Stellaris

Stellaris

Sparble's Stellar Hyperconstructs [4.1.x]
808 Comments
Althenar 27 minutes ago 
Also, is there a guide to some of these megastructures? Like how would I go about making a basement gateway?
Althenar 1 hour ago 
The 0z-low-prio-overwrite decisions files seems to have thrall worlds set so that it's impossible to build? It has the total districts allowed to be under 1, but the game itself forces players to always have at least 1 city district making it so thrall-worlds can't be built. I don't know if this was a bug or I'm missing something.
alfharobby 8 Oct @ 9:30am 
Dear @Sparble, could you create submod so Shell World Megastructure doesn't change the Planet City Graphics please, i still prefer using Planet Image from Planetary Diversity & Voyage to Eternity compared to Shell World where everything look straight from Tomb World please.

i'm talking about the Planet Picture behind the Planetary Governor leader & Modifier in Planet UI.
WAFFEL E100 6 Oct @ 6:28am 
question: do the habitables still work with only the origins disabled or are both broken?
Nova Starborn 5 Oct @ 6:12pm 
I have mind over matter and ive gotten to the point where in gigas ive also got the navigator.
Where is my abyssal anchor?
Nova Starborn 5 Oct @ 3:50pm 
i did
Theta-6 5 Oct @ 11:56am 
Built in Compat with Hypothetical Stars?! Thank you!
renrical 5 Oct @ 8:40am 
thank you for the update!
Sparble  [author] 5 Oct @ 6:39am 
Updated to 4.1.x. Enjoy.
@Nova Starborn you need to take the mind over matter AP
Nova Starborn 5 Oct @ 1:08am 
How do i get the abyssal anchor
Sparble  [author] 4 Oct @ 6:42am 
@infra-dan-accelerator unit 84725 @Si O'son that's due to Paradox making changes to planet images in 4.1. The way they handle updates since 4.0 pissed me off enough to lose most motivation to continue working on the mods for now. I'll update all my mods eventually, but will take some time. Technically the mod should still work fine though.
Si O'son 3 Oct @ 4:29pm 
hopefully it gets fixed soon :(
Darkspace crashes the entire game
i also get that off-centered city images as well
Si O'son 1 Oct @ 2:48pm 
anyone else have the planet city pictures off center? Like its too low?
Why are the origins disabled? also, the planet image pictures are too small and it looks wonky
w.girl27 23 Sep @ 7:18pm 
entresting potential new hyperstructure could be a absoulutely massive version of the shroud seal something can geuinly block whole chunks of the galaxy from psionic auras and storms.
Lanimore 23 Sep @ 2:28pm 
nvm it's just paradox f up my save with this update
ur mod was just last in the imposter list, but later i started the new save and everything works

at least nothing is broken, except save from 4.0
Sparble  [author] 23 Sep @ 1:26pm 
no idea if it works with 4.1, haven't had the opportunity to test it yet
Lanimore 23 Sep @ 11:38am 
it's somehow crashes game =.=
Si O'son 22 Sep @ 2:21pm 
does this still work with 4.1?
Sparble  [author] 13 Sep @ 5:01am 
@Vietnam not yet, but good idea. Ill keep that in mind
Sparble  [author] 13 Sep @ 5:00am 
@[1stAL]Dimitrius yeah, takes time for the raw matter to collapse into the black hole
[1stAL]Dimitrius 13 Sep @ 3:27am 
NVM just took a shit ton of time
[1stAL]Dimitrius 13 Sep @ 3:10am 
So it seems that the that the solar disintegrator produces any Nuclei Soup after disintegrating the Solar System...
Vietnam 13 Sep @ 1:53am 
Is there a way to create neutron stars with this mod? I know that artificial stars and black holes are possible but what about neutron stars?
zandonian 9 Sep @ 10:13am 
now working correctly :)
alfharobby 8 Sep @ 4:32pm 
for some reason if you use this mod alongside Gigastructural Engineering & ACOT, the Fallen Empire doesn't receive any building on megastructure from this mod at all.

any idea if you gonna let the fallen empire own building on your discworld and gas giant shellworld please.
Nova Starborn 8 Sep @ 7:22am 
o wait nvm
Nova Starborn 8 Sep @ 7:21am 
is it savegame compatible?
Fenrisúlfr 7 Sep @ 4:04pm 
@zandonian, unsub and resub and see if that fixes the issue, if not it probably needs a new game
zandonian 7 Sep @ 1:30pm 
does this need a new game or a re-download of the mod? continued game and no difference. thanks
Fenrisúlfr 7 Sep @ 10:02am 
yes
Nova Starborn 7 Sep @ 9:27am 
is it good to play on the modern version?
Sparble  [author] 7 Sep @ 5:43am 
@zandonian fixed now
Sparble  [author] 7 Sep @ 5:37am 
istg 4.0 broke me
ΛnthΞsis 6 Sep @ 7:18am 
I met all the requirements for the Exodus crisis path, yet it’s saying I have the militrist ethic which I made sure multiple times I didn’t select. So am I doing something wrong?
zandonian 5 Sep @ 8:49am 
i installed this with most upto date stellaris and no issues on 1st use disc worlds shells etc. however now despite the assention perk and the correct tech researched none of the hyper structure come as a research option. had some of the ruined worlds like shell worlds sporn but no research option to do my own. tried several plays. got the hyperstructure and giga patch as well after the 2 loading anyone else have this. got guillis planet mod as well not sure if this will be an issue but its after these in load order. i leave all default setting on this mod as is bar the dark bomb things. i assume as theres no toggle clicking the disable etc to be greyed out will cause it to be disabled. obv this is mid game tech so takes a while before i know if its working or not so any advice would be helpful. other mods dont effect planets but do run quite a few
enzerox 29 Aug @ 10:01pm 
Interstellar System Creator doesn't seem to work properly, the artificial system gets created but the decisions to create planets/ringworlds/etc doesn't appear when you click on the star/candle/black hole. At least that's how I remembered how it used to work.
Willem 26 Aug @ 5:41pm 
@Anthesis Yes.
ΛnthΞsis 26 Aug @ 4:59pm 
@Willem for both?
Willem 26 Aug @ 4:39pm 
@Anthesis The Mod's Crisis needs to have started.
ΛnthΞsis 26 Aug @ 4:38pm 
where did the basement gateway go & the interdimensional ARK go?
Iviv 26 Aug @ 4:06am 
Has this mod always required Doorways Expanded or just since 4.0? Been trying to diagnose a crash and when going through the mods noticed that it was now listed as a requirement for this.
Red Fang 25 Aug @ 3:27am 
Oh sweet shellworld works? Nice!
Sparble  [author] 25 Aug @ 2:24am 
@Red Fang yes, all origins are disabled except for the Shellworld one due to Paradox changing planets and the scripted effects related to spawning starting districts, pops, buildings etc. I will re-enable them once Paradox improves these scripted effects, no time and mood to fully rework the existing previous origin effects from Hyperconstructs.
Red Fang 25 Aug @ 1:27am 
So I was bored and tried to make custom ai empires... and realized all of Hyperstructure origin has requirements which is "never"? Did you disable all origins?
Azrael 24 Aug @ 6:36pm 
@Sparble thank you so much you are the goat
Exan_Flo 24 Aug @ 11:22am 
fallen empires use the special planets but half of them have buildings and other half dont
Sparble  [author] 24 Aug @ 5:49am 
@Azrael sorry for the late reply. Here you go: https://steamproxy.com/sharedfiles/filedetails/?id=3555133108