Space Engineers

Space Engineers

Extended Vanilla Combat
93 Comments
NyaNyaNyang  [author] 24 May @ 8:53am 
@kikree
nope. only work with weapons and AI blocks.
kikree 24 May @ 1:44am 
Hi, can this mod increase speed of ships? I just playing, not changing any speed setting and now my speed over 300 m/s, i always have max 100 m/s. Idk what change my speed settings, but i think its maybe some mod change my settings.
kikree 2 May @ 1:16am 
@NyaNyaNyang , its ok now, i just remove some mods) :sefacepalm:
NyaNyaNyang  [author] 1 May @ 4:34pm 
@kikree
In my setting, still work. plz, check ur mod setting and tell me urs, i will check it.
also, it is not work with weaponcore.
kikree 1 May @ 7:34am 
Doesnt work
Boss Pasta 17 Jan @ 4:48pm 
Does this mod work with the Assault Weapons Pack by Harbinger Ace?
Schwarzengel 29 Oct, 2024 @ 7:49am 
think, ai has longer range than railgun is good. then we have restrictive relationship like world war II
NyaNyaNyang  [author] 19 Oct, 2024 @ 5:17pm 
@Professor Cupcake
I'll be working on it soon. I just finished my crunch work. Please wait a moment.
Professor Cupcake 19 Oct, 2024 @ 2:45am 
Any news on if/when this will be updated for Contact DLC blocks?
X-CRY 12 Aug, 2024 @ 5:35pm 
does this work with aerodynamic mod?
NyaNyaNyang  [author] 25 Jul, 2024 @ 10:24pm 
@DRUG
I didn't make changes about both warheads, large and small grid one.
DABUFF 25 Jul, 2024 @ 11:51am 
Why is there nothing written in the mod description about changing the warhead, although there are these changes?
The Artless Bodger 12 May, 2024 @ 3:09am 
This is exactly what I've been looking for. It never made sense to me that Keen would introduce expensive long-range weapons like the artillery cannon but leave them with an 800m maximum detection range. The bigger guns turn so slowly and miss so often at that range that I always just stuck with the gatlings.

Excellent mod, 10/10, would artillery again.
Charlie 30 Mar, 2024 @ 5:40am 
@Savius You can adjust Assault Weapons Pack Ranges using Mod Adjuster v2 to get weapons in line with this mod.
Tangy 19 Mar, 2024 @ 9:33am 
Can this be made to work with the Assault Weapons Pack?
NyaNyaNyang  [author] 3 Mar, 2024 @ 8:53am 
@Vanake14
Thx. It fixed.
Vanake14 1 Mar, 2024 @ 6:19am 
Apparently Keen changed the ammo SubtypeIDs at some point so the ammo cost reduction isn't working...
(SemiAutoPistolMagazine -> Position0010_SemiAutoPistolMagazine for example)
Spent way too long trying to figure out why it wasn't working... :P
NyaNyaNyang  [author] 19 Jan, 2024 @ 11:12pm 
@Teamson
No. This mod just rebalance vanilla combat system.
Teamson 19 Jan, 2024 @ 2:28pm 
Would this work with weapon core?
Paladin 26 Nov, 2023 @ 8:58am 
@NyaNyaNyang
It helped, thanks. However, another question arose: I noticed that AI ships with artillery guns do not fire at 3 km. Apparently they still have the default range. Is it possible? If yes, how to fix it?
NyaNyaNyang  [author] 22 Nov, 2023 @ 9:11pm 
@Paladin
Change sync dist value in two files, Sandbox.sbc & Sandbox_config.sbc.

If not fixed by this solution, try while game running. first change value in sandbox_config.sbc, than save. If value changed in sandbox.sbc, it will not set back.

If you are playing solo, that's not causing any problem. You don't have to do this.
Paladin 22 Nov, 2023 @ 1:58am 
@NyaNyaNyang What should I do if the game overwrites the SyncDistance setting back to 3000 after saving or changing settings?
Nova Prospekt 29 Oct, 2023 @ 8:45am 
I don't know what I'm doing wrong, but this mod doesn't work for me. I don't have any other mods apart from this one and no weapon parameters have changed
DukeDankins 8 Oct, 2023 @ 3:27am 
Thanks for posting, this is exactly what we were looking for and works perfectly.
360CATsanine 30 Sep, 2023 @ 9:52am 
Hi, I started a world with this mod enabled but, my team and I decided the ranges were too much of a pain and we removed it. However, it appears the weapon range values remain modified even after removal. Where can I find those values in order to return them to their original value?
Lange 16 Sep, 2023 @ 6:45pm 
"Recommend use MES with randomize option with max range setting.
It will set range of turret to 600~max."

