RimWorld

RimWorld

Un-Limited Reborn
378 Comments
NuanKi  [author] 7 hours ago 
You need bionics, drugs, etc...
also if you have syr harvest yield, make sure that in that mod settings you set everythign to unlimited too
Agent Washington 10 hours ago 
How would I go about doing that? I had removed the limit and max value for butchery efficiency but shredding yield still caps out at 100%
NuanKi  [author] 11 hours ago 
Mech shredding yield is configured with Butchery efficiency base

you need to configura that to increase mech shredding yield
Agent Washington 18 hours ago 
It's all good! I'm in no rush, just thought it'd be a nice addition
NuanKi  [author] 5 Dec @ 9:26am 
I will look into it, sorry for the late response
Agent Washington 11 Nov @ 5:52pm 
Is there anyway you could add the option to increase mechanoid shredding yield?
NuanKi  [author] 7 Nov @ 4:55pm 
Did you read and/or check the recommended mod in the description I linked specifically for trade price improvement?

The vanilla way to handle trades is that you can't sell for more than you buy, you need another mod to change that.
Shigari 7 Nov @ 1:52pm 
For some reason, removing the trade price improvement max value, trade improvement itself gets screwed, in the way that better social skills allows you to buy for cheaper, but also sell for cheaper. And my god--like social pawn is past 100% somehow, and everything, both buying and selling, is at $0.11. Had to disable it, sucks.
NuanKi  [author] 22 Oct @ 8:35am 
Sure, I will check it, and add it if possible
Zalion 22 Oct @ 8:23am 
Would it be possible to add an option for the food poison chance please ?
NuanKi  [author] 21 Oct @ 6:06pm 
It's a hard requirement. I remember there was a version for 1.5 that simply patched everything (you will lose all advanced features, but at least have the main features). I don't remember if it was updated to 1.6, but it should also have "unlimited" in its name.
BigBoy_Liam 20 Oct @ 6:29pm 
Apparently some mods using HAR don't work nicely with xml extensions. Is it a hard requirement for this mod and Is there another version that doesn't require it?
Text 17 Oct @ 12:53pm 
How do I limit the resource am get from shred mechanoid?
NuanKi  [author] 8 Oct @ 2:31pm 
This mod does not modify any internal game code at all, it just removes limits and max values from pawn capacities,
Could you share a few screenshots of the stats, bionics and more pls?
ZeroNoPocky 7 Oct @ 10:51pm 
Hi, idk if it's appropriate to report it here or under vanilla expanded framework
But with high manipulation, the "range attack speed factor" became negative and my pawn shoots slowly instead
is there any fix for that?
NuanKi  [author] 6 Oct @ 6:05pm 
Before saying it doesn't work, you should read the wiki...
https://github.com/NuanKi/Unlimited-Reborn/wiki#advanced-settings
Paula_Tejano 6 Oct @ 8:02am 
no matter the settings it doesn't work
Paula_Tejano 6 Oct @ 7:01am 
Hello, can you please teach me how to use the advanced settings ? i want the shooting accuracy to be unlimited, but can't get it to work.
Six Feet Under 5 Oct @ 11:40pm 
Can I uncap armour values using this mod? It stills displays 200% in the gears tab for overall. If not this mod, then is there a compatible mod that uncaps overall armour?
GULÉ🏠 5 Oct @ 10:00am 
Any luck with hooking caravan speed to actual movements speed somehow or unlimiting it? :(
f r o g 4 Oct @ 3:03am 
I can't find this mod in the mod options section? I might just be stupid...
lolmanor 30 Sep @ 11:44am 
@AbsoluteGato Endless Growth is listed as a compatible mod on this mod page. On the Endless Growth page, it explicitly says to use this mod for more growth. So they're compatible, they change different aspects of the game.
AbsoluteGato 29 Sep @ 9:21pm 
Hello, sorry if this was asked before. Is it better to install either Endless Growth or Un-Limited Reborn or can they be installed together? Thank you in advance.
NuanKi  [author] 29 Sep @ 12:48pm 
For the trade cap, check the trade price fix in recommended mods,

