Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

BONEHEAD: Post Nap [Sans]
481 Comments
Lyrune 27 Sep @ 3:36pm 
New update is pretty cool but I REALLY wish Karma Bones was nerfed from a character defining Super to literal garbage(?)
Don't get me wrong, it never should've lasted forever, but now it lasts less than a second! It's small size makes it impossible to use during a combo except as an ender, but enemies in hard knockdown don't take damage, letting the enemy wait out the timer nearly for free!

I feel like there's probably a better way to add counterplay to Karma Bones. Either that or just up the damage and chip to reflect it's short duration, but I feel like that's probably a bad idea.

...Or maybe it's just a skill issue and there's an application for the Super that I haven't discovered yet. Who knows!

And I glanced over this before, but this really is a fantastic rework outside of that. The removal of omnidirectional movement on Big & Spinning Bone as well as the removal of Wall Bone spam is a great decision!
escafaidhe 26 Sep @ 7:59pm 
i prefer this to comedian but both are good
Meta Malus (Bitiot) 26 Sep @ 1:34am 
New update is goated, improved combo game AND Wall Bones aren't satan anymore? I can play this guy without feeling evil now.
Blu Stickman 23 Sep @ 8:35pm 
A funny thing that could be added to him is new taunts based on the new "pacifist" sans fight from the 10th anniversary stream, like the comb, him laying down then winking and even the dance, just an idea tho
liweihuang1983 23 Sep @ 3:51pm 
it got a update with new moves! I like it alot its really cool.
garymg 22 Sep @ 11:57am 
@Meta Malus (Bitiot) I like this idea. Bone wall being able to turn and jump would be far easier to deal with if it costed super to use. You cant just throw the thing out, it has actual value and with the recent "you can parry it after it turns", it makes it a big deal if you manage to land that parry.
garymg 22 Sep @ 11:45am 
Yeah, bone wall is the source of most issues honestly. Bonehead has no weaknesses because of it. It can be thrown out WAY too easily for its power, and it controls space too well with how it can turn around. The ability for the wall to hop is the cherry on top of this unfun to fight, overpowered attack.

Not an insult to the comment made by sans. below me, but I honestly find this version less interesting, despite the undeniable power increase. Previous bonehead had to use setups to be effective, post-nap just throws out walls to win neutral always at any distance. You cannot do anything against it. When i fought post-nap, my opponent had to stop using bone wall entirely for the fight to get interesting in any capacity for either party.
Meta Malus (Bitiot) 18 Sep @ 8:23pm 
@Mav honestly as is he just needs a cap on the amount of bone walls you can pull out as well as maybe a tick limit for how many times you can use reversal in neutral, like once every 40 or so ticks. go too far and it kinda just becomes pointless.
Mav 18 Sep @ 7:08pm 
@sans. he absolutely was underpowered. I love so much of this update, but having 2-4 walls that are unparryable, unbreakable, and maneuverable on the field at all times severely punishes melee characters without teleports or piercing projectiles. I like the idea, but maybe wall bone is a full super, so it has more of a cost or smth, so it's not so spamable or has a cost or just make them breakable or parryable still ads a lot to his neutral without being so punishing
GlitchMae 17 Sep @ 1:26pm 
I miss the big bone wheel, but its a fun change
sans. 15 Sep @ 8:32pm 
yall are such babies complaining about bonehead becoming objectively more balanced and interesting as a character. tbh i felt like he was underpowered compared to most workshop characters but whatever.
garymg 14 Sep @ 5:09am 
Agree with Mav, bonehead controls the floor WAY too easily. Also, the fact that the bonehead projectiles beat EVERY other projectile is a problem. Shuriken? Bullet? Rocket? Grenade? Auric Sphere? Bone Sniper? You cannot use your own projectiles against Bonehead as nothing beats them. Literally the only projectile i have landed on a bonehead was a cowboy bullet because it bounced off a bone and ricocheted into bonehead.

It's not fun to fight an endless sea of unbeatable, unparryable projectiles.
Mav 10 Sep @ 11:59am 
hey i love the update but bone wall spam is insane now if you aren't playing a ranged character to counter i feel like some cost or at least making it parry-able would help otherwise its just oppressive and sets up no win/ unpunishable situations very easily
~Quasar~ 10 Sep @ 6:32am 
THE INTRO WITH TYRANT IS SOOOO FUNNY
yakke1113 7 Sep @ 9:01pm 
hey is there anyway to disable the scarf skin?
Furious  [author] 7 Sep @ 7:15pm 
@LMX1405 thats for a reason since they were giga busted before. like unfair amounts. Air dash being ninja air dash is just bad cause how broken it is. its why most devs are opting to remove it in place of smth more fair
Furious  [author] 7 Sep @ 7:14pm 
@garymg clearly you're not aware of old bonehead's issues T-T

this rework is supposed to fix all of it which includes, too many xy plots on moves, inf air stalling, not interesting projectiles, not enough moves, and counter play being Wait and Parry which is just boring, etc
garymg 7 Sep @ 4:10pm 
I dont really like the new update, as someone who hasnt played bonehead much but has had to fight against him online a lot. It is undeniably stronger, but the issue is it came at the cost of counterplay being fun.

