RimWorld

RimWorld

ReBuild: Doors and Corners
1,114 Comments
Tekuromoto 21 Oct @ 11:25am 
Quick question: should the fireplaces have flames in them when they're fueled? Mine don't, so I want to know if that's as intended or if I have a conflict somewhere.
Midnight 19 Oct @ 11:21am 
Im very glad this is how I found out revenants can open security doors, also 3x3 security door my beloved my grid of symmetric 11x11 squares is very pleased
wolf. 11 Oct @ 1:51pm 
would be amazing if the glass window walls were airtight :0
tried to build an asteroid base with windows and half my base vented :(
toetruckthetrain 10 Oct @ 7:09pm 
can we get rotatable floor AC units? gravships being able to turn means putting one against a wall is gonna eventually result in it being blocked
st.rusik 10 Oct @ 11:08am 
I created a patch to remove the perspective doors https://steamproxy.com/sharedfiles/filedetails/?id=3584349796
AreYouOKAni 9 Oct @ 6:52am 
"I keep warning you. Doors and corners, kid. That's where they get you. Humans are too fucking stupid to listen."

Love this mod!
BottledDew 6 Oct @ 3:28am 
Please give cell walls the ability to transfer temperature like a vent
rosymachine 5 Oct @ 9:32pm 
seconding on wanting the same diagonal functionality on your gorgeous gravship panorama and glass walls!!! although this mod is still my fav
turkler 4 Oct @ 9:52pm 
I found a strange issue, the wall fireplace (and only the wall fireplace) seems to produce a tiny amount of heat, like less than a campfire. I checked with ve temperature and it actually seems properly configured to push a lot of heat, and yet rooms that can be brought up to about 15c basically act like they don't have heating with the wall fireplace
can confirm I was able to replicate this mod with just ve temperature, rebuild, and the prerequisites (ve framework and harmony)
qux 29 Sep @ 10:57am 
Hi, can you put "medieval" techlevel for your fireplaces please ?
JAS 25 Sep @ 9:06pm 
@anaris @Balthazad The grate tiles (stuffable and sterile both) only have 57%ish move speed. i didn't realize this until i had used them for most of my base.
Balthazad 25 Sep @ 10:34am 
https://steamproxy.com/sharedfiles/filedetails/?id=2412682633
could you pls add a lil patch for this mod's secret passage doors? as of now, they are the only vanilla textured wall parts in my colony and that looks questionable :p

@anaris standard sterile tiles need twice as long to be cleaned up, despite costing more, so yea you're right, it's kinda broken, grate tiles would need attractivity -2 instead of -1
JAS 24 Sep @ 9:45pm 
Loving the mod. The only thing that I'd ask is if you could make the glasshull and panorama hulls have the same diagonal effect as regular gravship hulls. I tried to build a glass bubble bridge and was sad to realize it didn't work.
anaris 24 Sep @ 3:42pm 
are the sterile grate tiles just better than regular sterile tiles? they seem to have the same bonuses but cost less silver
vexxn0va 23 Sep @ 3:32pm 
does the glass work with fog of war?
John DeWolf 22 Sep @ 4:02pm 
I would like the doors to be un-perspectived please.
Someone 21 Sep @ 8:02am 
My fireplace doesn't actually give off light, anybody run into that before?
Autumn 20 Sep @ 8:04pm 
Do you have plans to make glass walls airtight or at least add an airtight version? Was hoping to use them on an asteroid for a space colony run.
Fourth 19 Sep @ 2:41pm 
Love this mod, but I wish you could replace an existing wall like the vanilla wall in 1.6
Balthazad 18 Sep @ 1:55am 
@Raygne how did u fix it?
Balthazad 18 Sep @ 1:41am 
btw i like the perspective doors, but i feel with everyone that doesn't like forced content
Balthazad 18 Sep @ 1:37am 
https:// snipboard .io/ybL2wq.jpg

ornate door not being retextured
me cry
Caek 17 Sep @ 10:03pm 
Still slapped the thing in my favorites, though - here's hoping we see an update that brings back the button to disable perspective doors!
Caek 17 Sep @ 9:54pm 
I don't think I've ever had as fast a turn around on a mod as I've had with this one. First glance = insta-DL, but I've loaded it up and found out it has perspective doors and you can't actually turn them off, so I've gotta remove it. It's a legit shame because everything else in the mod looks superb and seems like a ton of love has gone into it, but the perspective doors don't work for me at all, and I'm getting a weird issue with it also overwriting some VFE doors and preventing me from changing their appearance.