I'm pretty sure the mining bonus should work, unless there is a mod modifying how it works, but I will check it later
Hayooo 28 Sep @ 3:14am 
hello. in 1.6 a changed in trade advantage to cap at 40% something and i think this mod cant override that thing, and ore mining bonus doesnt seem to be in affect too
NuanKi  [author] 24 Sep @ 9:21am 
I don't think so in this mod, since this mod only focuses on removing limits and max values for pawn capacities, nothing more, srry
OwO 24 Sep @ 8:15am 
Hey @Nuanki, it seems that the medical tend quality is limited by the "Medical tend quality maximum" property of any medicine item, would it be possible to bypass this property with this mod?
Consho 19 Sep @ 4:36pm 
Excellent! I'll give it a try! Thanks dude
NuanKi  [author] 19 Sep @ 4:02pm 
It does not seem to modify skill limits from what I can see in the mods page, so there should not be problem
Consho 19 Sep @ 1:28pm 
Based on compatibility with other mods in the description, this mod will not work with
Intellectual Matters ( https://steamproxy.com/sharedfiles/filedetails/?id=3570236251 ), right?
lolmanor 13 Sep @ 11:49am 
Ohhh. Val 2 should be a small number. That explains why it always defaulted to 100% max. Thank you!
NuanKi  [author] 13 Sep @ 1:21am 
you can see it as when you get the val 1 you defined you get the val 2
if you actual val 1 is lower than the defined, you would get less in val 2

for example if you set 100 in val 2 and .95 in val 2
and your pawn val 1 is 90 you would get less than 95% in val 2
NuanKi  [author] 13 Sep @ 1:10am 
VAL 1 is the value limit to get the max % of val 2
you have val 1 way to high leave it at 100, and that would mean when you have 100 on the post process you also get 95% on the val 2
also since val 2 is a % you should use .95 instead of 95, since 95 is 950%
lolmanor 12 Sep @ 11:11pm 
I saw that earlier in the comments you explained how the Advanced Post Process Curve points work, but I can't get it to work with your explanation. Can I get help setting melee dodge chance to max out at 95%?

I have melee dodge chance "remove limit" unchecked at the top, and in the Post Process Curve I have Point Value 1: 100000, Point Value 2: 95. (because you said the values are read Val1 => Val2, so if i want a 95% cap val 2 should be 95, and any melee skill points below 100,000 will be less than 95%).

When I reload the game, however, this is not the case. It still caps out at 100%.

I'd appreciate it if you could explain how this works to me or if there's anything I'm not getting.
NuanKi  [author] 9 Sep @ 2:04am 
Thanks for that, i wil add it to the incompatible list
imuri 8 Sep @ 11:22pm 
yeah i did use endlessgrowth for checking, i changed shooting from 60-61 and 100 using character editor for troubleshooting.

anyway i found out which mod messes with this mod. "Impactful Skills Mod Support" i dont know much what conflicts in these 2 mods but thats what i found
NuanKi  [author] 8 Sep @ 9:42pm 
Btw, originally both point values were set to 100,000 before modifying them was possible
NuanKi  [author] 8 Sep @ 9:37pm 
@imuri
Now for the values,
in game you can see something like:
Post process curve: 60 => 99.9%

You can use that format to read the points as:
(pointVal1) => (pointVal2)

I don’t remember the exact defaults I set, but I think they were something like:
100 => 220%

This means that once you enable the post process setting and have more than 60 in val1, you’ll start getting more than 99.9% shooting accuracy.

This means that if val1 reaches 100, the curve sets it to 220% accuracy.
NuanKi  [author] 8 Sep @ 9:25pm 
@imuri
you need to surpass vanilla limits to enter "un-limited realm"
You can see them here
https://github.com/NuanKi/Unlimited-Reborn/wiki#unlimited-postprocesscurve

Nothing has changed since last update, but I will check it tomorrow
imuri 8 Sep @ 7:54pm 
also can i get the specific on what each shooting accuracy point value does?
imuri 8 Sep @ 7:45pm 
I have 260 mods currently active, last week it works perfectly fine but now it doesn't work. I've played around with the settings but for some reason it always capped at 99.9%. Currently i'm on my way with troubleshooting by disabling mods, so if i find incompatible mods i'll let you know!
NuanKi  [author] 8 Sep @ 10:02am 
@imuri, could you be more specific pls?
imuri 8 Sep @ 9:29am 
for some reason shooting accuracy doesn't work 😔
JJCool 8 Sep @ 9:21am 
oh, ok thanks
NuanKi  [author] 8 Sep @ 8:27am 
JJCool, yeah, overall armor is capped at 200% and that can't be changed unless you modify the game internally
JJCool 8 Sep @ 8:12am 
@GULE
the armor itself is above 200%, its just the overall armor that seems to be capped at 200%.
JJCool 8 Sep @ 8:00am 
@NuanKi
yeah, but i dont have any of those installed. The only related mod i have installed is endless growth. The options should also all be default.
NuanKi  [author] 7 Sep @ 9:07am 
@GULÉ🏠
I will check it
NuanKi  [author] 7 Sep @ 8:15am 
JjCol, did you read what's on Recommend mods?
GULÉ🏠 7 Sep @ 8:00am 
Check and make sure the right toggles are enabled under mod options for this mod.