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Then i find that this could also finally fix the way for a better mod for hard crops.
its a bit off my capacities but if planting and harvest have a chance of fail when instead of dealing damage it dont perform the action and, loss seeds and destroying the crop. All related to farming skill. Is it posible cose this way it should work for any added crop working by the action with no needs of a block of code as hard farming mod for example
For those looking to use this mod, reduce "base fail chance" to below 1%, like maybe even 0.1%, and increase your "immune duration" to maybe 6 hours. Base settings can be a little unrealistically punishing.
New:
Immunity period when you hurt yourself (Implemented to help with repetitive action at max gamespeed)
Better sandbox options (added HinderChance to control amount of injury on legs/right arm that hinders movespeed/attackspeed)
Small tweaks in damage location (removed head/neck from all actions except cutting beard/hairs)
Added DE and FR translation
Bugfixes:
Corrected sandbox option loading in multiplayer and solo
Happy to hear what you think about this new version