Arma 3
W28
316 kommentarer
milkman08 2. okt. kl. 16:10 
You should add vests with M7 magazines
simc_irl_43  [ophavsmand] 26. sep. kl. 17:11 
trust
simc_irl_43  [ophavsmand] 26. sep. kl. 17:11 
yes
Shooty Booty 26. sep. kl. 17:01 
Anyone know if this mod is still being worked on?
Patriot 23. sep. kl. 16:43 
does he know?
Ryce with an I 23. sep. kl. 16:29 
is there plans to do stuff like this for early-mid GWOT?
DricID 10. sep. kl. 19:09 
Please,can you remove the fxxk facewarn(that mask face))?that make me so scared,PLEASE!!!!!!!GOD!!!!!!
maddog_fr 14. aug. kl. 4:52 
why do you make one modern gear banger and then dip
xvictimoflifex 13. aug. kl. 11:36 
Please, can you remove this f*cking chemical light from the vest?
Patriot 3. aug. kl. 15:07 
Please, can you remove this f*cking chemical light from the vest?
Revizor 3. aug. kl. 14:51 
Please, can you remove this f*cking chemical light from the vest?
Ghostlyshell617 27. juli kl. 18:51 
Are there plans to add the missing ranks (Warrant Officers + CSM)?
FOX 20. juli kl. 11:28 
Hi, good work!
You think do same for USMC?
Revizor 14. juli kl. 17:13 
Can you remove chemical light from the vest?
Brian Hates Games  [ophavsmand] 13. juli kl. 17:53 
yea should be fine
Longshot133 13. juli kl. 16:21 
Would it be okay if i made a patch that adds the gloves to NVG Slots? Just making sure before I do cause this mod is amazing.
Revizor 11. juli kl. 2:11 
Please, can you remove this f*cking chemical light from the vest?
Brian Hates Games  [ophavsmand] 9. juli kl. 19:24 
thanks ^_^
Liam McKendrick 9. juli kl. 18:14 
Great mod!
If anyone was looking for an aceax patch I made one: https://steamproxy.com/sharedfiles/filedetails/?id=3521531791
Lockheed 17. juni kl. 6:45 
Is there planes in implement some ACS (Army Combat Shirts)? And also the new iterations of the Army Combat Pants?

Outstanding mod btw
Scraps_ 10. juni kl. 14:24 
Hey guys. Asking respectfully, any idea on when the next update is releasing?
simc_irl_43  [ophavsmand] 4. maj kl. 19:03 
usaaf
simc_irl_43  [ophavsmand] 4. maj kl. 19:03 
never air force needs to return to the army
Xiaoboyz 3. maj kl. 21:26 
Hello! Love the mod so much as it brings so much realism to the US Army! Quick question: Are there plans to do the same for the USAF?
Cassidy 30. apr. kl. 0:11 
Is there a discord for this mod, by the way? I’d love to see WIP/Progression if that’s possible
Brian Hates Games  [ophavsmand] 23. apr. kl. 17:52 
yes feel free ^_^
Cassidy 23. apr. kl. 16:32 
Another question I should've asked previously, are the textures here available publicly? I'd love to retexture some things
Cassidy 22. apr. kl. 11:23 
Wow, that model looks awesome! Yes, exactly what I was referencing. Excited to see the future of the mod.
And yes, one day it would be nice to see the rank patches, but the mod is great regardless.
Brian Hates Games  [ophavsmand] 22. apr. kl. 11:16 
if one day i get to learn it or someone thats familiar is willing to volunteer itll be easy for me to add the rank selection to the model itself

also for 2. would this count??

https://media.discordapp.net/attachments/1326010292961935412/1359806059941990421/image.png?ex=6808a394&is=68075214&hm=6eac11f6fb484ae82854bcd89d7a5627d3a2c8cea4890458940b3abd38ec99b4&=&format=webp&quality=lossless&width=1521&height=856
Cassidy 22. apr. kl. 11:02 
Ah, makes sense. Yeah, acex would be the usual way and I definitely understand not wanting to add them all separately. Thanks for the answer
Brian Hates Games  [ophavsmand] 21. apr. kl. 19:19 
can only answer for no.1; sadly it is not possible to do rank patches for vest the same way we can for the uniforms; or at least we have yet to find a way unless maybe using stuff like ace interactions or ace extended arsenal

which means only feasible way for now is to just make each rank as a separate variant in arsneal but ehhh... i do not want to do that xd
Cassidy 21. apr. kl. 18:20 
2 questions:

