Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

719 ratings
BONEHEAD: Post Nap [Sans]
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Mods: Character
File Size
Posted
Updated
23.119 MB
28 Oct, 2023 @ 4:02am
25 Sep @ 8:08pm
28 Change Notes ( view )

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BONEHEAD: Post Nap [Sans]

In 1 collection by nok
NOK MODS
16 items
Description
BONEHEAD, a telekinetic skeleton who is available for contact at any time, but is usually found during bad times

Post Nap: He has been tweaked and slightly reworked to be more fun and cool [See patch notes].
There may be new content soon.

Credits:
Nok: Original owner of bonehead.
Furious: Coder/Spriter for his rework/update. This includes his scarf skin.
Emy: Coding support.
Pix: Allegedly not letting his interns sleep.
Cherry: Balancer for the new update.
Mana: The other balancer for the new update.
Script: The wild card of balance and suggestions.
Plantman: helped sprite a few things

NOTES:
I have permission to do this from Nok himself to work on Bonehead.
The old version has been archived by myself...Also download Codex Mod by Trimay
Popular Discussions View All (8)
15
24 Sep @ 3:03am
Level 9 super
Dumbinic
9
15 Mar @ 2:03pm
we need more "sans" ish attacks
chaze
7
14 Nov, 2023 @ 2:07pm
Radial Gaster Blaster
Overtank079
481 Comments
Lyrune 27 Sep @ 3:36pm 
New update is pretty cool but I REALLY wish Karma Bones was nerfed from a character defining Super to literal garbage(?)
Don't get me wrong, it never should've lasted forever, but now it lasts less than a second! It's small size makes it impossible to use during a combo except as an ender, but enemies in hard knockdown don't take damage, letting the enemy wait out the timer nearly for free!

I feel like there's probably a better way to add counterplay to Karma Bones. Either that or just up the damage and chip to reflect it's short duration, but I feel like that's probably a bad idea.

...Or maybe it's just a skill issue and there's an application for the Super that I haven't discovered yet. Who knows!

And I glanced over this before, but this really is a fantastic rework outside of that. The removal of omnidirectional movement on Big & Spinning Bone as well as the removal of Wall Bone spam is a great decision!
escafaidhe 26 Sep @ 7:59pm 
i prefer this to comedian but both are good
Meta Malus (Bitiot) 26 Sep @ 1:34am 
New update is goated, improved combo game AND Wall Bones aren't satan anymore? I can play this guy without feeling evil now.
Blu Stickman 23 Sep @ 8:35pm 
A funny thing that could be added to him is new taunts based on the new "pacifist" sans fight from the 10th anniversary stream, like the comb, him laying down then winking and even the dance, just an idea tho
liweihuang1983 23 Sep @ 3:51pm 
it got a update with new moves! I like it alot its really cool.
garymg 22 Sep @ 11:57am 
@Meta Malus (Bitiot) I like this idea. Bone wall being able to turn and jump would be far easier to deal with if it costed super to use. You cant just throw the thing out, it has actual value and with the recent "you can parry it after it turns", it makes it a big deal if you manage to land that parry.
garymg 22 Sep @ 11:45am 
Yeah, bone wall is the source of most issues honestly. Bonehead has no weaknesses because of it. It can be thrown out WAY too easily for its power, and it controls space too well with how it can turn around. The ability for the wall to hop is the cherry on top of this unfun to fight, overpowered attack.

Not an insult to the comment made by sans. below me, but I honestly find this version less interesting, despite the undeniable power increase. Previous bonehead had to use setups to be effective, post-nap just throws out walls to win neutral always at any distance. You cannot do anything against it. When i fought post-nap, my opponent had to stop using bone wall entirely for the fight to get interesting in any capacity for either party.
Meta Malus (Bitiot) 18 Sep @ 8:23pm 
@Mav honestly as is he just needs a cap on the amount of bone walls you can pull out as well as maybe a tick limit for how many times you can use reversal in neutral, like once every 40 or so ticks. go too far and it kinda just becomes pointless.
Mav 18 Sep @ 7:08pm 
@sans. he absolutely was underpowered. I love so much of this update, but having 2-4 walls that are unparryable, unbreakable, and maneuverable on the field at all times severely punishes melee characters without teleports or piercing projectiles. I like the idea, but maybe wall bone is a full super, so it has more of a cost or smth, so it's not so spamable or has a cost or just make them breakable or parryable still ads a lot to his neutral without being so punishing
GlitchMae 17 Sep @ 1:26pm 
I miss the big bone wheel, but its a fun change