RimWorld

RimWorld

Wololoo - Better Conversion and Recruitment
133 Comments
RedMattis  [author] 20 Dec, 2024 @ 8:08am 
@Eng-Chasers
If you're trying to force-convert them into some violent pirate-ideology perhaps.

Not a very persuasive argument if you're running a sanctuary, holy light church, or trying to get them to agree with a bunch of peace-loving hippies.

I've not removed the ability for low mood to reduce belief, only made it so you can persuade someone over by treating them well in addition to the typical vanilla Rimworld pitch-black 1x2 ideo-conversion nightmare cells covered in vomit.
Eng-Chasers 20 Dec, 2024 @ 2:33am 
It makes sense though.
"I am getting tortured for believing in the wrong gods?"
"All this pain and suffering will go away if I embrace the new gods?"
"son of a betch, I'm in"
Vulkandrache 23 Nov, 2024 @ 8:40am 
"Emergent behavior"
Read:
The game is intentionaly designed poorly
to allow RNG to dick you over as much as possible.
BladeofSharpness 22 Nov, 2024 @ 10:09pm 
@Zorrobyte. It's because Tynan is good at triggering emergent stuff. You would want low mood in vanilla to recruit them faster, but it would also mean more prisoners escape.

Although I understand the aim of @RedMattis, this mod is disabling this emergent behavior...
Zorrobyte 4 Oct, 2024 @ 11:32am 
I had no idea vanilla rimworld was the worse you treat prisoners, the better. Makes sense why I never could seem to get converts LOL

Asked Perplexity about it, and increasing mood, not lowering it seems to lead to better attempts via paper "Religion and Rehabilitation as Moral Reform: Conceptualization and Preliminary Evidence"

Thanks for the mod!
RedMattis  [author] 20 Sep, 2024 @ 10:10pm 
@PatoPixelado
Yes.

This is compatible with likely every mod on the workshop. :)
PatoPixelado 20 Sep, 2024 @ 6:01pm 
work okay with T's Conversion Staff?
RedMattis  [author] 27 Aug, 2024 @ 12:36am 
@Naraxa
Probably. Iirc. I just check how happy they are and adjust certainty according.
Naraxa 26 Aug, 2024 @ 2:24pm 
Can this work with enhanced beliefs? They both change how certainty works and I'm curious how they'd interact with each other https://steamproxy.com/sharedfiles/filedetails/comments/3233416451
Church.exe 3 Aug, 2024 @ 8:10am 
"This is not a bug. It is just a minor side-effect of my overzealous performance optmizations :) "
I think I like this one
RedMattis  [author] 11 Jun, 2024 @ 11:19am 
@Pip
I expect they should work fine together. Overlapping patches is usually fine as long as it isn't transpilers.
Pip 11 Jun, 2024 @ 11:16am 
Is this compatible with Priority Treatment Resurrected? (https://steamproxy.com/sharedfiles/filedetails/?id=3009738919?
There are overlapping harmony patches so I wanted to check
RedMattis  [author] 11 May, 2024 @ 8:07am 
@Vulkandrache
Should work fine. :)

@MekaManiac
I'll put it on the to-do list. No promises when I'll get around to doing it though.
Vulkandrache 11 May, 2024 @ 7:53am 
Is there going to a be problem in combination with
https://steamproxy.com/sharedfiles/filedetails/?id=3014074079
MekaManiac 6 May, 2024 @ 3:15pm 
Could we expect a mod option slider in a future update to change how much converting someone lowers resistance? I feel like I recruit prisoners too fast for my taste (as it makes it instant after conversion) with this mod but still love the way it helps converting
PKPenguin 29 Apr, 2024 @ 12:57am 
Great idea, but hard to add mid-save when my prison is already a misery maximizer. Gotta save this one for my next playthrough...
RedMattis  [author] 22 Apr, 2024 @ 12:48am 
@Turambar
35% of their mood bar. Same thresholds as vanilla certainity gain. :)
Turambar 21 Apr, 2024 @ 6:25am 
OK, thank you for the details, maybe you should put them in the description? Also, should it be above 35% or rather relative to the pawn break threshold?
RedMattis  [author] 21 Apr, 2024 @ 5:25am 
@Turambar
For performance related to patches it doesn't tick as often as the certainity calculation does. It doesn't actually remove the certinity gain, but rather apply twice as much in the opposite direction every now and then when the conditions are filled.

If you watch a high-mood prisoner over a full day you'll often see it do stuff like: 33%, 34%, 33%, 32%, 33%, 32%, ...