@NyaNyaNyang
Where do I find this option to change it?
TheRebornAce 4 Sep, 2023 @ 5:35pm 
For some reason, even though I set my assault turret target range to 1.5 km, the AI still tries to aim at 3 km. Is this how it's meant to be?
icsde2002 3 Sep, 2023 @ 7:34pm 
I've test it on a different world, and... Yep!, its one of the mods, and found it which one is it.
Its WeaponCore - 2.4
It changes all the Ranges to their default values, if I remove wc it changes all the values to 0, but if there is a mod that requires wc it self activates and reset the ranges again.
Could there be a fix??
Or is it possible to make this mod override the WeaponCore ranges??
NyaNyaNyang  [author] 3 Sep, 2023 @ 12:38pm 
@icsde TwoThousand-Two
Could happen by other mods. Even Non related weaponary things, if other mod contain tags for this mod could be causing that(as i know)
Plz try put this mod top or bottom of mod list.
If happened while using only this, plz tell me more.
icsde2002 2 Sep, 2023 @ 8:58am 
Does anyone knows why all my gatling guns and rocket turrets, + some others are set to 800 and can't go higher??
Its there a setting that I need to change or somthing??
Ssempa 2 Sep, 2023 @ 12:42am 
Sorry disregard previous comment, turns out it was a bad interaction with another mod
Ssempa 1 Sep, 2023 @ 11:59pm 
Not sure what's up but the railgun lead indicator is messed up especially at long range. It under-compensates for projectile drop.

Thanks for the mod
General Kenobi 11 Aug, 2023 @ 11:39am 
Mod crashes my game when trying to remove railguns
titanius anglesmith 30 Jul, 2023 @ 2:43pm 
can you update the mod to give the new info in he block description ?
Unsung 30 Jun, 2023 @ 7:32pm 
I love the changes to the mod, however is there any way you can update the block description to reflect the changes? Right now, when I have selected a gatling gun (for example), the range pop-up still says 800m, even though the weapon is performing up to mod's level.
kisstom503 7 Jun, 2023 @ 1:33pm 
thanks
black_dragon1230 7 Jun, 2023 @ 6:45am 
@kisstom503 No WC does its own range thing with the vanilla weapons. If you want to change WC vanilla weapon characteristics then use the mod packs for it. Northwind has one as well as Nukeguard.
kisstom503 7 Jun, 2023 @ 2:19am 
dose this work with weaponscore?
Viper 25 May, 2023 @ 11:37am 
no, i mean sync distance. this game isn't very performance heavy anymore, compared to the typical system out there. Everyone should be playing at max sync and max view, which is 20km and 50km, respectively.
NyaNyaNyang  [author] 25 May, 2023 @ 7:58am 
@Viper
You mean view dist? Sync dist are a option for multiplay, which is client receive info from host and sync with host. View dist option only work in locally
Viper 23 May, 2023 @ 12:08pm 
honestly is anyone even playing with less than 20km sync distance anymore?
andersenman 14 May, 2023 @ 1:17am 
"nvm had a bullet trail mod enabled" This is why it is so vital that you don't abandon the forums and VOTE when smart people make smart suggestions like https://support.keenswh.com/spaceengineers/pc/topic/xpath-patching-modular-modding even when they don't look immediately important to you . Alas, that suggestion is now archived and thereby out of sight, out of mind. Well done.
BaffledBonnie211 12 May, 2023 @ 9:24am 
nvm had a bullet trail mod enabled
BaffledBonnie211 12 May, 2023 @ 9:19am 
is this mod savegame compatibel?

added it to my save. only the fire rate of the gatling gun, ammo cost and the lockon range was changed.

savegame has no weapon altering mods enabled
PeachieDude 11 May, 2023 @ 6:07am 
@NyaNyaNyang i really appreciate that :D huge thanks :steamhappy:
NyaNyaNyang  [author] 9 May, 2023 @ 6:23pm 
@PeachieDude
It is 'no ammo cost reduction version', will set all ammo cost to vanilla, use this mod.
https://steamproxy.com/sharedfiles/filedetails/?id=2971407191
If you want only pistol&rifle cost only set a vanilla, comment again.
PeachieDude 7 May, 2023 @ 5:28am 
Hiho, why "All pistol and rifle mags not need magnesium." i like it using mag to make, like vanilla does.. how can i have it back using this mod?
NyaNyaNyang  [author] 4 May, 2023 @ 1:44pm 
@Matatagame.exe
https://steamproxy.com/sharedfiles/filedetails/?id=2971407191
This is No Cost Reduction Version of this. Try this. If you want other variable about simple value change, let me know.
NyaNyaNyang  [author] 4 May, 2023 @ 1:31pm 
@Sky.
Yes. That's intended.

@Monk
I don't think that drops causing by this mod. Most of fire arms just modified stats not VFX, except railgun trail effect range to 5000 from 2000. If causing by railgun effect, you need lower graphic setting for that. If not, other facts causing that lag.
Matatagame.exe 2 May, 2023 @ 4:28am 
Is there anyway to make it so that the magnesium costs stay the same Im using it on a server that's centered around lack of resources so magnesium is pretty crucial in getting the limited ammo vibe.