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https://www.sendspace.com/file/094nyf
Then i find that this could also finally fix the way for a better mod for hard crops.
its a bit off my capacities but if planting and harvest have a chance of fail when instead of dealing damage it dont perform the action and, loss seeds and destroying the crop. All related to farming skill. Is it posible cose this way it should work for any added crop working by the action with no needs of a block of code as hard farming mod for example
For those looking to use this mod, reduce "base fail chance" to below 1%, like maybe even 0.1%, and increase your "immune duration" to maybe 6 hours. Base settings can be a little unrealistically punishing.
New:
Immunity period when you hurt yourself (Implemented to help with repetitive action at max gamespeed)
Better sandbox options (added HinderChance to control amount of injury on legs/right arm that hinders movespeed/attackspeed)
Small tweaks in damage location (removed head/neck from all actions except cutting beard/hairs)
Added DE and FR translation
Bugfixes:
Corrected sandbox option loading in multiplayer and solo
Happy to hear what you think about this new version
I will still be using it in my no-zeds world, to spice things up a bit, but I'm removing it from all my zed worlds from now on
а если играть по харду - х16 и жирного, хилого тупого и прочее,
то игра получается в настоящее выживание и борьбу за жизнь, при том что поранится ты можешь от любых действий. и теперь не нужно специально ранить себя чтобы прокачать первую помощь. чтобы вы не делали она прокачается только на перевязках))) а если выбрать хрупкого и долго заживление, то хард повышается...
рубил деревья, попал топором по груди - перелом
готовил, соскользнул нож - порез пальцев
рыбачил копьем, соскользнула рука - рваная рана ноги
строил, молотком по ноге - перелом.
https://steamproxy.com/sharedfiles/filedetails/?id=2940908294
The reason you only receive Pain injuries is probably cause it is the only injury that ignore cloth defense. Other injuries are cancelled by clothes if attack is less than cloth defense.
So it might been a mix between good cloth and luck, but could aswell be mod values that need more fine tuning.
Anyway i'll take some time this week-end to include as much sandbox options as I can. Regarding translation I'll ask for you guys cause I only know how to write 'pain sounds' in my native language :D
Injuries totally happen in day to day living, and even more so when doing task that one is unfamiliar in. It also add further opportunities to improve first aid skills haha, or to trigger zombies if you're using scent of blood mod.
I'm not too sure if it's a bug on my end, but so far while my character had been receiving injuries, they had only been pain and not any cuts, scratches, deep wounds or burns which is odd, considering that the character is 4months plus in, and gone through many of the actions listed in the pictures while at low level. My base fail chance setting is also at 4% instead of 3%.
Some suggestions: Perhaps there can be more sandbox options to adjust fatigue fail chance, skill level fail chance reduction? I realise too that all the character speeches are in french? Any chance of a translation?
Thanks ! I'm interessed in feedback if you have any, I also love this concept and willing to fine tune and add to it