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you just have to keep repeating this and narrowing your enabled modlist until you find the culprit
the problem with tooltips in zomboid is that they're hardcoded, which essentially means if 2 mods try to edit a tooltip, the mod last on your load order (i think) will be the one that successfully edits the tooltip. the first mod will change the tooltip, then the second mod will just undo all of it and put their own changes in (even if they don't actually change anything!)
it sucks. but, if my guess is right, that's exactly what's happening to you. if you're able to edit the load order try loading this mod last (or first, if that doesn't work) and see if that fixes it, otherwise you'll have to find the conflicting mod.
and thanks :) i try my best
i do wanna get a proper feel for b42 before i try updating either though. problem is that i still think b42 needs some more love from the devs before i dive into it
tl;dr not until after b42 is a little more 'complete'
Im checking the NPC's mods, actually
also the npcs wouldnt know how to repair a bag either
i also just checked, the game also won't let you do crafting with broken items by default (if you set a saw's condition to 0, it won't let you use it to saw logs)
so i'd say yeah it's probably possible, i haven't messed around with crafting code at all so i can't say 100% though
Hey, Jack, I'll send you some patches later
if you got extremely unlucky then an item may have spilled right as your bag took damage, but otherwise it's meant to be a pretty gradual thing. also worth noting there is a sandbox setting to increase/decrease the chance, or to just disable it entirely by setting the chance to 0
the dropped items should be somewhere along your path though, to test, try standing somewhere safe and see if an item disappears from your bag and DOESN'T appear on the floor next to you?