Do make sure the prisoners mood is above 35% though, otherwise it won't do anything to the certainty.
Turambar 20 Apr, 2024 @ 11:11am 
The certainty change does not seem to work, could it be a conflict? I don't think I have another mod touching that part of the game.
Need More Gore 15 Apr, 2024 @ 10:07pm 
thank you the old one i used hasnt been updated i used it because i keep them in a shitty barracks but this one gives me a reason to get them a better one anyhow my prisoners thank you
PatoPixelado 14 Apr, 2024 @ 4:28am 
thank you <3
RedMattis  [author] 13 Apr, 2024 @ 11:32pm 
Yes, I’ve not seen any issues on 1.5. :)
PatoPixelado 13 Apr, 2024 @ 5:10pm 
so this mod works well in 1.5?
Keegandalf 19 Mar, 2024 @ 4:23pm 
Nice; I would prefer to convert by showing how much better it is on this side. Look, even our prisoners have better living conditions than your colonists, and also we have cookies!
Ada 15 Mar, 2024 @ 6:05am 
tysm for this mod! (:
Wololo-Pocalypse 14 Mar, 2024 @ 9:37pm 
Thank god, I was always annoyed at how if you want to convert a pawn you have to leave them in the most destitute 2x3 cell w/ no lights or real bed if you want them to lose belief in their ideoligion, then move them to a luxury prison afterwards to make them fully join your colony.
HoNkZeE MaKaRa 8 Mar, 2024 @ 4:47am 
Good shit, made me cream a little fr.:winterbunny2023:
Partisanship 8 Mar, 2024 @ 2:15am 
Please be patient with Ethan. He lacks basic manners, something most people come with.
The Laughing Cat 7 Mar, 2024 @ 7:19pm 
ignore ethan, hes just a troll it seems
The Blind One 3 Mar, 2024 @ 5:32am 
Amazing mod btw! :lunar2019coolpig:
The Blind One 3 Mar, 2024 @ 5:31am 
Yo was thinking.

Maybe change the way the crisis of belief mental break works, instead of a prisoner randomly flipping to another ideology if their certainty is below 50% while having it, they instead just remain at 0%? This way they can be easily converted by the warden and you don't need to keep track of these prisoners the whole time whether or not they are below 50% certainty. It's annoying if they flip just because they were SLIGHTLY below 50% and you didn't keep track of every certainty drop they had.

(keep it the same for actual non-prisoner colonists/slaves though, so it only works for prisoners)
nekys 25 Feb, 2024 @ 2:55am 
wololo is a great name for this!!
女子口乞白勺奚隹奚隹 22 Feb, 2024 @ 10:04pm 
nc
Eagle-Six 20 Feb, 2024 @ 11:00am 
I can finally get rid of those shitty "only married can do love" cult easily (my whole colony are Yuri, they can't have baby, what the problem about 2 animate girls on same bed)
RedMattis  [author] 20 Feb, 2024 @ 10:35am 
@Victor
I can't see anything related to this mod in the error.

The BetterHealthTab, Pawnmorpher, CLIK(?), mods might be having some issues in that modlist though.
Danny 20 Feb, 2024 @ 6:52am 
Prisoner: "You napalm bombed my hometown,
killed hundreds of innocent people, including my family!
Do you really think I am going to join that messed up war criminal club of yours?!"
Warden: "WOLOLOO!"
Prisoner: "Okay, you make a great point here, sign me up, chief."
Victor 19 Feb, 2024 @ 10:48am 
Does this error mean there's an incompatibility between the two mods? Line 4477 of
https://gist.github.com/HugsLibRecordKeeper/d97e4e0c0ae2123e6715de8fdb2fcb17#file-output_log-txt-L4477
says: TKS_PriorityTreatment: harmony conflicts detected, please report mods if things are acting up
My pawn's health parts are gone, but there are many other mods that may be causing it :/
cdhewko 12 Feb, 2024 @ 7:24pm 
I guess what I'm trying to say there are traits that would not convert to an ideal regardless of what you did for them, leading to extremes that should require removing or replacing that trait with trauma. Like real life.
cdhewko 12 Feb, 2024 @ 7:16pm 
There should be a hypo toad technology. Just reduce will and cognition by feeding drugs then nothing but propaganda tv until they develop certainty in your ideals. Instead of classic torture by boring speeches or beat stick. The drugging part is kind an essential shortcut for convincing a cannibal pyromaniac psychopath to join your free love commune.
theccccccccccccccccccccccccccccc 12 Feb, 2024 @ 10:05am 
havent tried the mod yet, but it would be cool if will is increased if your ideology does not approve of slavery.
Pasqually 12 Feb, 2024 @ 9:53am 
Wololoo
Ethan 12 Feb, 2024 @ 7:09am 
Not enjoying the mod, create some more content for it, you're wasting my time with your c tier mod. Until then you'll be on 1 stars and ur mod won't be featured in my next rimworld campaign
Twitcherooo 12 Feb, 2024 @ 4:53am 
Wololoo
James (I don't have a mic) 12 Feb, 2024 @ 4:48am 
Wololoo
Duck0War 12 Feb, 2024 @ 4:30am 
wololoo
Сельсовет 12 Feb, 2024 @ 3:37am 
Wololoo
Eselain 11 Feb, 2024 @ 11:36pm 
Wololoo
jamiro290817 11 Feb, 2024 @ 5:27pm 
Wololoo
Wololo 11 Feb, 2024 @ 4:10pm 
Wololo