Slay the Spire

Slay the Spire

AKDream's More Relics
121 Comments
reswaut 18 Jun @ 3:52pm 
狂战士证章在 SL 后会失效。
Ex7or 11 Jun @ 1:02am 
个人认为是最好饰品mod之一
reswaut 10 Jun @ 10:18pm 
我觉得节能瓶应该改为商店遗物,牌组里没有X费牌就是头环。很多mod角色完全没有X费牌,想抓都抓不了。
pgames-food 7 Jun @ 12:05am 
actually best way would be via an option, so that the original version can still be enjoyed
pgames-food 7 Jun @ 12:04am 
firecracker is fun :)
if it does get a nerf, maybe just reducing the damage to 25% would work, but not removing the sparking :)
Dustter 6 Jun @ 10:43pm 
Firecracker is too busted, needs nerf to trigger only from damage from cards, not upon itself. Think someone else pointed it out, but I second that idea.
akdream10086  [author] 30 May @ 4:21am 
@eternity 染色体 没问题的!
eternity 染色体 29 May @ 9:17am 
作者大大,我想把你的这个mod移植到手机版上,想要征求一下你的同意。我本来想通过银墨来联系您的,但是联系不上,所以只能在这里评论区留言了
paradoxica 5 May @ 5:52am 
Ghost Cloak's description is misleading. I interpreted it as "take an instance of unblocked damage of at least 2" when it is actually "2 instances of unblocked damage of any amount"
U77654 22 Apr @ 9:47pm 
After several runs with this mod, I have feedback for nerfs:
- Oak Barrel is a stronger clone of Smash Bros Items' "Wooden Crate". 10 Entropic Brews across a run and a potion slot is too strong for a Common.
- Heavy Spear is a clone of Reliquary's Spatula.
- Rabbit Lantern should be Rare. I like this relic, but it's very strong.
- Big Sale should be Uncommon, as it offers value similar to the White Beast Statue. It also grants free Potions from Shops without the risk of combats, and also 3 free Potions in Act 4.
- Battle Horn is waaaaay too strong of a Boss relic, as not playing a Skill as the first card each turn is not an actual downside in 98% of turns. It is better than every vanilla Energy relic. It could be "the first card played each turn cannot be a Skill or Power" to make the player ensure that enough Attacks are available in their deck.
- Power Crystal is too strong. It should instead reduce the cost of the first Power each turn, to be balanced in power-heavy decks (Defect).
paradoxica 14 Apr @ 7:57pm 
stone of resonance does not work with streamline
paradoxica 11 Apr @ 6:30am 
mojimoon's chimera XX augment consumes the energy given by Energy Saver...
paradoxica 9 Apr @ 1:27am 
ghost cloak should be buffed to allow card damage, so that burns and decays can be used to trigger it
akdream10086  [author] 27 Mar @ 12:26am 
Added a patch for huge hammer, hopefully it's not buggy now :)
hammer crash
Cause:
java.lang.NullPointerException
at FrierenMod.patches.PatchDamageAction$PatchConstructor.PostFix(PatchDamageAction.java:22)
at com.megacrit.cardcrawl.actions.common.DamageAction.<init>(DamageAction.java:28)
at AKDsMoreRelics.relics.HugeHammer.onAttack(HugeHammer.java:36)
at com.megacrit.cardcrawl.monsters.AbstractMonster.damage(AbstractMonster.java:779)
at com.megacrit.cardcrawl.actions.common.DamageAction.update(DamageAction.java:91)
at
com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Wood. 22 Mar @ 5:37am 
有点意思
akdream10086  [author] 4 Mar @ 1:22am 
Hi @Spirit of the game, please show me the crash log if you can reproduce that bug, so that I can trace the error. Thanks!
Spirit of the game 3 Mar @ 5:07pm 
I like the mod a lot, some of the relics seem a little op but otherwise it's been quite fun so far. I am noticing a bug with the hammer (deal more than 20 with one attack, do 5 more) is crashing my game. If this is just a me thing it's probably another mod, but I'm not seeing one pop up in the crashlog.
ArterPRO 8 Feb @ 7:31am 
A small bug, Oak Barrel doesn't give you the potion slot that it's said to give
以后 2 Jan @ 5:34am 
是否接受新增遗物的代码贡献,我有一些遗物想法但是懒得开新项目
paradoxica 26 Dec, 2024 @ 5:34am 
not a critical bug, but when time eater ends your turn while you kill it, Quill will trigger and bring up its retain UI even though the combat is over
paradoxica 26 Nov, 2024 @ 11:32pm 
this also applies to cards zeroed by forethought and setup
paradoxica 23 Nov, 2024 @ 3:27am 
bottled snowflake and magic eight have a bad interaction; if the bottled snowflake card is ever in the 8th position, if it leaves the 8th position, the bottled snowflake zero cost is erased (this happened with an X-cost card)
yangzhan5178 22 Nov, 2024 @ 5:26am 
能调一下鞭炮吗?连环炸太占进程了
paradoxica 21 Nov, 2024 @ 3:32pm 
long whip should be changed to "enemies with at least 75% HP" so that preserved insect doesn't clash with it
Extremely Rare Sigma Gurdy Champ 10 Nov, 2024 @ 9:42pm 
With the Cocktail relic if it selects the potion "Attack Augmenter" (and presumably "Block Booster") from the mod Potent Potables, it will ask you to boost 0 cards, softlocking the run.
Tungsten 2 Oct, 2024 @ 6:25pm 
Holographic shield nerfed lets go :)
Liss1024 22 Sep, 2024 @ 9:36am 
@akdream10086 i created pull request, i translated everything except "DefaultPlaceholder" things, as I assume they are not used in game. Please review my PR when you will have time for it :)
McBlanc 19 Sep, 2024 @ 10:54am 
#2
Also the Autobot Helper needs a nerf. Every item that gives energy has some significant debuff, meanwhile this one gives you 1 energy and still gives you an extra 1 using one card for free. Sometimes this is messy, but it's actually a rare case. When I got this item as a starter the game was just too easy, it felt like 5 energy.

