 
It would also be great to transfer or make facial warpaints not for different types of the same head, but just make them independent and add them to the hats section.
So that these warpaints could be used not only with new heads, but also with any others, including the heads of A.I.M mercenaries
Sir Ni  [author] 22 Sep, 2024 @ 8:56pm 
@WOLK there is a guide linked in the description where you can learn about offsets
WOLK 22 Sep, 2024 @ 2:12pm 
It's not that I don't like it.
The idea itself is great!
But it's some small details that aren't fully processed that spoil the appearance.
For example: some hairstyles look as if the hair is slightly separated from the scalp. They seem to float above it, or the hair is too sparse and it creates the feeling that the character is bald or has a receding hairline. Some faces have stripes, dots, as if some color gaps on the neck. When you select a character in modding and start viewing their movement animations, some heads look clearly divided into four cells. In general, it would be great to add more muscular bodies to the game, in shirts, T-shirts, body armor, etc.
There are also identical-looking types of heads, numbered (unfortunately I don’t remember the name) 1 and 40. There are no differences between them, but for some reason they come in two versions.
Sir Ni  [author] 22 Sep, 2024 @ 11:22am 
@WOLK thanks for your feedback, could you elaborate which of the 500 entities is not to your liking?
WOLK 22 Sep, 2024 @ 9:57am 
The mod is interesting, but still very raw.
It still needs a lot of work before uploading.
There are many visual errors and inaccuracies.
Sir Ni  [author] 21 Sep, 2024 @ 12:58pm 
@TexMcQuade it will be a big mod Andrew
TexMcQuade 21 Sep, 2024 @ 10:17am 
Awesome - any plans for clothing / outfits?