Space Engineers

Space Engineers

More Encounters - V10
54 Yorum
Krazium VR 13 Tem @ 5:46 
Does this have all previous "more encounter" mods built into it if not can i sub to multiple of them?
TK_Over50 9 Kas 2024 @ 2:59 
What are the suit modifications, as it was not in the description?
Deathcrusader 29 Eyl 2024 @ 4:27 
Lastly is there a way to give the factions infinite money so you don’t have to trade with them for them to spawn in ships? TY
Deathcrusader 29 Eyl 2024 @ 4:18 
As of now the encounters mods are quite unreliable and will probably crash as what I and others have experienced and the devs don’t seem to show much interest in fixing the modular encounters mods so until either they get fixed or someone reposts a fixed version this will almost always have problems.
Toad of Totenwald 23 Tem 2024 @ 16:14 
Is there anyway to tone the down the amount of attacks?
Mr. Meat 30 Haz 2024 @ 0:06 
very cool mod, but planet creature spawns seem to be broken with this mod loaded. not sure why
andrewleehoughton 14 Haz 2024 @ 10:17 
after the id of the plaents this mod will spwan in is it all the devil and void ones or others as neeed to remove them from star system gen thanks
Dots 6 Haz 2024 @ 22:13 
is v10 the latest version of this mod or will there be more versions?
thepawnow 4 Nis 2024 @ 13:35 
I Started Recoding it back to the way it was before Alot of the ISL an SEMS was taking out im readding it to make it fun again
thepawnow 3 Nis 2024 @ 22:01 
Ive been adding ships to your mod updated ones for my offline use
BeerKegBob 27 Şub 2024 @ 15:55 
This was a really cool mod but it stopped working for me for some reason
SpaceBoi 23 Şub 2024 @ 12:37 
is it normal to have only mercs spawn on earth?
thepawnow 3 Şub 2024 @ 12:28 
Need Custom Spawn Rovers its fun mod
superhappyalien  [yaratıcı] 12 Oca 2024 @ 7:02 
they a mes Back list Options for Spawns above. What planet is this on
GADZILA 10 Oca 2024 @ 3:09 
Please tell me how to disable the "Junk" faction - their ships and stations go to the bottom at water setting 1
superhappyalien  [yaratıcı] 1 Oca 2024 @ 10:51 
yes that intended. you can black list them as shown above
Weasley Wells 1 Oca 2024 @ 10:11 
Is it intended that ColdVoid4 just spawns behind you while traveling in space putting you inside its gravity well? If so is there a way to disable it spawning?
eXoMorgwen 28 Kas 2023 @ 5:25 
That sounds awsome, and in the mean time i think we go for a war with all AI factions and take a visit to that moons :D
superhappyalien  [yaratıcı] 28 Kas 2023 @ 5:00 
@ExoMorgwen They are Big ships in this but you need to be at Max -1500 to see them, that being said they are rogue Moons that spawn for about 2 hours and they have worse ships as these moons have good ore types to mine. my Next update will be about Long Term Battles and wars you need to cut supply line ships to base to bring the shields down on Bases in order to bring down a area Hq.
eXoMorgwen 27 Kas 2023 @ 18:23 
At first really nice work, we startet a new seassion only to test this out and with one little thing we absolutly love it, the one thing is, we would love to have more bigger ships to fight or that chase us if that would be a part for the future hell yea :steamhappy: :steamthumbsup:
superhappyalien  [yaratıcı] 22 Kas 2023 @ 15:44 
This Mod Will Add other mods as needed and will show up in your mods list in the next Few days Ai Enabled and Water mods maybe more please unsub if you do not want them. i will as always do a cut down version later but do not want to update to test mods at that same time.
Beef Made 15 Eki 2023 @ 9:38 
@Vaine Just what I needed thank you for the information I want a war heavy playthrough with lots of scavenging opportunities from downed ships.
Vaine 12 Eki 2023 @ 12:09 
continuation @BeefMade - i even made INCON and IMBER natural enemies of all by editing the factions.sbc of the respective mods and remove the conditions that made them agressive only towards enemys and ships with specific names, now i have both factions attacking everything they see from 3 km and anything that move close to them. oh and if one of the ships dont act like u want even if u changed things its probably cuz it doesnt use the behavior or trigger u edited. hope i helps cuz for me it works great, for more detailed explanation look for MES faction creation guide on youtube, should give u a lot of usefull information!! oh and make an external save of everything u edit cuz any update will change ur changes to the mod default!!
Vaine 12 Eki 2023 @ 12:07 
@BeefMade i think i found how to do it, with this mod!! u have to go to the faction folder, in the mod folder found on steam/steamapp/workshop/content/244850 and look for the mod u wanna edit. if u using pravda and other addons for example u go to those mods and edit the factions they add, if u only using ME v10 u go to the folder 3019256327 (thats the mod id/name of the folder). so after u are inside it u want to find the behavior files/folder, thats where is defined how will the ships behave in situations. most of them already have an agressive behavior defined and a trigger for it, thats where u can make those npc wars happen. u just need to find the trigger for the behavior u want (like agressive) and change the conditions for it to be triggered like removing relation and name condition, distance of line of sight, etc.
Herr Doktor 9 Eki 2023 @ 4:34 
Do you have a guide for your asteroid/grid spawns? I followed the one thats about 3 years old and it keeps spawning in a random asteroid.
superhappyalien  [yaratıcı] 27 Eyl 2023 @ 21:30 
Not right now. no.
