RimWorld

RimWorld

60 ratings
Stranger Danger Continued
   
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Mod, 1.3, 1.4, 1.5
File Size
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606.439 KB
14 Jun, 2024 @ 4:19pm
14 Jun, 2024 @ 8:41pm
2 Change Notes ( view )

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Stranger Danger Continued

Description
Original Mod: https://steamproxy.com/sharedfiles/filedetails/?id=2554037708
Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
Ferris Note: Please report incompatibilities with this, I will see about adding patches by mod as requested



Original Description

Is that club wielding pirate a high skilled brawler, or a sickly wimp? Do they enjoy relaxing to a good book, or prefer wandering the muffalo fields? What are their passions, dreams, and aspirations?
How do your colonists know any of this?

This mod hides a pawn's bio information from you until they are added safely in your colony. Pawn identity is remembered, so a colonist arrested or sold into slavery will remain known to you. Safe to add and remove from saves.
29 Comments
Mlie 13 Oct @ 4:39am 
Since this mod has been reported working in 1.6 I added it to the No Version Warning-mod
https://steamproxy.com/sharedfiles/filedetails/?id=2599504692
piercebuster 7 Aug @ 1:50pm 
Still works in 1.6

:)
тетеря, блин 11 Jul @ 4:00pm 
1.6 🙏
Flurbel 15 Jun @ 9:35am 
Does this hide whether a pawn is unwaveringly loyal or not? Every raider seems to spawn as unwaveringly loyal and I'm not sure if they all are or if it just says that they are to hide information.
Lobanych 13 Oct, 2024 @ 2:38pm 
Can you please add a notification or message about prisoners whose details have become known? I, for example, often forget about prisoners, and the colony does not need parasites in the cells
Winter 12 Oct, 2024 @ 2:12am 
G'day Ferris,
Not sure if you had any plans to expand on this but if you do, curious if hiding the prisoner value would be possible.
Roque the Rogue 30 Aug, 2024 @ 9:50am 
Does this one hide names as well?
UPtownFunk 17 Aug, 2024 @ 6:53pm 
To piggy back off of what @Rassmond said id also suggest to make it where your interrogator can learn more and more about the imprisoned pawn the more they are interrogated.

Example: First attempt to recruit or reduce resistance - you lean there name and age.
second attempt you learn health defects. third attempt you start leaning there passions one by one with each subsequent interrogation.
Rassmond 7 Aug, 2024 @ 2:51am 
great concept, suggest to make it absolute it will be neat to hide almost all stats of hostile pawns, like how we even supposed to know their names and relationships?
Arthur GC 6 Aug, 2024 @ 9:37am 
Also, would it be possible to add a patch for the Moody and/or Numbers mods?

By using this mod together with the ones I mentioned, we can see the prisoner stats on their prisoner tabs.