Total War: ROME REMASTERED

Total War: ROME REMASTERED

Submod: Additional Factions for RTRPE
18 Comments
JuulUp 9 Dec, 2024 @ 3:04pm 
good mod, seleucids are far too strong
EzechieleLupo  [author] 26 Oct, 2024 @ 1:55am 
I have already added some factions compared to the current version, in the Scythian area, but need more time to finalize them.
I could consider Pergamon later, however; Bithinia, Galatians and Atropatene are other additions I was evaluating.
These, and splitting the "Barbarian" people of the west (who have an higher priority, in my plan).
Kaiser ☻™ 28 Sep, 2024 @ 6:36pm 
Loving the mod, could you add more factions, I think pregamum as a tribute state would be wise, kinda break up seleucids a bit to make them less powerful. Also having Macedon's family last name be Antigonid and not gonatas, which was a nickname more then a last name. Awesome additions
Aristoxenus 23 Jun, 2024 @ 6:25am 
I think adding India, like some mods of mundus magnus would be the best and more legit reason when the Mauryan Empire is among the playable factions. All other mods I see with a big extended map has an empty india, for diacovering and conquering
Lucius Oppius 10 Jan, 2024 @ 9:01am 
Hi EzechieleLupo,
Thank you for your responses. Since writing my comment, I played RTRPE without your mod enabled and the issues I came across before were still present, so I think they are related to RTRPE and not your sub-mod. Thank you for creating your mod, I'm enjoying playing RTRPE with your mod enabled. :-)
EzechieleLupo  [author] 10 Jan, 2024 @ 6:47am 
About bugs, I am aware of a couple of errors I committed when working on the recruitment system for the three "brand" new factions (my understanding of the RTRPE files was weaker than I expected, at that time), along with many missing descriptions...
But since fixing those errors would break saves for anyone playing the submod, I have decided to postpone the work on that until (almost) all textures are in.

I would break them anyway, adding the new planned factions, so it's better to reduce annoyance :)
EzechieleLupo  [author] 10 Jan, 2024 @ 6:35am 
Hi Lucius!
You can report them here or in the Rome Total War Community discord (more suitable for detailed text). There, there is a specific channel dedicated to the RTRPE porting (by Orontes and Ahowl), where I'm active too.
Lucius Oppius 9 Jan, 2024 @ 2:22am 
Hi EzechieleLupo,
RTRPE was my favourite mod and I'm thrilled to see that it has been ported to TWRR.
The remastered version of the game is becoming my favourite version of RTW.
I am playing it with your mod and I love your mod too, however a few issues have arisen and I'm wondering whether you have a Discord channel to report them or whether I should do that here?
Thanks for your advice.
gfvandenberg 9 Dec, 2023 @ 12:12pm 
The temples are because of a change between old RTW and RTW RM coding.
Heres what I wrote., adjust for every templetype ofcourse

temple_of_trade_shrine requires factions { romans_brutii, greek_cities, epirus, macedon, macedon_reb, seleucid, seleucid_reb, pontus, pontus_reb, carthaginian, egyptian, thrace, thrace_reb, } and not building_present_min_level temple_of_battle temple_of_battle_shrine and not building_present_min_level temple_of_farming temple_of_farming_shrine and not building_present_min_level temple_of_fun temple_of_fun_shrine and not building_present_min_level temple_of_governors temple_of_governors_shrine and not building_present_min_level temple_of_horse temple_of_horse_shrine and not building_present_min_level temple_of_law temple_of_law_shrine
EzechieleLupo  [author] 8 Dec, 2023 @ 2:07am 
I have just released a little update to correct the freeze when a rebel faction is defeated. Now, remaining armies/characters move to the Rebels (slaves) side.
Not sure if this is save game compatible, but probably it is.
EzechieleLupo  [author] 7 Dec, 2023 @ 2:30pm 
Ok, I will investigate! Thanks to you both for the feedback.

About temples, I haven't changed the RTRPE structure, so they work as in the base mod: you should be able to build only one proper temple, plus several additional minor "temples", labelled as shrines. Is the system not working?
gfvandenberg 7 Dec, 2023 @ 11:45am 
I get a CTD/freeze when the seleucid rebels get destroyed by the OG seleucids, I looked into it but I cant find the reason.

Als you can build all temples, not just the minor ones, I could fix that myself, if you want I can share that code with you.

Also found some mistakes in EDU ( mostly wrong lethalities).
bsulowski977 27 Nov, 2023 @ 3:27pm 
When in Seleucid Empire was revolted, was freezes
OFP 25 Nov, 2023 @ 9:36pm 
Ok it is working now, but it didnt work first time i started it that way and it stil have icon that they are onflicting each other.
EzechieleLupo  [author] 25 Nov, 2023 @ 9:52am 
Have you put the submod on top of the base RTRPE? Other mods active?
OFP 25 Nov, 2023 @ 4:59am 
want work, it is conflicting each other and just ctd me on start
EzechieleLupo  [author] 12 Nov, 2023 @ 1:45am 
What doesn't work? Does it not start for you?
bsulowski977 11 Nov, 2023 @ 4:41pm 
these mod iis very good, but doesn`t work