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You think do same for USMC?
If anyone was looking for an aceax patch I made one: https://steamproxy.com/sharedfiles/filedetails/?id=3521531791
Outstanding mod btw
And yes, one day it would be nice to see the rank patches, but the mod is great regardless.
also for 2. would this count??
https://media.discordapp.net/attachments/1326010292961935412/1359806059941990421/image.png?ex=6808a394&is=68075214&hm=6eac11f6fb484ae82854bcd89d7a5627d3a2c8cea4890458940b3abd38ec99b4&=&format=webp&quality=lossless&width=1521&height=856
which means only feasible way for now is to just make each rank as a separate variant in arsneal but ehhh... i do not want to do that xd
1. Are there any plans for vest rank patches?
2. Are there any plans for ATAK on vests?
Brilliant mod.
also good job on figuring out the script solution, maybe it can be called into units as an eventhandler or sorts? i wonder if itll cause some performance issues or other unforeseen circumstances tho, im not at all good with this whole scripting/sqf stuff
private _playerName = player;
private _b = _playerName getVariable "UnitNomPatch";
private _c = _playerName getVariable "UnitRankPatch";
private _a = [_playerName, _b] call simc_fnc_setUnitNom;
private _d = [_playerName, _c] call simc_fnc_setUnitRank;
this way it always retrieves the values and places the corresponding patches.
I need to work more to find another solution to implement inside the mod and you can implement the fix.
Come command to put onplayerrespawn script to correct this?