RimWorld

RimWorld

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Custom Prisoner Interactions
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
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226.714 KB
27 Jul, 2022 @ 12:01pm
22 Jun @ 1:15pm
23 Change Notes ( view )

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Custom Prisoner Interactions

In 2 collections by Mlie
My Current ModList
263 items
Developed by me
109 items
Description


Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners.

So I've previously made some different prisoner interraction-mods and since the total number of different options started getting out of hand I combined them into this mod. The original mods will stay around as long as anyone still wants to use them but this mod has the same features as the others combined plus some improvements.

The original mods added extra prisoner interraction choices and since only the option for selecting ideology to convert to was visible when choosing the vanilla Convert-choice the process for selecting ideology for the custom convert-options was a bit difficult if you had colonies with multiple ideologies.
This mod instead adds an option-button for the Convert and the Release-choice so all vanilla options regarding Ideology will also be visible.

The other difference is that this mod enables you to select options per prisoner. So you can for example select to release a hurt prisoner without waiting for them to be healthy without changing any global options.
There is also options in the mod-settings if you want to change what option is set by default.

The mod adds these options for Releasing prisoners:
[litst]
  • When healthy - wait until they are considered healthy
  • When able to walk- wait until they can walk again
  • When no longer guilty- wait until they are no longer considered guilty for a crime

It also adds the following options for the Convert option
  • Recruit after
  • Lower resistance first
  • Lower resistance first, Recruit after
  • Enslave after
  • Lower will first
  • Lower will first, Enslave after
  • Release after
  • Lower resistance first, Release after
  • Execute after
  • Lower resistance first, Execute after

You can use this mod without owning Ideology, as it will still show for the release-option.

If Biotech is active, there is an option to automatically enable hemogen farm on new prisoners.

If you have suggestions for more options, please leave a comment and Ill see if I can add them to the mod.

- Chinese translation by Chiwei
- Supports the work and convert action added by Prison Labor

This mod replaces the following mods

NOTICE: If any of your current prisoners have any of the custom interactions added by the above mods, please change these to the ”No action” setting before switching to this mod as the game will have trouble showing the prisoner tab if the selected saved action is missing.

[dsc.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: prison management, new options, customization
Popular Discussions View All (4)
0
9 Dec, 2024 @ 12:22pm
Correction for Russian language
st.rusik
0
1 Apr, 2024 @ 5:05pm
1.5 Bloodfeed Interaction bug?
Selvaxri
0
11 Apr, 2023 @ 1:18pm
Suggestions
Muad'Dib
264 Comments
Realm Imp 17 Jun @ 12:31am 
probably wololo
Realm Imp 17 Jun @ 12:31am 
i got the same problem as you yet im not using tribals
Evono 29 May @ 8:53am 
Ye found the mod , VE tribals got a bug , they mention it that it sometimes doesnt form ideologiies while they work and everything so one step was missing and they have a dev tool for this added thanks anyway for the help.
Mlie  [author] 29 May @ 8:23am 
@Evono Again, this mod just adds extra settings when Convert is selected. You will have to figure out why you cannot convert your prisoner.
Evono 29 May @ 8:01am 
so maybe its VE tribals with the wildman start ? is there a way to force the settings visible?
Mlie  [author] 29 May @ 7:34am 
@Evono This mod does not affect what options you have, it just adds extra options for existing. Your problem lies with another mod
Evono 29 May @ 7:32am 
The only thing i could think of is , that its incompatible with VE tribals "Wild men" start because the Ideology gets unlocked after a few Researches ( 5 i think ) which could confuse this mod ?
Evono 29 May @ 6:44am 
Can i somehow force the mod to show all buttons ?
Evono 29 May @ 6:30am 
i do have one , having rituals , a preacher ( which can manually convert people and more ) symbols and more
Mlie  [author] 29 May @ 6:23am 
@Evono Well, you cant convert someone if you do not have an Ideology