RimWorld
Un-Limited Reborn
380 σχόλια
NuanKi  [Δημιουργός] 3 ώρες πριν 
Sure, np
Btw the harvest yield is limited internally by the c# code, this mod doesnt modify that c# code
This mod modifies the limits an max values from pawn capacities
That's why without syr harvest yield the yield will be limited
Agent Washington 9 ώρες πριν 
I have many bionics, one of my colonists has a butchery yield of around 6000% but shredding yield still caps out at 100%. Regardless, I got SYR Harvest Yield which did the trick as they have a setting for shredding yield so thank you for the help!
NuanKi  [Δημιουργός] 20 ώρες πριν 
You need bionics, drugs, etc...
also if you have syr harvest yield, make sure that in that mod settings you set everythign to unlimited too
Agent Washington 23 ώρες πριν 
How would I go about doing that? I had removed the limit and max value for butchery efficiency but shredding yield still caps out at 100%
NuanKi  [Δημιουργός] 6 Δεκ, 17:34 
Mech shredding yield is configured with Butchery efficiency base

you need to configura that to increase mech shredding yield
Agent Washington 6 Δεκ, 10:59 
It's all good! I'm in no rush, just thought it'd be a nice addition
NuanKi  [Δημιουργός] 5 Δεκ, 9:26 
I will look into it, sorry for the late response
Agent Washington 11 Νοε, 17:52 
Is there anyway you could add the option to increase mechanoid shredding yield?
NuanKi  [Δημιουργός] 7 Νοε, 16:55 
Did you read and/or check the recommended mod in the description I linked specifically for trade price improvement?

The vanilla way to handle trades is that you can't sell for more than you buy, you need another mod to change that.
Shigari 7 Νοε, 13:52 
For some reason, removing the trade price improvement max value, trade improvement itself gets screwed, in the way that better social skills allows you to buy for cheaper, but also sell for cheaper. And my god--like social pawn is past 100% somehow, and everything, both buying and selling, is at $0.11. Had to disable it, sucks.
NuanKi  [Δημιουργός] 22 Οκτ, 8:35 
Sure, I will check it, and add it if possible
Zalion 22 Οκτ, 8:23 
Would it be possible to add an option for the food poison chance please ?
NuanKi  [Δημιουργός] 21 Οκτ, 18:06 
It's a hard requirement. I remember there was a version for 1.5 that simply patched everything (you will lose all advanced features, but at least have the main features). I don't remember if it was updated to 1.6, but it should also have "unlimited" in its name.
BigBoy_Liam 20 Οκτ, 18:29 
Apparently some mods using HAR don't work nicely with xml extensions. Is it a hard requirement for this mod and Is there another version that doesn't require it?
Text 17 Οκτ, 12:53 
How do I limit the resource am get from shred mechanoid?
NuanKi  [Δημιουργός] 8 Οκτ, 14:31 
This mod does not modify any internal game code at all, it just removes limits and max values from pawn capacities,
Could you share a few screenshots of the stats, bionics and more pls?
ZeroNoPocky 7 Οκτ, 22:51 
Hi, idk if it's appropriate to report it here or under vanilla expanded framework
But with high manipulation, the "range attack speed factor" became negative and my pawn shoots slowly instead
is there any fix for that?
NuanKi  [Δημιουργός] 6 Οκτ, 18:05 
Before saying it doesn't work, you should read the wiki...
https://github.com/NuanKi/Unlimited-Reborn/wiki#advanced-settings
Paula_Tejano 6 Οκτ, 8:02 
no matter the settings it doesn't work
Paula_Tejano 6 Οκτ, 7:01 
Hello, can you please teach me how to use the advanced settings ? i want the shooting accuracy to be unlimited, but can't get it to work.
Six Feet Under 5 Οκτ, 23:40 
Can I uncap armour values using this mod? It stills displays 200% in the gears tab for overall. If not this mod, then is there a compatible mod that uncaps overall armour?
GULÉ🏠 5 Οκτ, 10:00 
Any luck with hooking caravan speed to actual movements speed somehow or unlimiting it? :(
f r o g 4 Οκτ, 3:03 
I can't find this mod in the mod options section? I might just be stupid...
lolmanor 30 Σεπ, 11:44 
@AbsoluteGato Endless Growth is listed as a compatible mod on this mod page. On the Endless Growth page, it explicitly says to use this mod for more growth. So they're compatible, they change different aspects of the game.
AbsoluteGato 29 Σεπ, 21:21 
Hello, sorry if this was asked before. Is it better to install either Endless Growth or Un-Limited Reborn or can they be installed together? Thank you in advance.
NuanKi  [Δημιουργός] 29 Σεπ, 12:48 
For the trade cap, check the trade price fix in recommended mods,

