Sid Meier's Civilization V

Sid Meier's Civilization V

=Aquatic Resources=
32 comentarios
dokuro chan 24 AGO a las 0:21 
This mod does not seem to run with Tunnels. Not sure why.
VengefulAncient 11 JUL a las 22:33 
Still got tropical fish spawning right next to ice on the south pole.
yoyiruiloba 1 JUL a las 12:21 
See aquatic resources in World Builder,still don´t have a picture,although you copy the corresponding .dds file.On the map see picture equal to fish.
Gaia  [autor] 23 JUN a las 13:47 
Thanks for the reports.

@Sternentier: Beliefs now work properly. Pantheons like God of the Sea will correctly recognize all aquatic resources, not just the vanilla ones.

@oni1313: To see aquatic or custom resources in WorldBuilder, you need to copy the corresponding .dds file from the mod’s ART/SV folder into this directory:
Steam\steamapps\common\Sid Meier's Civilization V\Resource\DX9

As for maps like Skirmish or Highlands, the defeat screen can appear if there are no valid plots due to missing coast or ocean. This doesn't happen with Compendium or standard map scripts. We'll look into fallback options, but for now it's best to use maps that include at least some water.

Let me know if anything else comes up — fixes are ongoing and feedback is appreciated.
Tuindwergie 21 MAY a las 2:37 
Just a question - what are the chances of this mod causing issues with maps without any water? I setup games on Skirmish and Highlands with only rivers and ran into an issue where, once the game is loaded up, the defeat screen shows up. This doesn't hapen on Compendium Map scripts, only on the ones mentioned above so far (though I didn't go through other base map scripts to see if the same issues could occur)
Wandering Mania 16 MAR a las 18:08 
@DireWolf,
Yeah, if you load a random 'Vanilla map' they show up just fine.
But on the map pack, all that happens is a few name changes of the vanilla resources.

I tried talking directly to Gaia about it; But all I was told was that:
"It's never been reported before, and that [ I ] may have a conflict going on."

But when they show up fine in a vanilla map, but not on the map pack; I know there is no conflict going on. So I just took it as 'Gaia doesn't want to bother trying to fix it'. Whatever.
DireWolf 16 MAR a las 12:45 
@Wandering Mania- I do not see them either in Ynaemp. Moving on.
oni1313 6 MAR a las 7:49 
in the worldbuilder the Aquatic Resources don´t have a picture
Sternentier 24 FEB a las 14:45 
Unfortunately, this doesn't seem to work with the god of the sea pantheon. I had a couple coastal cities with 5+ sea resources, and only the vanilla ones gave me production.
Gaia  [autor] 10 FEB a las 22:51 
UPDATE: Tropical Fish are now restricted to warmer waters (MaxLatitude set to 60).
Wandering Mania 10 FEB a las 4:40 
Does this not work with the 'Yet (Not) Another Earth map pack'?

I never see anything other than basic fish, blue crabs, humpback whales, and pearls. If I load a random 'vanilla' map they appear as normal; But on the 'Giant Earth' map from that pack, not a one shows up.
Ctrekoz 22 DIC 2024 a las 0:00 
What about resource buildings? But I guess Lighthouse and Seaport is already enough.
danjervik 10 DIC 2024 a las 16:49 
everything works on my end. thank you again!
danjervik 10 DIC 2024 a las 16:41 
just updated. ill let you know how it all goes on my end. thank you for all these cool mods.
Gaia  [autor] 9 DIC 2024 a las 22:21 
UPDATE: all fixed now for compatibility with Resource Compendium .
danjervik 8 DIC 2024 a las 13:55 
@Gaia after the recent updates for the compendium mod this mod isnt working anymore
danjervik 1 DIC 2024 a las 14:18 
after the latest compendium update this mod isnt working anymore
Lord_Weasel 16 SEP 2024 a las 7:20 
Do these have unique models for them ingame?
Gaia  [autor] 25 MAR 2024 a las 4:10 
UPDATE v532: Buildings (eg. Fishpond), Beliefs and Policies that grant extra yields to Fish or Improved Fish, will grant that same extra yield to all Aquatic Resources in this mod so they are not left behind.
Gaia  [autor] 4 FEB 2024 a las 19:43 
@update v5: aquatic resources will no longer spawn where there is an atoll.
Lucky G 25 DIC 2023 a las 22:23 
wonderfull mod, many thanks! :steamhappy:
6bu66bu6 20 DIC 2023 a las 11:02 
Great mod and looking awesome! It doesn't seem to compatible with Yet Another Earth Map mod though. Do you think it will connect in the future?
Kochito_007_xD 9 DIC 2023 a las 8:42 
Good
Cactus_Eater 7 DIC 2023 a las 19:40 
If anyone wants to add the strategic view, it is another set of tables that need adding to the mod so that the game can find the 'SV' art files (i.e., the ArtDefine tables). Also, the 'SV' files have to be saved as mipmaps. Once these are added, it works like a charm which is helpful for using with WorldBuilder as well. Thank you, Gaia, for the great mod -- very nice!
Zam138 24 NOV 2023 a las 16:01 
Just as a heads up, when the fishing boats advance in models with the eras the Fishing Boats for resources in this mod remain the same. Instead of the yacht-like fishing ships it remains the wooden ships.
Gaia  [autor] 24 NOV 2023 a las 3:04 
@Darrow: it has generic compatibility, and will work with any other mod.

Just make sure to always clear ModUserData EACH TIME before you start a fresh game, and DO NOT clear ModUserData before loading a saved game. Also, not recommended if you play in Strategic View (most people don't, but some people do).
Darrow O' Lykos 24 NOV 2023 a las 1:47 
Hey, these look awesome! I've always found the water-based resources to be severely lacking in variety...
That said, do you have any idea if it's compatible with Vox Populi?
生生猛猛 19 NOV 2023 a las 5:32 
good
бич17 24 OCT 2023 a las 15:38 
локализация сделана:steamthumbsup:
JS 3 OCT 2023 a las 14:45 
The icons are appearing in game but there's no option to work them like normal fish?
maxwell.garrison 28 SEP 2023 a las 21:20 
This mod is awesome! Let them pay me for my Sturgeons... haha
FinePhenomena 14 SEP 2023 a las 20:32 
Another brilliant mod by Gaia, what a treat! :imcute:
Thank you so much for your continued support for Civ 5 - your work really does make a massive difference!!