Slay the Spire

Slay the Spire

260 ratings
AKDream's More Relics
   
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1.623 MB
14 Dec, 2022 @ 3:59am
3 Feb @ 8:55pm
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AKDream's More Relics

Description
Bored with vanilla relics? Try some new ones!

This mod contains 76 new relics, which are generally as powerful as the original ones.

This is my first attempt to make a relic mod and I will keep on making new relics and add them to this mod.

Relics are never too much! Why not add some more to your game? Hope you guys enjoy this mod!

Please give me a vote-up if you like this mod!

My other character mods:
Colorful Brush:https://steamproxy.com/sharedfiles/filedetails/?id=2801172672
The Mysterious Staff:https://steamproxy.com/sharedfiles/filedetails/?id=2770552350
101 Comments
magicleaf 2 Jan @ 5:34am 
是否接受新增遗物的代码贡献,我有一些遗物想法但是懒得开新项目
paradoxica 26 Dec, 2024 @ 5:34am 
not a critical bug, but when time eater ends your turn while you kill it, Quill will trigger and bring up its retain UI even though the combat is over
paradoxica 26 Nov, 2024 @ 11:32pm 
this also applies to cards zeroed by forethought and setup
paradoxica 23 Nov, 2024 @ 3:27am 
bottled snowflake and magic eight have a bad interaction; if the bottled snowflake card is ever in the 8th position, if it leaves the 8th position, the bottled snowflake zero cost is erased (this happened with an X-cost card)
yangzhan5178 22 Nov, 2024 @ 5:26am 
能调一下鞭炮吗?连环炸太占进程了
paradoxica 21 Nov, 2024 @ 3:32pm 
long whip should be changed to "enemies with at least 75% HP" so that preserved insect doesn't clash with it
Extremely Rare Sigma Gurdy Champ 10 Nov, 2024 @ 9:42pm 
With the Cocktail relic if it selects the potion "Attack Augmenter" (and presumably "Block Booster") from the mod Potent Potables, it will ask you to boost 0 cards, softlocking the run.
Tungsten 2 Oct, 2024 @ 6:25pm 
Holographic shield nerfed lets go :)
Liss1024 22 Sep, 2024 @ 9:36am 
@akdream10086 i created pull request, i translated everything except "DefaultPlaceholder" things, as I assume they are not used in game. Please review my PR when you will have time for it :)
McBlanc 19 Sep, 2024 @ 10:54am 
#2
Also the Autobot Helper needs a nerf. Every item that gives energy has some significant debuff, meanwhile this one gives you 1 energy and still gives you an extra 1 using one card for free. Sometimes this is messy, but it's actually a rare case. When I got this item as a starter the game was just too easy, it felt like 5 energy.

Auto-dropping a card is fine, just don't reduce its cost by 1, otherwise it's a free 2 energy per turn. It will still be a bit OP, however it will be playable now. At this point, both of these items are noticeably too powerful and destroy the balance of the gameplay.