Auto-dropping a card is fine, just don't reduce its cost by 1, otherwise it's a free 2 energy per turn. It will still be a bit OP, however it will be playable now. At this point, both of these items are noticeably too powerful and destroy the balance of the gameplay.
McBlanc 19 Sep, 2024 @ 10:53am 
#1
Please nerf Holographic Shield, this relic wins most of the game by itself. In the first act it's almost impossible to lose hit points, in the 2nd and 3rd acts it's usually the equivalent of 3-4 metallicize, but it costs you 0 energy and isn't even a card. This item is so good that it is even suitable for a boss item. Add to that a barricade and it is literally impossible to lose the game.

In my opinion, it's worth reducing the starting shield to 1 (from 4!) and only adding 1 per turn instead of 2. This is still a very significant help.
akdream10086  [author] 13 Sep, 2024 @ 8:30pm 
@Liss1024 Sorry for the late respond! So glad to hear that you're willing to add Russian localization to this mod, here's the github repository link: https://github.com/AK-DREAM/AKDsMoreRelics
Liss1024 7 Sep, 2024 @ 8:31am 
Hi! I would like to add russian localization to your mod, but sadly you didn't leave github link. If you are interested, please text me on steam or discord liss1024
洛秋叶之枫 20 Aug, 2024 @ 2:17am 
有个护盾右键会闪退
Mods in stacktrace:
- AKDsMoreRelics (1.5.1)
- stslib (2.11.0)
Cause:
java.lang.NullPointerException
at com.megacrit.cardcrawl.actions.common.ApplyPowerAction.<init>(ApplyPowerAction.java:102)
at com.megacrit.cardcrawl.actions.common.ApplyPowerAction.<init>(ApplyPowerAction.java:127)
at com.megacrit.cardcrawl.actions.common.ApplyPowerAction.<init>(ApplyPowerAction.java:119)
at AKDsMoreRelics.relics.MedievalHelmet.onRightClick(MedievalHelmet.java:58)
at com.evacipated.cardcrawl.mod.stslib.relics.ClickableRelic.clickUpdate(ClickableRelic.java:38)
at com.evacipated.cardcrawl.mod.stslib.patches.relicInterfaces.ClickableRelicUpdatePatch.Insert(ClickableRelicUpdatePatch.java:22)
Cushix 8 Aug, 2024 @ 7:43am 
打开游戏遇到这个问题:Unable to find dependency 'stslib' for mod 'AKDsMoreRelics'.
Limeon 15 Jul, 2024 @ 11:30pm 
Terribly balanced, but fun, mod. Thanks for making it :D
paradoxica 8 Jul, 2024 @ 12:12am 
Solid Time is incompatible with Chimera Cards. My Blasphemous Wraith Form+ is wasted and now I only get 3 Intangible instead of 15.
海原穹乃 26 Jun, 2024 @ 11:38pm 
还有一个不知道算不算特性,就是扳手如果在背包前面拿到的话升级不了背包抽出来的牌
海原穹乃 26 Jun, 2024 @ 11:36pm 
全息护盾是不是有点小bug,第一回合就有4点格挡。虽然这样很强就是了(
Khashishi 12 May, 2024 @ 12:56pm 
The tooltip on vintage potions is bugged. Sometimes the tooltip on the potion shows many copies of the text for vintage. Sometimes it doesn't show. I'm not sure what causes it.
Engine Farmer 11 Mar, 2024 @ 1:59pm 
i second what that guy said. firecracker is so broken
长行轻箫 22 Feb, 2024 @ 2:50am 
哆啦A梦遗物自动打出能力牌时触发不了干手
Khashishi 8 Feb, 2024 @ 11:46pm 
Firecrackers REALLY shouldn't trigger off itself. Honestly, it should probably only trigger on attack damage, not all damage. It is very OP as it stands. (There's a modded card that increases all non-attack damage by 2. It combos with firecrackers to make any attack do infinite damage.)
limitlesshope 16 Jan, 2024 @ 4:41am 
神,极大丰富了玩法:steamthumbsup:
'tis but a phase, hon 21 Nov, 2023 @ 11:54am 
oh nvm all I had to do was to press an enter while hovering on a card (mouse gamer detected)
'tis but a phase, hon 21 Nov, 2023 @ 11:22am 
I think the potion in mention is the one from blue laboratory for silent, which draws 1 card, discards up to 3 and gives 1 dex for each card discarded. Notably, it fails to draw a card in a first place. just haD it again, guess I'm just gonna skip the happy hour :)
恶魔之妹 10 Nov, 2023 @ 11:53am 
能不能把固态时间换成直接记录buff层数,能力卡用多了每次都要等好久
AvangionQ 6 Nov, 2023 @ 11:43am 
Please fix the description for Potion Backpack:
Change: whenever you discard a potion, gain 30 gold. ~ to ~
Whenever you use or discard a potion, gain 30 gold.

Please fix the description for Vintage:
Change: five combats ~ to ~ five floors.

Please do not nerf the relics while fixing, they're good as is.

Frost Prime says hello:
https://www.youtube.com/watch?v=Dbtedh6MTz8&t=2196s&ab_channel=FrostPrime
akdream10086  [author] 1 Nov, 2023 @ 12:07am 
@我系渣渣灰 mod列表里名称应该是AKDsMoreRelics
我系渣渣灰 31 Oct, 2023 @ 8:05am 
你好,为何我订阅下载后在play with Mods里面找不到这个mod呀