RimWorld

RimWorld

663 ratings
Un-Limited Reborn
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Mod, 1.5, 1.6
File Size
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1.041 MB
23 Jul, 2024 @ 11:10am
24 Aug @ 10:37am
20 Change Notes ( view )

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Un-Limited Reborn

In 1 collection by NuanKi
My Mods
21 items
Description
Un-Limited Reborn: Because Flesh is So Last Season

Still stuck with those pathetic flesh limitations? Welcome to Un-Limited Reborn—the mod that laughs in the face of your colonists’ biological constraints!

Why settle for ordinary when you can have your bionics shatter the pitiful barriers of mere mortal stats? With Un-Limited Reborn, we’ve kicked those old, boring limits to the curb and let your bionic enhancements go wild. Who needs weak, squishy flesh holding you back when you can break the boundaries and make those stats truly extraordinary?

Features:
Goodbye to Limits: Say adieu to those annoying stat caps and hello to unrestrained power.

Curves Are for Losers: Forget those pesky PostProcessCurves limiting Melee Hit Chance, Dodge Chance, and Shooting Accuracy. Your colonists will be straight-up legendary!

Skill Need Factors, Schmactors: Linear scaling with base values and bonuses per level—your pawns will reach absurdly awesome prowess!

Aesthetic Mod Menu: Tweak your newfound power in a visually appealing, easy-to-use configuration menu.

Need more info? Check out the Wiki Page here![github.com]
Find uncapped stats, technical details, advanced settings explanations, and more to maximize your limitless power.

Recommended Mods:
  • SYR Harvest Yield: For animal gather yield (THIS MOD ADDS ITS OWN SETTINGS WHICH LIMITS YIELDS TO 200% BY DEFAULT, SO REMEMBER TO MAKE THEM UNLIMITED HERE TOO)
  • Trade Price Fix: For trade price improvement

Compatibility:
Compatible
Incompatible
UnLimitedArmor
Better Talking and Hearing Matters
Un-Limited (Unofficial)
Un-Un-Limited
Un-Limited
Impactful Skills Mod Support


Inspired from: Un-Limited

Having a blast with the limitless power?
Show some love with a thumbs up and a favorite – let's keep the madness alive!

Translations

Support:
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Popular Discussions View All (2)
22
8 Jul @ 5:11pm
PINNED: Bug Reports
NuanKi
18
12 hours ago
PINNED: Suggestions and Ideas
NuanKi
380 Comments
NuanKi  [author] 6 hours ago 
Sure, np
Btw the harvest yield is limited internally by the c# code, this mod doesnt modify that c# code
This mod modifies the limits an max values from pawn capacities
That's why without syr harvest yield the yield will be limited
Agent Washington 12 hours ago 
I have many bionics, one of my colonists has a butchery yield of around 6000% but shredding yield still caps out at 100%. Regardless, I got SYR Harvest Yield which did the trick as they have a setting for shredding yield so thank you for the help!
NuanKi  [author] 23 hours ago 
You need bionics, drugs, etc...
also if you have syr harvest yield, make sure that in that mod settings you set everythign to unlimited too
Agent Washington 6 Dec @ 6:25pm 
How would I go about doing that? I had removed the limit and max value for butchery efficiency but shredding yield still caps out at 100%
NuanKi  [author] 6 Dec @ 5:34pm 
Mech shredding yield is configured with Butchery efficiency base

you need to configura that to increase mech shredding yield
Agent Washington 6 Dec @ 10:59am 
It's all good! I'm in no rush, just thought it'd be a nice addition
NuanKi  [author] 5 Dec @ 9:26am 
I will look into it, sorry for the late response
Agent Washington 11 Nov @ 5:52pm 
Is there anyway you could add the option to increase mechanoid shredding yield?
NuanKi  [author] 7 Nov @ 4:55pm 
Did you read and/or check the recommended mod in the description I linked specifically for trade price improvement?

The vanilla way to handle trades is that you can't sell for more than you buy, you need another mod to change that.
Shigari 7 Nov @ 1:52pm 
For some reason, removing the trade price improvement max value, trade improvement itself gets screwed, in the way that better social skills allows you to buy for cheaper, but also sell for cheaper. And my god--like social pawn is past 100% somehow, and everything, both buying and selling, is at $0.11. Had to disable it, sucks.