I'm pretty sure the mining bonus should work, unless there is a mod modifying how it works, but I will check it later
Hayooo 28 Σεπ, 3:14 
hello. in 1.6 a changed in trade advantage to cap at 40% something and i think this mod cant override that thing, and ore mining bonus doesnt seem to be in affect too
NuanKi  [Δημιουργός] 24 Σεπ, 9:21 
I don't think so in this mod, since this mod only focuses on removing limits and max values for pawn capacities, nothing more, srry
OwO 24 Σεπ, 8:15 
Hey @Nuanki, it seems that the medical tend quality is limited by the "Medical tend quality maximum" property of any medicine item, would it be possible to bypass this property with this mod?
Consho 19 Σεπ, 16:36 
Excellent! I'll give it a try! Thanks dude
NuanKi  [Δημιουργός] 19 Σεπ, 16:02 
It does not seem to modify skill limits from what I can see in the mods page, so there should not be problem
Consho 19 Σεπ, 13:28 
Based on compatibility with other mods in the description, this mod will not work with
Intellectual Matters ( https://steamproxy.com/sharedfiles/filedetails/?id=3570236251 ), right?
lolmanor 13 Σεπ, 11:49 
Ohhh. Val 2 should be a small number. That explains why it always defaulted to 100% max. Thank you!
NuanKi  [Δημιουργός] 13 Σεπ, 1:21 
you can see it as when you get the val 1 you defined you get the val 2
if you actual val 1 is lower than the defined, you would get less in val 2

for example if you set 100 in val 2 and .95 in val 2
and your pawn val 1 is 90 you would get less than 95% in val 2
NuanKi  [Δημιουργός] 13 Σεπ, 1:10 
VAL 1 is the value limit to get the max % of val 2
you have val 1 way to high leave it at 100, and that would mean when you have 100 on the post process you also get 95% on the val 2
also since val 2 is a % you should use .95 instead of 95, since 95 is 950%
lolmanor 12 Σεπ, 23:11 
I saw that earlier in the comments you explained how the Advanced Post Process Curve points work, but I can't get it to work with your explanation. Can I get help setting melee dodge chance to max out at 95%?

I have melee dodge chance "remove limit" unchecked at the top, and in the Post Process Curve I have Point Value 1: 100000, Point Value 2: 95. (because you said the values are read Val1 => Val2, so if i want a 95% cap val 2 should be 95, and any melee skill points below 100,000 will be less than 95%).

When I reload the game, however, this is not the case. It still caps out at 100%.

I'd appreciate it if you could explain how this works to me or if there's anything I'm not getting.
NuanKi  [Δημιουργός] 9 Σεπ, 2:04 
Thanks for that, i wil add it to the incompatible list
imuri 8 Σεπ, 23:22 
yeah i did use endlessgrowth for checking, i changed shooting from 60-61 and 100 using character editor for troubleshooting.

anyway i found out which mod messes with this mod. "Impactful Skills Mod Support" i dont know much what conflicts in these 2 mods but thats what i found
NuanKi  [Δημιουργός] 8 Σεπ, 21:42 
Btw, originally both point values were set to 100,000 before modifying them was possible
NuanKi  [Δημιουργός] 8 Σεπ, 21:37 
@imuri
Now for the values,
in game you can see something like:
Post process curve: 60 => 99.9%

You can use that format to read the points as:
(pointVal1) => (pointVal2)

I don’t remember the exact defaults I set, but I think they were something like:
100 => 220%

This means that once you enable the post process setting and have more than 60 in val1, you’ll start getting more than 99.9% shooting accuracy.

This means that if val1 reaches 100, the curve sets it to 220% accuracy.
NuanKi  [Δημιουργός] 8 Σεπ, 21:25 
@imuri
you need to surpass vanilla limits to enter "un-limited realm"
You can see them here
https://github.com/NuanKi/Unlimited-Reborn/wiki#unlimited-postprocesscurve

Nothing has changed since last update, but I will check it tomorrow
imuri 8 Σεπ, 19:54 
also can i get the specific on what each shooting accuracy point value does?
imuri 8 Σεπ, 19:45 
I have 260 mods currently active, last week it works perfectly fine but now it doesn't work. I've played around with the settings but for some reason it always capped at 99.9%. Currently i'm on my way with troubleshooting by disabling mods, so if i find incompatible mods i'll let you know!
NuanKi  [Δημιουργός] 8 Σεπ, 10:02 
@imuri, could you be more specific pls?
imuri 8 Σεπ, 9:29 
for some reason shooting accuracy doesn't work 😔
JJCool 8 Σεπ, 9:21 
oh, ok thanks
NuanKi  [Δημιουργός] 8 Σεπ, 8:27 
JJCool, yeah, overall armor is capped at 200% and that can't be changed unless you modify the game internally
JJCool 8 Σεπ, 8:12 
@GULE
the armor itself is above 200%, its just the overall armor that seems to be capped at 200%.
JJCool 8 Σεπ, 8:00 
@NuanKi
yeah, but i dont have any of those installed. The only related mod i have installed is endless growth. The options should also all be default.
NuanKi  [Δημιουργός] 7 Σεπ, 9:07 
@GULÉ🏠
I will check it