RimWorld

RimWorld

Stranger Danger Continued
29 Comments
Mlie 13 Oct @ 4:39am 
Since this mod has been reported working in 1.6 I added it to the No Version Warning-mod
https://steamproxy.com/sharedfiles/filedetails/?id=2599504692
piercebuster 7 Aug @ 1:50pm 
Still works in 1.6

:)
тетеря, блин 11 Jul @ 4:00pm 
1.6 🙏
Flurbel 15 Jun @ 9:35am 
Does this hide whether a pawn is unwaveringly loyal or not? Every raider seems to spawn as unwaveringly loyal and I'm not sure if they all are or if it just says that they are to hide information.
Lobanych 13 Oct, 2024 @ 2:38pm 
Can you please add a notification or message about prisoners whose details have become known? I, for example, often forget about prisoners, and the colony does not need parasites in the cells
Winter 12 Oct, 2024 @ 2:12am 
G'day Ferris,
Not sure if you had any plans to expand on this but if you do, curious if hiding the prisoner value would be possible.
Roque the Rogue 30 Aug, 2024 @ 9:50am 
Does this one hide names as well?
UPtownFunk 17 Aug, 2024 @ 6:53pm 
To piggy back off of what @Rassmond said id also suggest to make it where your interrogator can learn more and more about the imprisoned pawn the more they are interrogated.

Example: First attempt to recruit or reduce resistance - you lean there name and age.
second attempt you learn health defects. third attempt you start leaning there passions one by one with each subsequent interrogation.
Rassmond 7 Aug, 2024 @ 2:51am 
great concept, suggest to make it absolute it will be neat to hide almost all stats of hostile pawns, like how we even supposed to know their names and relationships?
Arthur GC 6 Aug, 2024 @ 9:37am 
Also, would it be possible to add a patch for the Moody and/or Numbers mods?

By using this mod together with the ones I mentioned, we can see the prisoner stats on their prisoner tabs.
Arthur GC 4 Aug, 2024 @ 2:25pm 
+1 to Limfjorden suggestion
ttyet 19 Jul, 2024 @ 3:44am 
more details: only the traits can be hidden. Skills show words like "Shooting (hidden)" when hovering on a skill but the skill level is not hidden at all.
No error log pops up but I upload it anyway.
https://gist.github.com/HugsLibRecordKeeper/68b5f7c9f52af5ff27e1b6a9b8762fea
this error log is of a test save that summon allies and enemy attack.
the video I mentioned on my last comment is hidden since you didnot reply to me for too long. I can reupload it if you want to watch it.
ttyet 4 Jul, 2024 @ 8:03am 
Hi Ferris, the mod seems not working here. I posted a video here to show you: www.bilibili.com/video/BV1U6hWeQEDf
some points: 1. it's not added mid-save, I start this save after every mod is properly set. It's just I just realized the mod is not work. 2. the original mod has been unsub. The original mod works well back in 1.4, just found your version recently, thank you!
FerrisCG  [author] 29 Jun, 2024 @ 2:27am 
@Kei ♦ will fix this weekend
@Limfjorden ill take a look at doing that later
Limfjorden 27 Jun, 2024 @ 4:18am 
It would be nice to have options to have information revealed gradually like in Hidden Enemy Bio . In that mod, information is dependent on resistance.
Amari 26 Jun, 2024 @ 6:11am 
No errors on my end, but Ghouls are being treated as allies when hiding bio/traits/whatever.
Probably just needs a kindDef check for them?
FerrisCG  [author] 18 Jun, 2024 @ 12:04am 
I also plan on adding an option to hide certain hediffs from medical (Options for each of course) ie, Bionics, Implants, Drugs + also hiding the percentages for the values in the medical tab, same for the items in their inventory or least maybe showing the items but not allowing hover to see stats / modifiers on it+-
FerrisCG  [author] 18 Jun, 2024 @ 12:01am 
Uhhh, not sure i can do as many displays of it i can think of later this week
Winter 17 Jun, 2024 @ 9:20pm 
Would also hiding the PawnMarketValue unless in a slave trader trade window be too much out of scope?
d_valroth 15 Jun, 2024 @ 12:45pm 
Oh nice, it does work with RimHUD. That was always the downside of the old versions, it was almost impossible to avoid being spoiled. Thank you for this.
swordgameenjoyer 14 Jun, 2024 @ 10:57pm 
yeah ill do that next time i play
FerrisCG  [author] 14 Jun, 2024 @ 10:55pm 
You can send me a hugslib log ill look through it when i have time, else if you find the mod causing the incompatibly ill add patch support for it
swordgameenjoyer 14 Jun, 2024 @ 10:53pm 
Yeah, I believed ya issue is I got about 730 mods
FerrisCG  [author] 14 Jun, 2024 @ 10:52pm 
No issues on my end
swordgameenjoyer 14 Jun, 2024 @ 10:48pm 
my enemies, strange. It could be another mod? I do have a pretty big mod list
FerrisCG  [author] 14 Jun, 2024 @ 10:48pm 
@joyce manor enjoyer are you checking on your own pawns or enemies, seems to be working fine for me with rimhud
swordgameenjoyer 14 Jun, 2024 @ 10:34pm 
This isn't working for me, I think it may be incompatible with Rimhud, amazing mod concept though
Winter 14 Jun, 2024 @ 8:18pm 
You are Gandalf & we are but mere hobbits. We appreciate you.