Bummer.
Darian Stephens 15 Sep @ 7:48am 
Does this actually have corners?
I was hoping that I could use the gravship glass hulls added by this mod in some diagonal areas, but they sadly don't connect like the vanilla hull does.
lem0nade 12 Sep @ 9:30pm 
dunno why but I keep getting error with the fireplace.
Amnaa 9 Sep @ 8:30am 
+1 bring back option to disable perspective doors
The Guy in Your Closet 5 Sep @ 2:59pm 
There are certain walls that exist which do not quite fill the 1x1 space that they occupy, so doors kind of create this awkward gap in between the door and the wall

Is it possible that the doors can be slightly widened to accommodate for this? I know it's a huge ask but some of the walls come from popular mods. One of them I found was Fortifications - Citadel
Gabe Knight 3 Sep @ 7:51pm 
Hi, tiny issue with wall lamps. If anyone's able to help. Now my wall lamps are made of other resources than steel like wooden wall lamps. I did disable the seamless option in the mod menu, rebooted the game and then now all my wall lamps are entirely made of wood, no steel at all, they are just brown. The option to build wooden ones is gone from my architect menu and the normal vanilla ones are back, but already built ones are all made of wood, in a different, weird fashion than even with the mod installed. Thanks!
Tsunatus 31 Aug @ 10:07pm 
Is there a fix for the Ornate door not being seamless?
Raygne 30 Aug @ 6:10pm 
Same issues with ornate doors not being seamless versions. Easy fix but forcing perspective door mod is just bad.
objsource 30 Aug @ 2:42pm 
@Kelven I remember that the issue was with working around the new Vac Barriers, which naturally shift perspective. I'm no coder, but it seemed difficult to rework the mod without messing something up.
Kelven 29 Aug @ 3:30pm 
+1 for returning the option to disable perspective doors. Until that's available, this mod unfortunately is a no-go for me.
Echo Ichor 29 Aug @ 12:35pm 
I second ChrisB's issue, also happening with the Ornate Door. So, both of the edited 2x1 doors and not the 3x1 doors that were added.
ChrisB 28 Aug @ 7:14pm 
hiya, security door on my current run seems to be the non-seamless vanilla texture
https://gist.github.com/HugsLibRecordKeeper/af33599f7d14479ea82eed5e37c70f3f
cherry-wave 27 Aug @ 2:20am 
Hi. Im missing a "line indicator" in the powergrid view to always know with which circuit the floor lamps are connected, mind implementing this? <3 Thanks for the mod
vixisdead 26 Aug @ 5:58pm 
this mod looks amazing but i just cant stand the perspective doors and it's really disappointing that the option to disable it is gone
Alerios 25 Aug @ 2:29pm 
SOS2 has been fully updated to 1.6. Is it possible to get back the space ship glasses? I miss them hahaha.
Gbedraws_8 25 Aug @ 1:09pm 
why was the perspective doors toggle even removed in the first place?
vol. 25 Aug @ 11:12am 
Floor AC units are broken right now, it seems. The cooling area is one tile north instead of directly on the tile.
Alstorp 25 Aug @ 6:54am 
Man perspective doors and the inability to disable it really ruins this amazing mod for me, it should just be removed as there's already another mod for it. It's incredibly ugly as you can see the floor spill outside of the room now
Helixien  [author] 24 Aug @ 10:25pm 
I will update the mod page so it’s clear perspective door can not be disabled
Ranger Dimitri 24 Aug @ 4:20pm 
Would like to see the mod option to toggle perspective doors be returned, that or get rid of the perspective door's altogether if it'd be easier to do that. Is a good mod to be sure, but I do feel you need to update something about that to not falsely advertise to people about adjusting options to a feature where said options have since been removed.

Again, good mod to be sure. But it does feel a bit lacking that you didn't mention that anywhere at all in the change log's or the like period.
Rokk 24 Aug @ 12:43pm 
These textures actually look sick, well done. I never realized how janky the vanilla game's double doors really look
Stryyyder 23 Aug @ 4:40pm 
glass walls: super cool, but I wish there was any kind of warning in it's description or anywhere that it doesn't support wall attachments before i built my entire base out of them. also they dont seem to work with the "seamless doors" thing
Averious ღ 23 Aug @ 7:17am 
I saw you removed the SOS2 glass ship hulls? The mod's still in active development--there's a viable 1.6 version out now on their GitHub.
XDelphi 22 Aug @ 2:13pm 
@LetTheMossReclaimYou - that's answered in FAQs:

Q: Dubs Hygiene's stall doors don't work with perspective doors!
A: Not something I can fix and if I hear it one more time I will scream. Ask dubs.
LetTheMossReclaimYou 22 Aug @ 9:23am 
Would it be possible to add door support to the stall doors from Dubs Bad Hygiene?
󠀡󠀡 22 Aug @ 4:40am 
VFE: Mediaeval 2 support? the gates look weird since this mod makes everything look nice
Eclipse 21 Aug @ 5:49pm 
What about light pass through implementation of that mod? (for glass walls)
https://steamproxy.com/sharedfiles/filedetails/?id=1971860929