There's just a lot of unwinnable situations, and even if you are winning against postnap isnt fun to fight (its a similar issue to the older versions of the Korra character). If legacy bonehead gets posted, I will install that, but for now i am going to uninstall this.
Colourdreams 6 Sep @ 3:25pm 
make wall bones pass trough projectiles (at least white ones)
Meta Malus (Bitiot) 6 Sep @ 3:03pm 
@LMX1405 I thought the same at first but spinning bone has a funny utility to it now of being able to send you to an opponent no matter where they are, even like miles above you. It's surprisingly useful if you handle it right.
Meta Malus (Bitiot) 6 Sep @ 3:02pm 
@Solstice Use the super when you grab and it will put them in enough hitstun to be gaster blastered, useful for combo extensions if you can reach em.
LMX1405 6 Sep @ 12:42pm 
I like everything about the update, feels like a huge glow up. However, that main thing that pisses me off is the rework to big bone and spinning bone, those moves just feel a bit weaker and harder to control. Another thing about the update is the removal of his directional air dash, bonehead just feels a bit less mobile now. That is all i gonna say.
Solstice 4 Sep @ 2:00pm 
Just want to say, I love this update; easily up in my top 3. If I had one bit of constructive criticism, it would be that I feel the blasters are near impossible to get much value out of, and being sans they are a core part of his identity. but other than that I absolutely love it, keep up the good work guys :)
Solstice 4 Sep @ 1:56pm 
The achievements are in the codex entry, on the star button at the top right corner. But some of them are hidden.
Albietron :3 4 Sep @ 5:39am 
how do i see the achievements?
EtherealEcho 3 Sep @ 6:44pm 
I have mixed feelings about the update, it feels like he is much less mobile from the 2 frame nerf + cowboy style teleport, taking away directional air dash removing the adjustment from spinning bone and big bone (I get the latter but still), it feels like you nerfed a character that was already on the low end of power when it comes to mods, and while over decent moves where added they don't add to the combo potential as much as what was taken away. I used to play this mod A LOT and it feels like what I ended up really liking about this characters move set got taken away.
MrO-O 3 Sep @ 7:53am 
none of the bonehead post nap moves are showing up for me
Official blue 2 Sep @ 11:05pm 
idk if im bugged but i dont see bonehead new attacks, only the achivs
FunnyBlurMan 1 Sep @ 5:09pm 
backbone is an actual move again its so peak 🙏
Majix 1 Sep @ 4:17pm 
Fuck Yeah!!!
Script 1 Sep @ 12:13pm 
well papyrus, I guess this really was an undertale.
TriGambit 1 Sep @ 11:43am 
bonehead with actual neutral, no fucking way
nok  [author] 1 Sep @ 11:26am 
🙏god bless furious
Torganllama 1 Sep @ 10:46am 
thank the lord for big bone nerf
Meta Malus (Bitiot) 1 Sep @ 1:35am 
GUESS WHO'S FUCKING BACK BITCHES
16bit__ 31 Aug @ 10:19pm 
karma bones nerf!!!! WE ARE SO BACK
Furious  [author] 31 Aug @ 9:13pm 
any bugs or mishaps, i'll fix tomorrow
StrangerDanger 31 Aug @ 8:48pm 
we're so back it's unbelievable
yakke1113 31 Aug @ 8:08pm 
IT'S HERE
Majix 26 Aug @ 7:54pm 
waiting in a good way my guy, this character is my favorite outta any modded! I appreciate the response tho sick news!
Furious  [author] 23 Aug @ 6:41am 
Chiilll the update/rework is soon (when I feel like finishing it)
Majix 22 Aug @ 5:47pm 
Man am I waiting for an update!!!!
MonkWhoDrunk 17 Aug @ 6:48am 
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sebbebossman 26 Jul @ 12:21pm 
Null is more of a game problem go to setting and press deleate cache or it was something like that
ll701 3 Jul @ 5:16pm 
Is anyone know why this mod not working with Chara in multiplayer? when i have this mod and chara i can't chose chara in multiplayer
dejawostuff 15 Jun @ 3:07pm 
Really good mod i love it
SuperKiller5002 29 May @ 6:36pm 
bonehead (reworked) when?
Doctor 21 May @ 10:08am 
Clear character cache
Si Vis Pacem Parabellum! 21 May @ 10:06am 
how to fix when choose the char saying "Null" and crashing?
DevTheGuy 11 May @ 3:18am 
cool character but i lowk hate the hotdog