1. Are there any plans for vest rank patches?

2. Are there any plans for ATAK on vests?

Brilliant mod.
simc_irl_43  [ophavsmand] 14. apr. kl. 21:36 
out of the mods scope
chewsartin 14. apr. kl. 21:09 
any plans for UCP uniforms?
simc_irl_43  [ophavsmand] 29. mar. kl. 8:40 
@Stolt its good for all of them but not for fitting gear itself to other unifroms, you could try to see if it works. but we do have a w35 module for something vanilla
DricID 29. mar. kl. 0:50 
To be precise, it's the Facewrap (the facial distortion module) — is there a way to remove the masks attached to the Facewrap models in the editor? 【The issue lies with the face geometry, not the equipment settings.
Stolt 24. mar. kl. 9:52 
Hey man is this balanced with cup, RHS, vanilla or Aegis in mind? Like, which modpack is it best used with?
MrMoosehead 10. mar. kl. 9:20 
Is there any chance of adding OD green versions of the uniforms for Geronimo OPFOR use, or does anyone know of a retexture that already exists. (If that's allowed)
Fercho 7. feb. kl. 15:50 
I'll play with the script more to see if I can make the properties persistent and use an event handler to recall the nametags and the others properties. If I solve this I'll share the script to add to the mod.
BlindGrunt 7. feb. kl. 13:25 
To the author...Thank you for acknowledging the E-4 Mafia !!! 11 Bravo all the way.
Brian Hates Games  [ophavsmand] 6. feb. kl. 23:50 
the entire code was just a copy of the bis_fnc_setUnitInsignia, the entire thing is inside the tweed_eden_21 pbo, im not sure if theres any way to particularly explain it tho >_>

also good job on figuring out the script solution, maybe it can be called into units as an eventhandler or sorts? i wonder if itll cause some performance issues or other unforeseen circumstances tho, im not at all good with this whole scripting/sqf stuff
Fercho 6. feb. kl. 22:54 
I found the problem and a solution for the respawn. The "unitNomPatch" property and the others are lost. So what I did was in the Init of each element I forced the variable unitNomPatch with the name of the corresponding class and that way it doesn't lose it, and in the onplayerrespawn file I added:

private _playerName = player;
private _b = _playerName getVariable "UnitNomPatch";
private _c = _playerName getVariable "UnitRankPatch";
private _a = [_playerName, _b] call simc_fnc_setUnitNom;
private _d = [_playerName, _c] call simc_fnc_setUnitRank;

this way it always retrieves the values ​​and places the corresponding patches.

I need to work more to find another solution to implement inside the mod and you can implement the fix.
Fercho 6. feb. kl. 20:42 
Can you share how works in eden to see if I can script a fix and share it? I try to see the scripts you use, but take the code of another person always is hard to understand the logic.
Brian Hates Games  [ophavsmand] 6. feb. kl. 19:46 
Yeah idk how to solve it, it uses the same function as vanilli unit insignias so unfortunately it has identical issues
Fercho 6. feb. kl. 14:46 
the last one. When I edit the mission works fine, but when I run the mission on server the nametage and rank disappears. I don´t use respawnonrestart, I don´t know where is the problem.
Come command to put onplayerrespawn script to correct this?
Fercho 6. feb. kl. 10:56 
When I change the loadout in game the nametag and rank disappears. Are a way to reload them?? Regards
Fercho 6. feb. kl. 10:09 
Hi. can repack this mod in our community pack? mention and link you in the description?? Regards!
Monklie 23. jan. kl. 20:20 
Hey, any chance you're comfortable with us creating a config patch and modifying the existing textures for some of these assets?
QuadFather 6. jan. kl. 22:47 
Any chance we could see PPE gloves attached to some of the uniforms to allow the eyewear slot to be free?
Luci 6. jan. kl. 21:18 
Can someone explain why when i put ranks, name tapes, etc. on. They don't appear when i spawn in multiplayer. Also i tried taking their IOTV's and ACH's off in eden so i spawn in just the uniform but when i do spawn the gear reappears. ( This is for Playable characters in multiplayer )