Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamproxy.com/sharedfiles/filedetails/?id=3274509762
zombie or not gravity won't care. bones are still going to break.
it can create some interesting story telling environments. wandering along you just find a huge amount of dead zombies at the foot of a great building. only next to you notice you are being swarmed by the surviving zombies.
Seriously have no clue why this isn't in the game already,
zombies aren't superhuman and should not be able to fall from high places without at least breaking a limb. It should affect their movement / health at minimum.
But nah, Knox Virus is a different cup of coffee I guess.
imagine falling from 3rd flr or above but still able to walk
Also when shambler becomes a crawler game freezes for a sec. Imagine what will happen when you drop down 100 zeds with 30% chance of crawlerification)