Jagged Alliance 3

Jagged Alliance 3

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Wardrobe WW2 Edition - Vol I
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Mod Categories: Libs & Modding Tools
File Size
Posted
Updated
794.844 MB
19 Sep, 2024 @ 4:27pm
9 Oct, 2024 @ 8:53pm
39 Change Notes ( view )

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Wardrobe WW2 Edition - Vol I

In 1 collection by Sir Ni
My mods collection
26 items
Description
Wardrobe

The main goal of this mod is to provide more entities such as clothes, vehicles, items, etc to be used as assets by other modders.

World War II Edition

A collection of entities to expand the options for all clothes, equipment, hair, etc. This edition provides assets based on WWII. Feel free to use these to create your own content. Some items may be NSFW, so use them at your discretion.

(not all)Content in the screenshots

Male and female apparel looks the same but they have different dimensions and animations.

    Abbreviations
  • bd -> Body
  • lb -> LBE (usually chest)
  • bp -> Backpack (usually hip)
  • pt -> Pants
  • ge -> Gear (usually chest)
  • gl -> Ghillie (usually armor)
  • ht -> Helmet (hat)
  • sc -> Scarf (hat)

Note on shorts and shirts

If you want to create and appearance preset with shorts and shirts you must assign the arms and legs as well, legs are stored in the "hip" slot, arms in the "shirts" slot.

Known Issues

Hair will appear white; select a color in the hair section. Some assets may not fit the vanilla mercs at first; try tweaking the offset in this case. COD girls are taller than JA3 girls, so the female equipment won't fit unless you know what you are doing.







I claim no ownership over any models, they are all made by very talented people. Use for non-monetary purpose only. I don't know under which license the models might be, I just think they are better being reused than forgotten



Version: 0.00-579
24 Comments
TexMcQuade 19 Oct, 2024 @ 6:57am 
Cannot get CODWW2_ca_gl_m_ht_01 to fit on head under Origin or any other. Played with sliders. All other your hats fit perfectly
TexMcQuade 6 Oct, 2024 @ 3:41am 
@Sir Ni - it's kind of my thing though.
Sir Ni  [author] 5 Oct, 2024 @ 9:00am 
@TexMcQuade maybe, if you stop breaking mods
TexMcQuade 5 Oct, 2024 @ 8:19am 
Wow!! What a talent, we salute you!!

Any plans to do Vietnam-era? Or perhaps modern warfare (year 2000+) ?
Sir Ni  [author] 2 Oct, 2024 @ 11:07am 
@WOLK this can be done yes, if I am not mistaken there is a mod that does something similar to another game with the same engine
WOLK 2 Oct, 2024 @ 11:00am 
Dear Sir Ni.
I want to express my gratitude to you for your help with advice.
Thanks to you, I was able to do what I asked you about))
I want to ask, is it possible within the framework of this game, to make a mod that over time restores buildings destroyed by battles with the Legion?
Because in sector H9, the warehouse building was completely destroyed.
And the site in its place looks very deserted.
The trouble with this sector is that the Legion soldiers find themselves under a wooden platform at the beginning of the battle.
Because the platform itself was repeatedly subjected to explosions.
It would be really cool! If the buildings (local residents) were rebuilt.
Sir Ni  [author] 2 Oct, 2024 @ 3:55am 
@WOLK the paints are just for the 2 heads added, I couldn't export the rest because it's missing textures and meshes
WOLK 1 Oct, 2024 @ 5:06am 
Please tell me, does facial paint work with all faces now or only with those that your mod adds? Thank you.
Sir Ni  [author] 28 Sep, 2024 @ 1:16am 
Alright, I couldn't make the facial paint work again so I imported as much as I could, there are more files related to the heads and facial paint in the folders and if I manage to make it work I will import it later.
Sir Ni  [author] 25 Sep, 2024 @ 9:26pm 
ATTENTION!
my plan is to import all the assets available from the COD files, but the textures are very different from the ones used in JA3 engine, right now the mod is broken in my GPU, I don't know if this is the case for everyone but I am re-exporting all the assets from the beginning, sorry for the delay this will cause. If the issue remains I will need to skip some of the assets, I will try to fix as many as I can.