Space Engineers

Space Engineers

289 ratings
Extended Vanilla Combat
2
3
4
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Block, Other
Tags: hud, NoScripts
File Size
Posted
Updated
843.290 KB
21 Feb, 2023 @ 10:08pm
19 Oct, 2024 @ 6:28pm
8 Change Notes ( view )

Subscribe to download
Extended Vanilla Combat

Description
This mod made for 1.202.066 build.
If you want no ammo cost reduction version, try this

  • Recommand set sync distance to 5km.
  • default path to world save
  • C:\Users\[Account_Name]\AppData\Roaming\SpaceEngineers\Saves\[Numbers]\[World_Name]\Sandbox.sbc
  • Same directory, Sandbox_config.sbc
  • Ctrl + F -> seach 'SyncDistance'
  • Set Value to over 5000
  • If not set sync dist option, may not detect a target over 3km

Target-Lockon Range is 3.5km
AI Search Enemy Range is 3.5km
Event Controller & AI Combat related feature now set 3.5km

All pistol and rifle mags not need magnesium.

Custom Turret Controller
Before
After
Small
600m
2000m
Large
800m
3000m

Gatling
Before
After
Max Range
800m
1500m
Small Turret Range
600m
1200m
Large Turret Range
800m
1200m
Bullet Spd
400m/s
1000m/s
Damage
90
50
Rate of Fire
700
1400
Reload Time
4sec/6sec
0.4sec/0.6sec
Fire Deviation Angle
0.15 / 0.3
0.05
Aim Deviation Angle
0.15 / 0.3
0.01
Turret Move Speed
0.0015 / 0.002
0.008
Release Delay
204ms
102ms
Small Turret Components
  • Steel Plate 15
  • Construction Component 30
  • Computer 10
  • Motor 4
  • Small Steel Tube 6
  • Metal Grid 5
  • Steel Plate 15
  • Construction Component 30
  • Computer 10
  • Motor 4
  • Small Steel Tube 6
Magazine Material
  • Iron Ingot 40
  • Nickel 5
  • Magnesium 3
  • Iron Ingot 40
  • Nickel 5
*Three small gatling turret can handle 75% of missiles from large rocket launcher.

Autocannon
Before
After
Max Range
800m
2000m
Small Turret Range
600m
1800m
Bullet Spd
400m/s
900m/s


Assault Cannon
Before
After
Max Range
1400m
3500m
Small Turret Range
600m
2000m
Large Turret Range
800m
3000m
Bullet Spd
500m/s
700m/s
Explosion Dmg
0
50

Artillery Cannon
Before
After
Max Range
2000m
5000m
Large Turret Range
800m
3000m
Explosion Dmg
0
200

Missile
Before
After
Max Range
800m
4000m
Small Turret Range
600m
2000m
Large Turret Range
800m
3000m
Bullet Spd
200m/s
300m/s
Initial Spd
100m/s
200m/s
Acceleration
600m/s^2
25m/s^2
Explosion Dmg
500
2500
Explosion Radius
4
16
Rate of Fire
120, 90, 60
60
Magazine Material
  • Iron Ingot 55
  • Nickel 7
  • Silicon 0.2
  • Uranium 0.1
  • Magnesium 1.2
  • Platinum 0.04
  • Iron Ingot 55
  • Nickel 7
  • Silicon 0.2
  • Uranium 0.1
  • Magnesium 2
*Missile Turret can target incoming missile for intercept.
*Missile hits on non armor parts will be devastating. Blast block is good against explosion. Also, light armor can provide proper defense for missile.


Railgun
Before
After
Max Range Small
1400m
4000m
Bullet Spd Small
1000m/s
2500m/s
Magazine Material Small
  • Iron Ingot 4
  • Nickel 0.5
  • Silicon 5
  • Uranium 0.2
  • Iron Ingot 4
  • Nickel 0.5
  • Silicon 5
  • Uranium 0.1
Max Range Large
2000m
5000m
Bullet Spd Large
2000m/s
3000m/s
Magazine Material Large
  • Iron Ingot 20
  • Nickel 3
  • Silicon 30
  • Uranium 1
  • Iron Ingot 20
  • Nickel 3
  • Silicon 30
  • Uranium 0.5

Recommend use MES with randomize option with max range setting.
It will set range of turret to 600~max.

If you want, shield mod working with this.<link>
88 Comments
Boss Pasta 17 Jan @ 4:48pm 
Does this mod work with the Assault Weapons Pack by Harbinger Ace?
Schwarzengel 29 Oct, 2024 @ 7:49am 
think, ai has longer range than railgun is good. then we have restrictive relationship like world war II
NyaNyaNyang  [author] 19 Oct, 2024 @ 5:17pm 
@Professor Cupcake
I'll be working on it soon. I just finished my crunch work. Please wait a moment.
Professor Cupcake 19 Oct, 2024 @ 2:45am 
Any news on if/when this will be updated for Contact DLC blocks?
X-CRY 12 Aug, 2024 @ 5:35pm 
does this work with aerodynamic mod?
NyaNyaNyang  [author] 25 Jul, 2024 @ 10:24pm 
@DRUG
I didn't make changes about both warheads, large and small grid one.
DRUG 25 Jul, 2024 @ 11:51am 
Why is there nothing written in the mod description about changing the warhead, although there are these changes?
The Artless Bodger 12 May, 2024 @ 3:09am 
This is exactly what I've been looking for. It never made sense to me that Keen would introduce expensive long-range weapons like the artillery cannon but leave them with an 800m maximum detection range. The bigger guns turn so slowly and miss so often at that range that I always just stuck with the gatlings.

Excellent mod, 10/10, would artillery again.
Charlie 30 Mar, 2024 @ 5:40am 
@Savius You can adjust Assault Weapons Pack Ranges using Mod Adjuster v2 to get weapons in line with this mod.
Tangy 19 Mar, 2024 @ 9:33am 
Can this be made to work with the Assault Weapons Pack?