RimWorld

RimWorld

Spread The Word (Continued)
33 Comments
Hellsvien 2 Oct @ 6:34am 
Hello @Mlie


Stupid stupid me. My ideology had the option "Never be recruited" I'm so freaking stupid.
Hellsvien 2 Oct @ 6:29am 
Hello Mlie, probably my 3000+ mods doing it XD
I love your mod a lot, great name too, I removed it for a test, and sure enough it didn't solve it, so something else is happening, maybe it's my 120+ colonists.... oh god I really don't want to have to execute my prisoners :(
Mlie  [author] 2 Oct @ 5:43am 
@Hellsvien It does not, perhaps you just have an unwaveringly loyal prisoner
Hellsvien 2 Oct @ 5:41am 
Is this mod messing with "recruit" option? I don't see it now after using "convert".
Eddy63 16 Sep @ 12:15am 
Ah you were right, my bad, still had the original version active ( playing on 1.4)
Mlie  [author] 15 Sep @ 4:32am 
@Eddy63 No, it will convert map-counters on first load. Verify that you have the latest version of the mod
Eddy63 15 Sep @ 3:29am 
It's still happening, do I have to start a new game for the change to a global counter becomes active?
Eddy63 13 Sep @ 8:57pm 
thanks for changing it to a global value
Mlie  [author] 13 Sep @ 11:47am 
@Eddy63 Moved it to a global counter, no idea why the original author chose to have it per map.
Regarding the graph, it shows how many your colony has converted so its just one datapoint
Eddy63 13 Sep @ 6:16am 
so the counter is not global and will start counting again from zero for each map? could this be changed to be global? would make more sense.
Found a graph that is called proselytizers, but it's just one graph without separating the different factions
Mlie  [author] 13 Sep @ 5:44am 
@Eddy63 One counter is bound to each map, probably since you only convert pawns in your base.
Graphs should be among the other graphs in the game
Eddy63 13 Sep @ 5:30am 
Where do you see the "Graph for total pawns converted"?
Eddy63 13 Sep @ 5:27am 
There is a glitch. When you are on your homebase and convert someone it says 21 out of 100 converted. However if you are traveling on the world and view a temporary campsite / quest map and somebody on the home base gets converted and release it will display 1 out of 100 (of the same faction). It starts counting from zero while on a different map. Same when you convert someone on a quest or temp campsite map. However I don't know if the displayed number is just wrong or if that counting really gets counted for that map and basically lost globally.
Ravayen 24 Aug @ 2:40pm 
Sorry posted on wrong mod comments lmfao half asleep meant to post on "unwanted minutae" about a message from this mod, man i should sleep :P
Ravayen 24 Aug @ 2:38pm 
Cant seem to get the message from "spread the word (continued)" to register no matter what i try, it doesn't show up on tracked list for me to copy and entering the exact sentence manually doesn't seem to work either.
The exact sentence without quotes is "You need to convert people leaving the map in order to spread the word of your ideoligion"
っ◔◡◔)っ DΣППY 8 Aug @ 5:33pm 
Are there mods that make me benefit from factions converting to my religion? Stuff like pilgrimage, visitors for rituals would be cool to see
Mlie  [author] 21 Mar @ 12:08pm 
@Ev Both options show when I test it. Unless the prisoner is loyal, then you cant recruit them so only this mods option will be shown
Ev 21 Mar @ 1:07am 
I believe this conflicts with Prisoner Utils, https://steamproxy.com/sharedfiles/filedetails/?id=2864410456 by overwriting the available interactions with this mod's instead.
crafty1983 18 Feb @ 9:32pm 
So any visitor that is converted also counts... not just prisoners?
MisterRed 11 Oct, 2024 @ 6:43pm 
Thanks for the reply, this mod sounds perfect then! finally I can leave the -20 natural good will range lol
Altumnus 11 Oct, 2024 @ 6:20pm 
@MisterRed: The combination of "Spread the Word" and "Hospitality" should still work; it did when I used the combo.

Come for the nice rooms and amenities, then take our ideoligion home with you and spread the word.
MisterRed 11 Oct, 2024 @ 6:02pm 
Does anyone know if this works well with Hospitality? I'd rather convert friendly factions during visits if possible, having to capture and convert factions I'm not even hostile with seems a bit bad since the mod also requires them to like me
TheReallyRealPlayer 2 Aug, 2024 @ 9:34am 
@Omnires , I know a mod that adds the brass knuckles. You can craft them at the smithy if you download Det's Xenotype - Boglegs. I don't know if the other mod is updated from 1.4, yet, but I think one of the FCP mods had both the brass knuckle and power fists. If you got any skill with code, i'm sure you can modify the mods' files for yourself, changing some XML to copy the elemental damage types off of various magic and powers mods, out there. Just don't upload whatever you do. I never want to see that in the light of day.:steambored:
stellar_kitty 20 Jul, 2024 @ 5:41am 
Oooh thank you thank you thank you 💜💜💜
SuperTechDragon 18 Jul, 2024 @ 2:48pm 
FINALLY, THIS MOD GOT UPDATED
Omnires 18 Jul, 2024 @ 2:56am 
yes, now I can slowly convert the planet over to be nudists melee fighters who fight in a Thunder Dome like arena. And don't worry EMP melee weapons are always on standby in case of mech attacks.

Now If I can only find that mod at added in things like brass knuckles and power fists that can use elemental damage.
chrisque1 17 Jul, 2024 @ 1:50pm 
Epic!!! Missing this mod a lot :cozybethesda:
EvyTallWoman 16 Jul, 2024 @ 2:45pm 
Wow, I didn't know the nation update already existed! Thank you for resurrecting this, Mlie!
it's rachel! 14 Jul, 2024 @ 12:24am 
mlie you're the goat
Tias Terror 13 Jul, 2024 @ 1:17pm 
Yessss, thank you
Mlie  [author] 13 Jul, 2024 @ 2:53am 
@Гений No, but there are no significant changes to the mod that should cause issues
Гений 13 Jul, 2024 @ 1:55am 
Hi, Mile. Thanks for update. Have you tested it with https://steamproxy.com/sharedfiles/filedetails/?id=2841231775
Altumnus 12 Jul, 2024 @ 2:43pm 
Yes! Thank you, Mlie!