Beef Made 27 Eyl 2023 @ 12:02 
I'm guessing it's best not to use them together?
superhappyalien  [yaratıcı] 26 Eyl 2023 @ 11:59 
this just has less factions but still fight each other. but lot more harder ships and space encounters etc.
Beef Made 26 Eyl 2023 @ 6:33 
I want a lot of faction warfare would this be better than your faction war mod?
superhappyalien  [yaratıcı] 20 Eyl 2023 @ 20:26 
Factions.Junker IMDC and SEMS will Fight each other or other NPC's from other mods If spawned in the same area at the same time. for the most part this work with EEM.
Vaine 19 Eyl 2023 @ 21:19 
hey mate, sorry to bother again but could u tell me if there is a way to make all the factions fight against each other without changing the behavior or their default relation to enemy? or maybe its just the wrong ship spawning at the wrong time, like its behavior isnt to attack so if i decrease spawntime max/min and/or increase MaxShipPerArea may work? last time i tried changing the config file i screwed my save so ill try to ask first this time lol oh and would u mind telling me if its compatible with EEM? 6 years playing and never heard of it, want to give it a try but with ME. i want like incon and paralax for everyone but no need for the contact trought messages. thanks in advance!
black_dragon1230 17 Eyl 2023 @ 17:19 
@m11kire Ive not seen that. All the SEMS/Junk/IMDC shipyards in my world have stuff for sale. There are even freight contracts.
m11kire 16 Eyl 2023 @ 21:06 
i've noticed that the IMDC shipyards don't have shops set up, they have shops, but there's nothing for sale
superhappyalien  [yaratıcı] 16 Eyl 2023 @ 17:22 
that cool i got that fixed already for the next updates.
black_dragon1230 16 Eyl 2023 @ 16:35 
Hope you dont mind me giving you all these issues im running into. The planetary shipyards(IMDC/Junk/SEMS) have an issue when trying to purchase the ships. Its says not enough free space around the station.
black_dragon1230 14 Eyl 2023 @ 20:01 
@superhappyalien Ive noticed since Ive landed on as planet that the Fleet Shipyards are spawning and its great. One thing though they are spawning fairly heavily. I ended up with 2 sets of them 4km apart from each other. Just giving you FYI as im playing along.
black_dragon1230 11 Eyl 2023 @ 15:57 
Sweet! Thats awesome!
superhappyalien  [yaratıcı] 11 Eyl 2023 @ 12:14 
they are other ships for sale i adding more as we talk but your rep needs to higher to see them.
3 types of Shipyards basic medium and advanced. same with Junker but better Discounts further you get away from the centre of the world
black_dragon1230 11 Eyl 2023 @ 11:54 
@superhappyalien I do have a question for you. I have been to a station that you setup to use Lucas's ship table and services. I also saw it had 2 fighters up for sale in the store block. My question is, will there be or is there other ships up for sale? I ask this as I think its awesome that you set this up to have this and have been asking Keen for years now to set up where people can submit ships to be available for sale in the economy stations besides the really old ones they have.
superhappyalien  [yaratıcı] 11 Eyl 2023 @ 5:22 
@black_dragon1230 glad you like its. still needs a little refinement.
black_dragon1230 10 Eyl 2023 @ 12:58 
@superhappyalien thank you for the answer. Ive had 2 instances of moons spawning close enough to me to put me in .40 gravity as im traveling along. Other than that everything else seems good with the new mod. I guess ill have to set everything as a station when not in use, and lock all small grids to stations. For anyone wanting to really "spice" up their encounters then use this and Reavers with the Chaos Spawner from Lucas. You will have crazy spawns and some good difficulty.
Vaine 8 Eyl 2023 @ 15:18 
@superhappyalien awesome mate, thanks a lot again!!
superhappyalien  [yaratıcı] 8 Eyl 2023 @ 14:20 
@black_dragon1230 The Rogue Moon should not spawn near planet but yes do have a large gravity fields and some grids could get sucked down ,, this is part of the danager is they a way to blacklist the planets SEworldGenplugin if that spawns them to. the Rogue moon despawn once 2 hour have passed if this spawned them
black_dragon1230 8 Eyl 2023 @ 13:52 
Possible bit of an issue with the mod unless its supposed to be this way. The rogue planet/moons spawn in and have massive gravity fields or are just spawning too close to grids and everything in space is falling into it. Up front disclosure incase it makes some difference, i have the SEWorldGenPlugin in use if that has some effect.
superhappyalien  [yaratıcı] 8 Eyl 2023 @ 8:51 
this is stand alone mod you do not need other mods it has the Main content still + more some faction have moved in to the SEMS faction etc but NPC Factions are still at war
Vaine 7 Eyl 2023 @ 22:49 
Could not find in the description, does it includes AI Faction War too? the comments on ur other mod made me wonder if this one is the one i NEED lol thanks for the mods anyway!!
Stardust 30 Ağu 2023 @ 7:35 
I absolutely adore the rogue moons! They're such a cool idea and a lovely addition to my current world. Fantastic work, you always have the coolest ideas. :p2cube:
superhappyalien  [yaratıcı] 22 Ağu 2023 @ 13:03 
Ok found the problem will be fixed but in rebuilding the spawn system around Junkers and pirates so maybe a while until next update. them ships are still there my mistake but will be removed and replaced with something that hold it self in higher G's Pirates will be a mix of everything.
Takamiki 22 Ağu 2023 @ 10:34 
Lezuno is 1.2g and i saw this happening yesterday
superhappyalien  [yaratıcı] 22 Ağu 2023 @ 9:42 
hmm them ships should be able to hold them self up at 1g but even then i removed them coz there outdated ships ,, is this happening since the last update 18th