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I could consider Pergamon later, however; Bithinia, Galatians and Atropatene are other additions I was evaluating.
These, and splitting the "Barbarian" people of the west (who have an higher priority, in my plan).
Thank you for your responses. Since writing my comment, I played RTRPE without your mod enabled and the issues I came across before were still present, so I think they are related to RTRPE and not your sub-mod. Thank you for creating your mod, I'm enjoying playing RTRPE with your mod enabled. :-)
But since fixing those errors would break saves for anyone playing the submod, I have decided to postpone the work on that until (almost) all textures are in.
I would break them anyway, adding the new planned factions, so it's better to reduce annoyance :)
You can report them here or in the Rome Total War Community discord (more suitable for detailed text). There, there is a specific channel dedicated to the RTRPE porting (by Orontes and Ahowl), where I'm active too.
RTRPE was my favourite mod and I'm thrilled to see that it has been ported to TWRR.
The remastered version of the game is becoming my favourite version of RTW.
I am playing it with your mod and I love your mod too, however a few issues have arisen and I'm wondering whether you have a Discord channel to report them or whether I should do that here?
Thanks for your advice.
Heres what I wrote., adjust for every templetype ofcourse
temple_of_trade_shrine requires factions { romans_brutii, greek_cities, epirus, macedon, macedon_reb, seleucid, seleucid_reb, pontus, pontus_reb, carthaginian, egyptian, thrace, thrace_reb, } and not building_present_min_level temple_of_battle temple_of_battle_shrine and not building_present_min_level temple_of_farming temple_of_farming_shrine and not building_present_min_level temple_of_fun temple_of_fun_shrine and not building_present_min_level temple_of_governors temple_of_governors_shrine and not building_present_min_level temple_of_horse temple_of_horse_shrine and not building_present_min_level temple_of_law temple_of_law_shrine
Not sure if this is save game compatible, but probably it is.
About temples, I haven't changed the RTRPE structure, so they work as in the base mod: you should be able to build only one proper temple, plus several additional minor "temples", labelled as shrines. Is the system not working?