Project Zomboid

Project Zomboid

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Backpack wear
   
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21 Dec, 2023 @ 2:38am
31 Aug @ 2:52am
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Backpack wear

Description
Mod summary

- Bags (except plastic or metallic ones like gun cases, toolboxes and lunch boxes) now wear out over time
- Deterioration based on bag load, degrades faster at 100% and not at all at 0%
- Bags do not deteriorate when sitting on the floor or in a car, or while you're asleep
- Bags take damage when you're hit by a zombie
- Bags must be equipped (worn or held) in order to take damage, will not take damage while in another inventory or on the floor
- Bags can be repaired by right-clicking on them, requires tailoring skill based on the bag and some materials
- Should work in MP but not fully tested
- Should be fine to add/remove from an on-going save

MOD INFO

Ever wondered why your weapons can break, yet your bags are invincible? Sick of finding a great bag early game then ignoring every bag you come across after that? Want another reason (and another way) to level tailoring? Just want to make life hard for yourself?

Introducing Backpack wear, a difficult mod that adds condition loss to most bags and hand-held containers in the game, as long as they're made of some type of fabric or other type of weaker material. (Plastic and metal containers like toolboxes, lunch boxes and gun cases work the same as vanilla!) But fear not, any bag that can be broken can also be repaired again... Provided you have the required skill in tailoring and the appropriate resources to repair them, of course.

Also, your tougher bags like the large backpack and big hiking bag will have more maximum condition and last a lot longer before breaking completely, versus something like a school bag or a satchel.

Bag condition is worn out over time based on how full the bag is, a 100% full bag will wear out at maximum speed which is roughly 1 condition per 3.33 hours, a 50% full bag will lose 1 condition in roughly 6.66 hours, etc.
For reference, a school bag has 20 max condition in this mod, and a large military backpack has 100 max condition. Also bags will ONLY lose condition while equipped! Similarly, any equipped bag can take damage if you're attacked by a zombie, so be on the lookout! Bags also won't lose condition while you're sitting down on the floor or in a car.

COMPATIBILITY

Should be perfectly fine to add/remove from a save (although repair any fully broken bags before removing, or they'll be unfixable without re-installing the mod!), should also work great in multiplayer, both hosted co-op and dedicated servers!

Has built-in support for Dynamic Backpack Upgrades (the tooltips will show both bag upgrades info and bag condition)

As for mods that add new bags, they need to be patched so that this mod will recognise them. (Mods that edit vanilla bags or bags that already have a patch made for them do not need to be patched!) Thanks to helpful community members there are now a wide array of mods with compatibility! :)

To see a full list of the compatible mods (which, yes, includes Authentic Z and Brita's Armor, among many others) go to the discussions or click here!

Workshop ID: 3119126181
Mod ID: JD44BackpackWear
Popular Discussions View All (1)
0
22 Jul @ 10:46pm
PINNED: List of compatibility patches
Jackd44
155 Comments
Bonk 21 Oct @ 7:13am 
The "Insurgent Profession" mod has a patch
aquelarrefox 12 Oct @ 8:45am 
i forgot the most op bag in game cose only spawn with player with insurgent mod, i have the patch
Jackd44  [author] 29 Sep @ 3:07pm 
thanks :)
aquelarrefox 28 Sep @ 6:39am 
I'm very pleased with the way the mod is working, impressive work.
alexcameronjudd 28 Sep @ 2:53am 
Oh that's totally fine. I was just being cute about the Sling Bag thing. All bags is great..
Jackd44  [author] 27 Sep @ 5:18pm 
yeah there's a sandbox option for it, but do be aware that it modifies the degradation rate of ALL bags
alexcameronjudd 27 Sep @ 10:10am 
Is it possible to slow the rate of degradation? In Sandbox or Mod Options? Feeling like my sling bag is getting Worn too quickly. Love this mod though!
aquelarrefox 14 Sep @ 6:05pm 
Yes it's a good point, to work with SS NPC should damage bags only fit npc in your group to avoid problems, so you can fix or replace their bags, but not on others.


Im checking the NPC's mods, actually
Jackd44  [author] 14 Sep @ 4:05pm 
i don't think so, the mod will only degrade condition of the bag(s) the player is wearing

also the npcs wouldnt know how to repair a bag either
aquelarrefox 13 Sep @ 12:13pm 
the mod could work on superbsurvivors npc? (i still dont try, with items from bandits mod will not cose they are zombies indeep) or could be patched to work?